Zusammenfassung der Ressource
Merchandising
- Merchandising serves 2 functions
- It promotes the
brand of the
movie using
synergy
- Creates another
revenue stream for the
movie's potential
profits
- Promotional tools
- Toys etc
- Tie ins
- Cross promotion that links a pre existing product
(McDonalds) with elements of the films brand (Lego
Movie)
- Product placement
- Companies pay film
studios to have their
products predominately
displayed in a film
(Heinekin paid £33m to
the makers of Skyfall to
display their beer in the
film)
- Walt Disney pioneered this
trend
- He realised the potential
of making money from
merchandise
- Profits from toys,
tshirts etc could be put
back into the company
in the form of a source
of production funds
- By the mid 1940's Disney was
selling £100m worth of
merchandise per year
- On top of film profits
- He also diversified into
tv programmes,
commercials, music,
comic strips and
amusement parks
- Other film
studios
could only
think of
nothing
but
celluloid
and films
themselves
to make
money
- SUCCESS OF
FROZEN SHOWS
DISNEY IS STILL
SUCCESSFUL
- All main studios
have consumer
products divisions
- They license other companies to
manufacture and market products
(toys, clothes, soundtrack albums)
based on a movie's themes,
characters and images
- Deals are struck well before the
release date of the film and film
studios typically recieve
advanced payments for the
rights and royalties based on
potential revenues that could be
made from the selling of the
toys
- In terms of tie-ins, a movie
can be saved from profit loss
from such a deal.
- SPEED RACER 2008, only made £98m worldwide at the box office,
but the film secured deals with Lego and McDonalds which made
£80m, meaning that the movie was saved from financial failure
and still made eventual profit
- With profits from merchandising, the
selling of television rights, dvd sales
etc
- The current vogue for film based licensing
began with GEORGE LUCAS'S STAR WARS
- It generated around £400m in merchandise- double the box office
- The merchandise included: toys,
tshirts, bubble gum, digital
watches, lunch boxes, costumes,
night gowns, masks, trading cards
etc
- The majority of this money went to
George Lucas himself due to a deal
he made when negotiating his
contract.
- He took a modest fee for directing the film in return for all sequel and merchandising rights
- These generated billions and enabled Lucas to
fund all the sequels out of his own pocket
- He kept all the profits
- With the money he
set up Industrial
Light and Magic
special effects
company
- It has now become standard practice to
support franchises with massive
merchandising campaigns which generates
revenues that rival the Box Office
- HARRY POTTER
- The merchandise is
designed,
organised and
controlled by JK
Rowling herself
- it was worth approx £15b in 2007
- This doesn't include the expanding
franchise.
- The Wizarding World of Harry Potter opened in
Orlando and a new park is opening in Los Angeles
Universal Studios in April 2016
- One Harry Potter
video game alone
has been
estimated to
have made a
profit of £1.5b
- 2016 STAR WARS
- Disney made more from
selling Star Wars
merchandise in the first
3 months of the year it
was released than it did
from any merchandise
sales in the same period
the previous year
- The 7th and 8th Star
Wars films will be
released in 2017 and
2019 because sales of
merchandise will likely
remain strong
- DISNEY STORES
OPENED around
the world in the
late 1980's and
early 1990's
- Approx 700
worldwide
- This is on top of
their
phenomenal
demand for their
videos, dvds and
blu rays of their
films
- CARS 2
- Cars 1 lacked the critical reception
and the Box Office profits weren't
great, however the merchandise
profits were a different story
- It has been
estimated
that Cars
products
have
grossed in
the region
of £8b
worldwide
- Cars 2 was released a few years later just so
merchandise could be sold
- The film was released just to make profits from the merchandise. Plots of a film act as a second fiddle to how many toys can be
released from one film
- HASBRO (makers of
Transformers toys)
- The importance of film
merchandise can be seen in
their yearly profits after the
release of Transformers:
Dark of the Moon. In the year
after the film's release date,
their profits jumped from
£100m to an estimated
£500m
- There is going to be
a Transformers
film released every
single year
- FROM A STUDIOS POINT OF VIEW, many large film-making
companies are part of wider conglomerates and the owner of
these conglomerates demand profits to keep shareholders happy.
Exploiting name recognition and brand franchises is an easy thing
to do which is why there are a number of toy related films that
have either come out or will be coming out in the near future-
including The Lego Movie sequel, new Transformers films, a sequel
to Finding Nemo and an Angry Birds film.
- FOR MANY
CRITICS AND
AUDIENCES
- The power and
weight that
merchandising
now carries in
Hollywood is a
bad thing
- Obviously, basing many
franchises solely based
on the potential profits
you can make from
toys etc means that
critical decision making
and creativity in new
films has taken a
tumble because more
and more films are
being released without
any form of risk
taking.
- Plots are therefore familiar and act as a
second fiddle to how many toys can be
released from one film