Zusammenfassung der Ressource
Ping Pong Revolution
- Ping Pong 2D game based on moving the Player's bar using the mobile
device's X, Y and Z axes
- Player Bars are located in a GameBoard (device screen)
- Player's bars can move only in a X-Y plane
- Different devices resolutions for Android, how to handle this ???
- Two and only Two players are involved in every single game
- High XP earned when winning, low XP earn when loosing
- Ball can bounce on the wall
- Player Scores when ball passes through one of the screen/gameboard edges
- One Match consists on winning 2 out of 3 rounds
- One Round consists on scoring 3 out of 5 points
- Players can use Power-Ups to gain some advantage over oponent
- Power-Ups
- Enlarge Bar -> Increases the player's bar's size
- Faster Ball -> Increases speed of ball (1 touch)
- Reverse -> Reverses oponents axes (X, Y and Z)
- Curve Ball -> Curves the trajectory of the ball's
response for 1 bar touch and 1 wall touch
- Ghost -> Oponent cannot see his/her bar
- Achieveable by
- In-Game playing (appears in
randomly in gameboard)
- Winning some matches
- In-App purchases
- Player's Leveling-up
- Awards (like Power-Ups) for Sharing the App via
Facebook or any other social media
- 2 Playing Modes
- Multiplayer
- Connectivity through Internet and later Bluetooth
- Matchmaking based on Player's XP Level but giving a margin
- Rematch available only when two players vote yes
- Higher XP earning compared to Solo Mode
- Tournaments
- To be defined in a very long-term time span...
- ...but basically players starts at 16th
matches and Champion gets a reward
- Solo Mode
- Vs. CPU
- 3 Difficulty Levels (Easy, Normal and Hard)
- Lower XP earning compared to Multiplayer mode
- Game Architecture,
Image and Sound
Resources are to be
defined...
- Monetizing
- In-App purchases
- Ads and Banners