Zusammenfassung der Ressource
Board Games for Product Design
- Monopoly
- Design and layout
- Components
- Small play pieces in shapes of objects
- Different cards with actions on them or mortgages
- Green and red houses
- A die
- Easy to read instructions with pictures
- The style resembles a cartoon with bright colours and simplified pictures
- Bright colours are used to stand out and appeal to children
- The board is easily folded and there are sections for cards and pieces
- This keeps it tidy and practical
- The theme resembles life and buying property
- To win everyone must lose all their money but you
- The game is straightforward but you can make deals with other players
- The game interacts well with the players as it gives chance cards which affect a player's game
- Monopoly isn't very unique as many games resemble the same style but the tokens are different
- They include a dog, a thimble, a hat, a boat, an iron and these aren't typical pieces so they stand out
- In my game I could try to shape my box like that so it's strong and tight
- I could also incorporate the idea of unique play pieces into my game
- The size of the board is big enough to play comfortably, but not so big that it could not fit on a kitchen table
- The style of the board is simplistic, clear and easy to read so children can understand
- Target user
- This game is targeted towards families
- It has simple rules and instructions so children can be involved
- But it also has hotels and buying off other players so adults/teenagers can be interested aswell with the added options in the game
- The user would be attracted to this game because of its simple rules, sleek design and ability to play the game for a long time
- Commercial manufacturing
- Monopoly is mass produced
- The board is made out of strong cardboard
- The playing pieces are made out of small pieces of metal
- Over 250 million games have been sold with half a billion people playing the game
- It would be possible to make something like monopoly in school but the playing pieces....
- ...would have to be made out of wood or plastic instead of metal
- On estimate the game could cost around $2-4 to produce with the average set selling for around £15
- Trivial Pursuit
- Design features and layout
- Components
- Easily fold-able board made out of cardboard
- Colourful plastic tokens
- Circular colourful player pieces with six cut-outs for tokens
- Made out of plastic
- A die
- Trivia cards
- Difficult to read instructions with no colour or pictures
- The design of the board is colourful and simplistic
- The aim of the game is to collect one of each coloured tokens and get to the centre of the board...
- ...To win, you must answer one question from a card chosen by the other players
- The user interaction isn't anything special as it has the same premise as hundreds of other games
- ...To do this, you answer colour-coded questions that match spaces on the board...
- The board is large, easy to navigate and portable
- The style of the board is colourful and basic
- The game is unique in the sense that you have to collect small tokens to complete your game piece for a final question...
- ...The first person to do this and answer a question correctly is the winner
- In my own design, I could use the idea of colour-coding to make the game easier to play and more aesthetically pleasing
- Target user
- This game is targeted towards families, as the concept is simple and you can have more than four players
- The game is colourful so it attracts children, and is eye-catching to the consumer
- It also appeals to adults as they can test their trivia
- Commercial manufacturing
- This product would be mass-produced on an assembly line
- This game could be made in school with the help of a vacuum former for the tokens and player pieces
- None of the components' materials would need to be changed as they can be easily made
- More than 100 million copies of the game have been sold worldwide, bringing in profits of around $2 billion
- Design features and layout
- The game includes a board and player counters
- The board is made out of cardboard
- The tokens are made out of different colours of plastic
- The instructions are very simple and the game is so easy to understand it can be played right from the box
- The board is colourful and simplistic
- The player pieces are bright and appealing for children although they are a chocking hazard
- Each player goes in turn rolling the die and progressing through the board...
- ...If they land on a snake head they must travel down the snake and therefore go backwards...
- ...If they land on the bottom of a ladder they must travel up - gaining spaces...
- ...The winner is the player to reach the last square first
- The game is interactive as there are consequences for landing on certain squares
- The board isn't unique now but it is an old game and when it was released it was most likely unique
- The board is average size and the style is basic
- I could use the idea of 3D counters in my game
- Snakes and Ladders
- Target user
- This game is targeted toward small children to help them learn rules of games and number counting
- The game is colourful with cool designs of snakes to appeal to the younger audience
- Parents or schools could buy this for their children
- Commercial manufacturing
- The board is made out of cardboard and the player pieces are made out of plastic
- In school an almost identical version could be made as the materials of cardboard and plastic are easy to come by and use
- This product would be mass produced
- Frustration
- Design features and layout
- This game includes:
- 3D game board
- Made from hard plastic - possibly polystyrene
- Human shaped player pieces
- Made from slightly softer plastic - perhaps rubber
- Special gold coloured genie
- Detachable paddles to put in the board
- The rules of frustration are fairly straightforward...
- The game is extremely interactive as to roll the dice one must hit the paddle to move the dice
- ...The aim of the game is to get all your characters home. First you must roll a six to get out and continue on from there...
- ...The game has may rules which include sabotaging other players...
- ...The winner is first to get all four characters home
- The game has bold, bright colours which appeal to its audience
- In my own designing the paddles and look of the characters are very appealing so it is a possiblity to use these features
- The board is smaller than average but the style is very unique to other games.
- Its style of having a 3D board with characters based on people and paddles instead of rolling is very different and refreshing
- Target user
- This product is aimed towards children
- The bright colours attract children and also the hands on feel of the game..
- ...The game feels interactive and good for small hands to hit these paddles..
- ..The game also doesn't feel boring and familiar as it has a completely different style of playing for children to learn
- Commercial manufacturing
- The main materials used were plastic which is cheap to manufacture
- I think they might have used a vacuum former to create the bubble in which the dice sit
- In school I think the characters would have to be more basic as there is a lot of small detail on them which is difficult to make in school
- The 3D board could be created by casting a mould and forming the plastic
- Dimensions of monopoly and frustration
- Monopoly
- Dice 1.5cm x 1.5cm x1.5cm
- Board 50.4cm x 50.4cm
- Money 10.2cm x 5.3cm
- Hotel 1.5cm x 1.3cm x1.3cm
- Thimble 1.5cm x 1.2cm x 1.5cm
- Green house 1.1cm x 2cm x 1cm
- Cards 9cm x 5.6cm
- Box 27cm x 27cm x 5.5cm
- Frustration
- Board 31.2cm x 31.2cm x 9.2cm
- Box 27cm x 27cm x 9cm
- Paddles 4.1cm x 4.9cm x 0.5cm
- Normal characters 1.8cm x 3.2cm x 1.3cm
- Genie 2.2cm x 4.8cm x 2cm