Zusammenfassung der Ressource
Power and Authority in Gaming
- Four Characters that represent problems
faced in cyber video gaming.
- What and who do they represent?
- 1) The Embracer:The guy who hits on her. Aka the taking the
opportunity to be the creep
- 2) The Misogynist and resistence:The guy who does
not want her in his team and verbally insults her
- 3) Embracer #2:The guy who welcomes and
defends the girl who comes into his team.
- 4) Victim and breaker of social conventions:The girl
who has been playing the game for a while.
- Question: In what ways has cyber gaming
created a culture of tension between it's
participants?
- Role of Technology
- How is it used?
- The Batman: Use of Anonymous identity to troll people
- Racism
- Age discrimination
- Sexism
- Cyber Culture: Video Gaming