Zusammenfassung der Ressource
Unit 2: Technology Systems
- Learning aim A: understand how the components of technology systems work
together
- Computer and technology systems
- a computer is a machine that
processes digital data
- a technology system is the complete
collection of components
- Applications and issues of technology systems
- application of technology systems used in
different sectors, including construction,
finance, health, manufacturing (including
CAD/CAM/use of robots) and retail
- issues involved in the use of technology systems,
including health and safety, security measures
(passwords, authentication, levels of access),
environmental, sustainability, privacy and copyright
- reasons why future development of a technology
system is important to organisations, including
competitive advantage, reduced costs and improved
performance.
- Computer hardware devices
- devices (PC, server, laptop, tablet, games console and other
programmable digital devices)
- input – keyboard, mouse, sensors, touch screen,
microphone, scanner, digital camera
- output – printers (inkjet, laser, impact), speakers, force
feedback devices, actuators, screens, projectors, robot
arms, other control devices
- storage devices – solid state, optical media,
magnetic media
- that modern technology devices are often multifunctional
(have both input and output functionality)
- how hardware components and software can be
combined to form an automated technology system
(self-service checkout, production line)
- the uses of devices that capture data for automated
systems (barcode readers, magnetic strip readers,
optical character readers (OCR), optical mark readers
(OMR) and radio frequency identification systems
(RFID))
- suitable devices to suit the requirements for a
specific user and purpose, and justify their use.
- Computer networking
- the purpose of different types of network (local area
network (LAN), wide area network (WAN), personal
area network (PAN), mobile broadband)
- the common uses of network systems (resource
sharing, data sharing, entertainment,
communication)
- the benefits of computer networking
- the need to synchronise
data held on devices forming
a PAN
- Data transfer
- physical methods of transferring data between devices
using wireless or cabled topology to meet the
requirements for a specific user and purpose
- wireless methods of transfer
including the use of Wi-Fi and
Bluetooth technologies
- cabled methods for transfer of data between devices, including
the use of optical fibre, unshielded twisted pair (UTP) and coaxial
cables
- the benefits and drawbacks
of these physical methods.
- Learning aim: B understand how data flows between internal components of a computer and is processed
to provide information
- Internal components of a computer
- the motherboard – printed circuit
board (PCB) holding main
components of the system
- central processing unit (CPU) – arithmetic and
logic unit (ALU), control unit, registers
- memory (RAM, ROM, including Flash memory)
- graphics/sound/video hardware
- heat dispersal systems – fans
and heat sinks
- storage devices – solid
state, optical and magnetic
- how internal components of a computer
affect performance and user experience
- comparison of different
specifications of internal
components
- how the features of the central
processing unit and graphical
processing unit affect performance
and user experience: o clock speed o
caches o multiple processing cores o
heat, power consumption
- how the features of mobile devices affect
performance/user experience: o System-on-a-Chip
(SoC) o CPU and GPU o battery life
- comparing how mobile systems
are different from traditional
platforms
- how the features of memory and
storage devices affect performance/
user experience: o memory (cache and
RAM) o storage devices (solid state,
optical and magnetic media)
- the role of computer buses in
carrying data between the internal
components of a computer.
- Analogue and digital data
- the differences between analogue
and digital transmission of data
- the need to convert analogue
signals to digital signals and
digital signals to analogue
signals
- how data in a computer is
represented using binary notation
(bit, bytes, word length).
- how characters can be represented in binary
format and convert whole numbers into
binary numbers (zero up to 10)
- conversion of binary numbers (up to 8 bits)
to whole numbers (base 10)
- units used to describe memory and data storage (bit, byte,
kilobyte, megabyte, gigabyte, terabyte, petabyte).
- Learning aim: C understand different types of software.
- Software
- software as a series of
programs used to direct the
operation of technology
systems
- the differences between
custom-made and off-the-shelf
programs
- the advantages and
disadvantages of using
custom-made and off-the-shelf
programs.
- the hierarchical structure of a computer as: o
application software package (user interface) o
high-level programming language o low-level
programming language o machine code (binary number
notation) o hardware
- the main characteristics of high-level programming
languages, including imperative, procedural,
event-driven and object-orientated programming
languages
- the main characteristics of low-level programming
languages, including assembly language and machine code
- the main distinctions between programs in high-level
and low-level forms in terms of structure, closeness
to spoken language and intuition of use.
- Introduction to computer programming concepts
- flowchart symbols as described in the British
Computer Society’s BCS Glossary of Computing and
ICT (ISBN 978-1-906124-00-7, or subsequent editions),
including terminators, connectors, processes and
decision boxes
- the purpose of simple processes represented in flowchart
diagrams (decision making, finding largest/smallest
number in a sequence, rates of
discount/interest/payments)
- inputs and/or outputs from simple processes represented in flowchart
diagrams, including currency conversions, converting marks to grades,
calculating wages including overtime payments
- completion of flowchart diagrams with any
missing decision statements and decision
outcomes
- the terms used in a computer programs, specifically:
declaration, input, output, assignment, variables (local
and global) and constants, sub-routines, scope of
variables
- the need to annotate code to
allow for maintenance
- the use of data types, including
character, string, integer, real and
Boolean
- the use of data structures,
including records and simple
arrays
- Operating systems and applications
- the role of an operating system in terms
of file management, hardware
management (drivers), resource
allocation and security
- the role of utility applications, including disk
defragmenters, firewalls and anti-virus
software
- the differences between graphical user interfaces
and command-line user interfaces
- the features of an operating system with a
graphical user interface, including user interface,
accessibility and ease of use
- the features and benefits of operating systems
for mobile devices, including user interface,
accessibility and ease of use
- the role of productivity applications, including
office software, graphics, multimedia and
web-authoring software
- the benefits of using
suites of productivity
applications
- the factors to consider when installing or upgrading an
operating system or productivity application: o hardware
platform o accessibility features o compatibility with
preferred applications and hardware o cost (licence, set-up,
training, maintenance) o speed o security features (including
firewalls, malware management, setting user permissions,
user support).