Zusammenfassung der Ressource
Educational Technology
Anmerkungen:
- In other words, educational technology is finding ways to improve learning and enhance performance (memory, output, implementation, active use) by using the appropriate technology resources. First, we must recognize that educational is broader than instructional technology as education encompasses a broader range of topics.
- How do we learn?
- not just memorizing facts
- "information regurgitation"
- not really learning anything
- heavily reliant on teacher input
- not being able to think for yourself
- not making your
own decisions
- focus is on output
Anmerkungen:
- There are different styles of learning such as retention, understanding, active use, surface/deep learning. Computer-based instruction units (integrated learning systems) operate this way. There has been emphasis on active use learning--being able to put principles into practice. Like learning a language. One must be able to actively use the language, being anti-social with your language does not help anyway. Teachers are usually talking about "productive, active-use, deep learning"--being able to draw understanding off what was learned and use it effectively in real world or simulated situations.
- Making connections
- patterns
- real world experiences
- real world application
- application
- active use
- finding meaning
- developing solutions
- Effective Pedagogy
- learner-oriented rather than
teacher oriented
- teachers become
more like facilitators
- Learner guidance rather than
controlling learners.
- taking ownership of one's learning
- evaluation of
teaching methods
- flexibility
- looking for new tools,
resources, etc.
- finding the most
efficient ways to
learn
- organization of materials
- creation of new materials
- consideration for student learning styles
- Learning theory
- connectivism
- Technology
- media
- smartphones, computers, tablets, etc.
- mobile technology and m-learning
- apps
- educational
- research
- games
- collaboration
- hyperaccess
- DVDs, television, video
- Power Point, slides, microfilm, etc.
- SRS: Anki, Memrise
- LMS: Blackboard, Moodle, etc.
Anmerkungen:
- LMSs are increasingly being used in education, and have widespread application in the university sector.
LMSs are centralized, online platforms that commodify curriculum, and assessment delivery and
reception. LMSs are useful technologies to support synchronous and asynchronous communication
mechanisms, such as discussion boards and podcast technology (Mills, Park)
- ICT-based learning
- collaboration
- discussion groups: forums
- different perspectives
- group projects
- real world interaction
Anmerkungen:
- "mimics interactions within society," which is most needed
- opinions
- conclusions
- virtual groups
- content creation
- collaborative content
- podcasts, videos
- independency
- responsible for own work
- extension of learning
Anmerkungen:
- When ICT is viewed through the prism of interdisciplinary learning, not only does interdisciplinary
pedagogy serve as a means of delivering learning content for collaborative, interdisciplinary teaching
and learning, but it can also provide an extension to communication and interpersonal interaction for
lifelong learning.
- Google Apps for Education
- greater freedom
- creating and sharing media content
- Social Media
- Personal: Facebook, LinkedIn, Twitter
- blogging: Tumblr, BlogSpot, Wordpress
- instant feedback
- peers
- educators
- world
- making content real to individuals
- reflective and
thoughtful responses
- sharing
- thoughts
- resources
- collaboration
- videos: YouTube, Vine, Vimeo
- photos: Flickr, Instagram, Pinterest
- Art: 500PX, DA
- Apps
- Wikis
- Interaction among peers
- Forums: Reddit
- Language Connection:
LINE, HelloTalk, iTalki
- Web 2.0 Learning
Anmerkungen:
- Web 1.0 and Web 2.0 environments. Within the Web 1.0 environment, students are allowed to create media contents, such as turning hardcopy into digital format, composing an email, and editing a photo. However, the Web 1.0 does not provide opportunities for students to participate as a group to share and negotiate their perspectives, which can be accomplished within the Web 2.0 environment instead (Berger & McDougall, 2010). More importantly, a number of scholars have recently emphasized that the Web 2.0 plays an essential part in encouraging adolescents to (a) make their voice heard, (b) embody their ideology, attitude, values through different identities, (c) grasp various social norms, and (d) participate responsibly in critical exchange/co- construction of ideas (e.g. Thoman & Jolls, 2008; Gee, 2001; Jenkins, Purushotma, Clinton, Weigel, & Robison, 2006).
- Feedback: Lang-8, etc.
- Peer to Peer: Skype, Go-to-Meeting
- growing with technology
- the medium
Anmerkungen:
- A more complex conception of ET includes immaterial
tools, such as processes and ways of thinking, and it addresses the causal interdependence between intellectual growth and technological growth, whereby technology is not merely processes and tools, but is understood systemically.
Lakhana, A. (2014). What is Educational Technology? An Inquiry into the Meaning, Use, and Reciprocity of Technology. Canadian Journal of Learning and Technology, 40(3), 1–41.
- 1:1 learning
- computer
- iPad