Zusammenfassung der Ressource
Yr9 Physics - Waves (GCSE AQA P1.5.1 - P1.5.3)
Anmerkungen:
- http://www.bbc.co.uk/schools/gcsebitesize/science/aqa/waves/
- General Properties
- WAVES: a transfer of
energy as a result of the
vibrations/oscillations of
particles
- Waves are either transverse or longitudinal
- TRANSVERSE: wave oscillations are perpendicular to direction of wave transfer
- electromagnetic waves are transverse
- infrared radiation
- light waves
- microwaves
- X-rays
- radio waves
- gamma rays
- ultraviolet/UV waves
- LONGITUDINAL: wave oscillations are
parallel to direction of wave transfer
- sound waves
- longitudinal waves
show areas of
compression and
rarefraction
- mechanical waves are either
transverse or longitudinal
- water waves (transverse)
- seismic waves (transverse)
- Electromagnetic
waves for a
continuous
spectrum called
the
Electromagnetic
Spectrum
- Electromagnetic waves can travel through a vacuum because
they don't need particles to transfer energy whereas mechanical
waves can't because they need particles to transfer energy
- all electromagnetic waves travel at the same speed in a vacuum
- Waves can be reflected,
refracted and diffracted
- Waves undergo a change of direction when they are
refracted at an interface
- The terms frequency, wavelength and amplitude.
- All waves obey the wave equation:
wave speed = frequency x wave length
- Radio waves, microwaves, infrared and visible light can be used for communication.
- Reflection
- The normal is a construction line perpendicular to the reflecting surface at the point of incidence.
- The angle of incidence is equal to the angle of reflection.
- The image produced in a plane mirror is virtual.
- Smooth surfaces produce strong echoes when sound waves hit
them, and they can act as mirrors when light waves hit them. The
waves are reflected uniformly and light can form images The waves can:
- appear to come from a point behind the mirror, e.g. a looking glass
- be focused to a point, e.g. sunlight reflected off a concave telescope mirror
- Rough surfaces scatter sound and light in all directions. However, each
tiny bit of the surface still follows the rule that the angle of incidence
equals the angle of reflection.
- REFLECTION: the change in direction
of a wave once striking the boundary
between two mediums
- Refraction
- REFRACTION: the change in direction of a wave once it passes across the boundary from one medium to
another of varying density
- Refraction doesn't happen if the waves cross the boundary at an
angle of 90° (called the normal) - they carry straight on.
- PATTERN 1: The wave slows and its wavelengths decreases as it passes the
boundary of the new medium. As the wave leaves the new medium and passes
the boundary into the first medium, its speed and wavelengths return to their
original values
- PATTERN 2: if the light ray hits the boundary at an angle, its speed
and direction changes. The light ray is bent back into its original
direction as it leaves the new medium.
- PATTERN 3: As the ray goes into the new medium from the air, it
bends towards the normal. The angle of refraction is less than the
angle of incidence.
- Diffraction
- DIFFRACTION: When waves meet a gap in a barrier, they carry on through the
gap. However, the waves spread out to some extent into the area beyond the gap.
- The extent of the spreading depends on how the width of the gap compares to the wavelength of the waves.
Significant diffraction only happens when the wavelength is of the same order of magnitude as the gap.
- a gap similar to the wavelength
causes a lot of spreading with
no sharp shadow, eg sound
through a doorway
- a gap much larger than the
wavelength causes little spreading
and a sharp shadow, eg light through
a doorway.
- Ray Diagrams
- In a ray diagram, the mirror is drawn a straight line
with thick hatchings to show which side has the
reflective coating. The light rays are drawn as solid
straight lines, each with an arrowhead to show the
direction of travel. Light rays that appear to come
from behind the mirror are shown as dashed straight
lines.
- Make sure that the incident rays (the solid lines) obey the law
of reflection: the angle of incidence equals the angle of
reflection. Extend two lines behind the mirror. They cross where
the image appears to come from.
- The image in the plane mirror is:
- virtual (it cannot be touched or projected onto a screen)
- upright (if you stand in front of a mirror, you look the right way up)
- laterally inverted (if you stand in front of a mirror, your left side
seems to be on the right in the reflection)
- Wavelength
- WAVELENGTH: the distance between a point on one wave and the same point on the next wave.
- It is often easiest to measure this from the crest of one wave to the crest of the next
wave, but it doesn't matter where as long as it is the same point in each wave.
- Frequency
- FREQUENCY: the number of waves produced by a source each second. It is also
the number of waves that pass a certain point each second.
- Unit of frquency
- Hz = Hertz
- kHz = Kilohertz
- MHz = Megahertz
- GHz = Gigahertz
- the frequency of sound waves decides whether it is high or low in pitch
- the frequency of light waves decides what colour we see
- Frequency of light:
- (infrared)
Red
Orange
Yellow
Green
Blue
Indigo
Violet
(ultraviolet)
- low frequency of light -->
high frequency of light
- Wave Speed
- WAVE SPEED: how far the wave travels forward (propogate)
- measured in metres per second = m/s
- speed determined by the material or medium the wave is travelling through
- v is the wave speed in metres per second, m/s
- f is the frequency in hertz, Hz
- λ (lambda) is the wavelength in metres, m
- v = f × λ
- Amplitude
- As waves travel, they set up patterns of disturbance. The amplitude
of a wave is its maximum disturbance from its undisturbed position.
- AMPLITUDE: the size of the wave
- the amplitude of sound waves
decides whether it is loud or quiet
- the amplitude of light waves decides whether it is
bright or dim
- Sound
- Sound waves are longitudinal waves that must pass through a medium
- Echoes are reflections of sounds
- Their vibrations occur in the same direction as the direction of travel
- Sound waves can only
travel through a solid, liquid
or gas
- When an object or substance vibrates, it produces sound:
- the greater the amplitude, the louder the sound
- the greater the frequency, the higher the pitch
- Human hearing
- Range of human hearing is between 20 Hz and 20 kHz
- range decreases with age
- Sounds with frequencies above ~20 kHz are called ultrasound
- Light/Electromagnetic Spectrum
- Light and other forms of electromagnetic radiation travel as transverse waves
- These waves can travel through a
vacuum, and they all travel at the same
speed in a vacuum
- ELECTROMAGNETIC SPECTRUM: a continuum of all electromagnetic
waves arranged according to frequency and wavelength.
- long wavelength + low frequency -->
short wavelength + high frequency
- Radio waves
Microwaves
Infrared
Visible Light
Ultraviolet
X-rays
Gamma rays
- The types of radiation that occur
in different parts of the spectrum
have different uses and dangers,
which depend on their
wavelength and frequency
- White light can be split up using a prism to form a
spectrum. The light waves are refracted as they enter
and leave the prism. The shorter the wavelength of the
light, the more it is refracted. As a result, red light is
refracted the least and violet light is refracted the most,
causing the coloured light to spread out to form a
spectrum
- Visible light is just one type of
electromagnetic radiation. There are various
types of electromagnetic radiation, some with
longer wavelengths than visible light and some
with shorter wavelengths than visible light
- Radio waves have the lowest frequencies and
longest wavelengths, while gamma waves
have highest frequencies and shortest
wavelengths
- The wavelengths vary
across the
electromagnetic spectrum
from about 10–15m to
more than 104m
- Electromagnetic Wave Creation, Use & Dangers
- Radio waves
- DANGERS: cause cancer, leukaemia and other disorders
- USES: radio and television signals
- CREATION: types of transmitters, stars, sparks and lightning
- Microwaves
- DANGERS: cause cataracts (clouding of lens) and
affects part of the brain during phone use
- USES: cooking, mobile phones, satellites, speed cameras and radars
- CREATION: types of transmitters and stars
- Infrared radiation
- USES: remote controls, heal sport injuries, alarm systems, thermal
imaging and weather forecasts
- DANGERS: overheating
- CREATION: hot objects, stars, lamps, flames and bodies
- Visible light
- CREATION: anything hot enough to glow
- USES: seeing things, photography, compact discs, DVD
players, laser printers and weapon aiming systems
- DANGERS: damage to the retina cause by looking at too much light
- Ultraviolet
- CREATION: special lamps and the Sun
- USES: getting a sun tan, detecting forged bank notes, killing microbes, sterilisiing
products and bodily production of vitamin D
- DANGERS: damage to retina, cause sunburn and cancer
- X-rays
- CREATION: stars and X-ray machines
- USES: see inside people (inspect bones, etc.), airport
security and astronomy
- DANGERS: cause cell damage and cancers
- Gamma rays
- CREATION: stars and radioactive waves
- USES: radiotherapy (killing of cancer cells), kill microbes, sterilise food and
medical equipment
- DANGERS: cause cell damage and mutations in growing tissues