game developement and science

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nihaiel matthews
max matthews
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max matthews
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game developement and science
  1. earth science
    1. 8.B.2. Evidence of Change: Recognize and explain that fossils found in layers of sedimentary rock provide evidence of changing life forms
      1. the materials needed for game development has came from the ground
    2. astronomy
      1. 8.D.3. Effects of Tilt: Recognize and explain the effects of the tilt of the Earth’s axis.
        1. When there are games including space astronomy is used to make the earth and other planets look more realistic
      2. Biology
        1. .D.1. Change Over Time: Recognize and describe that evolutionary change in species over time occurs as a result of genetic variation in organisms and environmental changes.
          1. When the scene and the plot changes in the games that cause change over time
        2. Chemistry
          1. 8.A.1. Compounds: Provide evidence to explain how compounds are produced.
            1. Compounds are created when the game developers create the characters that play in the games
          2. Physics
            1. 8.A.1. Motion: Develop an explanation of motion using the relationships among time, distance, velocity and acceleration.
              1. motion-controlled gaming system, is one that allows players to interact with the system through body movements. Input is usually through a combination of spoken commands, natural real-world actions and gesture recognition
            2. Thermodynamics
              1. 8.B.2. Heat Transformations: Identify
                1. eat Transfer is used in games that are interactive
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