Zusammenfassung der Ressource
Hero's Journey
- Ordinary World
- This is the world where usual routine happens.
- Call to Action
- The signal that adventure may begin
is revealed to the Hero.
- Refusal to call
- The Hero doesn't want to go on the adventure
and is feeling of recluctance.
- Meeting the Mentor
- The event in which the Hero decides if they will do the
adventure (overcoming fear.)
- Crossing the Threashold
- The point at which Hero crosses into the
"special world."
- Test Allies and Enemies
- The experiment that tests who is on what
side, The Hero's Side vs. The Enemy.
- Approach the Cave
- The Hero must do this in order to
prepare for the supreme ordeal.
- Supreme Ordeal
- The Hero actually dealing with the
important situation in the story.
- Reward
- The Hero is impacted, usually in a
positive way at the end and given s
- The Road Back
- The journey back to the ordinary world.
- Resurection
- The Hero is tested on what they learned;
they are "born again."
- Elixer
- This is what the hero brings back something
that the other characters benifit from.