Zusammenfassung der Ressource
Arousal
- Arousal is a physiological state of alertness and anticipation
which prepares the body for action.
- The level of arousal is controlled by the Reticular Activating System (RAS), which interprets
the level of stimulation entering the body and initiates an appropriate response.
- Drive Theory
- Suggests that there is a linear relationship between
arousal and performance.
- The diagram shows that as the level of arousal
increases, so does performance. Therefore the
more aroused a performer becomes the better the
performance.
- Spence & Spence adapted the
theory, proposing that the
performers Dominant Habit or
Response would be more
evident as their arousal levels
increased.
- Expressed as: Performance = Function
(Dominant Habit or Response x Drive or
Level of Arousal)
- The effect of arousal on performance is therefore linked to the task
and the experience of the performer.
- Suggested that as arousal
increases the following will
occur: An experienced
performer will complete the
skill well because their
dominant habit is well learned,
An inexperienced performer
will execute the skill poorly as
their dominant habit isn't well
learned.
- Critics question some of the
proposals as thy don't explain the
reasons why skilled performers in
the autonomous phase of learning
often fail to complete skills in
situations of high arousal.
- E.g. A professional player will make plenty of easy mistakes, such
as missing a penalty or dropping a catch. According to the theory,
an increased level of arousal should help the players performance
not cause it to deteriorate. It also takes no account of different
types of arousal which may occur, such as somatic or cognitive
anxiety.
- Catastrophe Theory
- Suggests an increase in cognitive arousal will improve performance, but if
over-arousal occurs one of two options may take place:
- If arousal levels drop slightly,
caused by an increase in
cognitive anxiety, a performer
could recover sufficiently and
regain their optimal arousal
level. This may be achieved
using supportive words from
a coach or teammates, as
well as implementation of
effective stress management
techniques.
- If arousal levels continue
to increase, both in terms
of cognitive anxiety and
somatic anxiety, the
performer will not be able
to recover and a
catastrophe will occur.
Their performance will
continue to decline and the
performer won't be able to
recover.
- Inverted-U Theory
- Proposes that as arousal levels increase, so does
the level of performance, but only up to an optimum
point. The optimum point is usually reached at
moderate levels of arousal. After this point further
increases will cause the performance to
deteriorate.
- A: Under Aroused - Performer
may show a lack of concentration
and attention. B: Moderate Level
of Arousal - optimal level of
arousal, good selective attention
and level of concentration. C:
Over-Aroused - Performer may
loose focus, miss cues, make
poor decisions, possibly display
aggressive behaviour.
- Each individual will have a different
optimal level of arousal. Several factors
need to be considered beforehand.
- Nature of Task:
Skills that are
classified as complex
or involve fine
muscle movement
require a lower level
of arousal than those
of gross or simple
nature.
- Skill Level of the Performer:
Performers who are experienced may
be able to cope with higher levels of
arousal as their movements are
autonomous; in comparison, novice
performers are need to focus more
carefully on relevant cues.
- E.g. A novice basketball player will
need to concentrate on the basic
shooting action and may become
over-aroused when faced with a
defender, whereas an experienced
player will be able to execute the
skill under such pressure.
- Rugby players, such as Jonny Wilkinson, may have to change their level of arousal from moment to moment as
they may be required to execute a tackle and immediately afterwards attempt a penalty kick. each skill requires a
different level of arousal and unless the performer can make these adjustments, their performance may
deteriorate.
- Personality of the
Performer: Performers who
are more extrovert tend to
be able to cope more
effectively with higher levels
of arousal and excitement
when compared to
introverted individuals.
- A weakness of this theory is that it doesn't explain how an individual may become over-aroused at some
point during the performance yet still recover sufficiently to compete effectively. It assumes that when
over-arousal occurs performance will continue to deteriorate.
- Zone of Optimal Functioning
- Each individual has a ZOF. Rather than occurring at the
mid point of the arousal continuum and at a specific
point, there is an optimal band width or area in which the
performer achieves their maximum attention capacity.
- When in the zone athletes often experience the
feelings of movement being effortless, without
conscious control, the ability to select the correct
cues and make decisons quickly and effectively, in
addition to remaining focused on the task without
being disracted by other players or the audience.
- This concept differs to the
Inverted U theory as; The
optimum level of arousal
doesn't always occur at the
midpoint of the arousal
continuum. variable factors
such as the situation and
the performer will cause the
ZOF to alter. The optimum
level of arousal doesn't
occur at a specific point.
- Implications are that work must be done to allow the individual to recognise
when they are both within and outside the ZOF, either needing to relax or
become more psyched up. Critics claim that it doesn't differentiate between
cognitive and somatic anxiety. Also some studies have found that there is no
significant difference in performance whether the athlete is in their zone or
not.
- Attentional Narrowing
- Every performer needs to ensure they are selecting the appropriate
cues and make the correct decisions quickly. The Cue Utilisation
Theory suggests that we detect cues required to complete the task
successfully. However if arousal increases, the performer may begin
to miss vital cues which will lead to a reduction in performance.
- Attentional Narrowing links arousal levels directly to the individuals ability to focus on
relevent cues. If the performer reaches their optimum arousal level, they will identify
with the appropriate cues, but over-arousal will hinder the process.
- As attentional narrowing continues, vital cues will be missed, known as Attentional
Wastage, leading to a decrease in performance.
- E.g. A basketball player may not
detect a teammate in an open
shooting position or may fail to see a
defender closing down his space as
he moves in to shoot.
- Attentional Wastage occurs when the
performers concentration is misdirected to
cues that are irrelevant, causing a decrease
in performance.
- E.g. As the performer becomes over-aroused
during a game of basketball, they may listen to
shouts from the crowd rather than focus on the
position of players on the court.
- Peak Flow Experience
- This is when performers experience a situation where
everything is going perfectly. They are experiencing the
ultimate intrinsic experience.
- Common Characteristsics are: Total ability to complete the challenge successfully.
Complete absorption in the activity, Clear goals, Totally focused on task, Apparant
loss of consciousness, An almost sub-conscious feeling of self control, Effortless
movement.
- Although this cannot be consciously palnned for,
the devlopment of flow has been linked to the
following factors: Positive mental attitude with high
levels of confidence and positive thinking, The
performer being relaxed, controlling anxiety, and
enjoying optimum arousal, Focussing on
appropriate specific aspects of teh current
performance, Confidence in personal physical
readiness, Optimum environment and situational
conditions, A shared sense of purpose, Performer
has a balanced emotional state.
- It suggests there is a
link between
cognitive and
somatic arousal.
When the performer
has reached correct
level of somatic
arousal and the
cognitive arousal is
low, Peak Flow is
more liekly to occur.
- By focusing on aspects of their preparation which can help their development, elite performers can
increase the probability of the 'Flow Experience' occuring. As a result it can be argued that the
psychological preparation of an athlete is just as important as physiological performance.
- A number of factors may interfere with
the experience, resulting in disrupted
flow. Such factors include: Injury,
Fatigue, Crowd Hostility, Uncontrollable
events, Worrying about the end result,
Lack of challenge, Not at optimal
arousal levels, Limited cohesion within
the group, Negative self talk, Poor
officials, Poor prepartion, Poor
performance.