Zusammenfassung der Ressource
Learning Through Doing
- Design thinking: is a
process that systemises the
prototyping of ideas and
prcatices to solve problems
- 1. The need for new desing
- New conditions and broader and more
complex learning goals
- Call for a developmental response
- Develop solutions to urge problems
- 2. The descipline of desing
- Design processes:
- Focused on a problem
- Driven by empathy
- Collaborative
- Clear and tangible
- Fail- safe- Fail- fast
- Capacity- building
- Emphaty for the context of a problem
- Creativity in the generations of insights and solutions
- Analysis and fitting solutions
- 3. The design methodoly
- The triple diamond methodology has been
used to create and sacale innovation in
sectors from manufacturing to mental
health
- 1.Stimulate
- Defining the problem and
stimulating innovators to
respond
- 2.Incubate
- The next step is to explore,
generate and evaluate
solutions to the problem
- Explore: The uncibation phase
starts by learning more about
the background and context of
the focus of enquiry
- Undertake a horizon scan: This
involves seeking oit ideas and
inspiration from the best innovator
arouend the world
- Use ethnography: is the
systematic study of people
and cultures
- Resource audits: uncover what money, time and
opportunities are available in your community from
various government and NGO sources, as well as
voluntary parent fundraising
- The aims of this process is to
identify hhow and where change
could make most impact
- Generate: Designers describe the
process of ideas generation and
testing as prototyping
- The aim is to quickly refine
new practices through rapid
experimentation, evaluation
and adaptation
- Lsiten to disrupters: disrupter are practitioners
from unrelated sectors who bring different
perspectives on motivation, organisations and
what matters
- Learn from related worlds: is about asking
how other sectors and organisations might
tackle similar issues
- Role playing: involves creating a situation based
on a new approach and seeing how it feels to
play the partner involved
- Paper prototyping means trying out on paper to
avoid the time or expenses of generating real
test products
- The aims is to quickly refine new practices
through rapid experimentation, evaluation and
adaptation
- Create storyboard: it is useful
when refining the details of a
new approach
- Conduct open behaviorual simulations:
- Evalute: is to see if the whole approcah
can come together in practice, how big an
impact it has and wheter it has the
desired impact
- Polling: is a simple way to
get a sense check of how a
whole group feels
- Surveys: help to ensure that
the responses of all
relevant stakeholders are
recorded
- Interviews and focus group
- Analysis of existing data
- Action research
- 3. Scale
- Scaling has tipically been seen as a simple problem of
knowledge transfer