Zusammenfassung der Ressource
Asset creation
- 3D Modeling
- 3DS Max
- Blockout
- High Poly
- Low Poly
- UV Mapping
- baking
- Textureing
- Substance indy Pack
- Substance painter
- Substance designer
- Node Based
Workflow working
between both painter
and Designer
- Creation of map
types (preferably
PBR Textures)
- exporting all
the maps
required
- works as a material
rather than a texture
and can work on all
textures at the same
time.
- Importing UV Maps
- Import into
Marmoset
Toolbag 2
- Import materials
- Render using
post processing
effects built into
Marmoset
toolbag 2