My Ideas for a Board game - work in progress

Beschreibung

GCSE Product Design Mindmap am My Ideas for a Board game - work in progress, erstellt von Jasmine Farmand am 11/05/2017.
Jasmine Farmand
Mindmap von Jasmine Farmand, aktualisiert more than 1 year ago
Jasmine Farmand
Erstellt von Jasmine Farmand vor mehr als 7 Jahre
14
1

Zusammenfassung der Ressource

My Ideas for a Board game - work in progress
  1. Theme
    1. Educational
      1. Concept
        1. Players travel round the board discovering and creating inventions
          1. Players travel through different time periods on each board - collecting accolades for discovering and inventing
          2. Example - first player to climb Everest/invent the light bulb/create the cure for polio
            1. Players can decide where to go to and each invention/discovery will amount to a different amount of points
            2. Design/components
              1. Inside the box is a bookshelf made out of clear resin with history related inside
                1. The 'books' (boards made from cardboard) are placed in slots in the bookcase and are pulled out in order
                  1. The boards will match the time period - e.g teabag staining the older periods
                    1. There will be cards with setbacks e.g avalanche, or the plague but there will be good cards like 'the war has ended'
                      1. A dice with and old style
                        1. The box will have to be big and it will be styled like an old fashioned suitcase with handles
                      2. Target audience
                        1. Aimed towards older teenagers/adults/people with an interest in history
                          1. This board game will be appealing to history fanatics because of the old look and style of the game
                        2. Family friendly
                          1. Concept
                            1. A family fun board game to talk about things in their life and tell jokes
                              1. Each card will ask a player a question, such as 'When was the last time you laughed so hard your belly hurt?' to open up the conversation and share
                                1. Other questions will require a player to make another laugh to earn a reward
                                  1. And some others will require players to be sneaky to win rewards - such as 'Make another player say the word Elephant twice without questioning it'.
                              2. Players travel the board and squares ask you to take a question, complete a challenge or move backwards
                                1. The winner is the player with the most rewards at the end - the first players back get extra rewards that the last back wont
                                  1. Design
                                    1. Board is flat with slots in the board to place 3D objects into
                                      1. These 3D objects will be places like the cinema, airport, shops etc.
                                      2. The board with be colourful with trees, roads and sky
                                        1. The box will be long and slim so it is easily stored
                                          1. The cards will be slightly smaller than a playing card and will all be shuffled in together so the other players don't know if it's a sneaky card
                                            1. Opposite side of the board will have bottle caps with clear resin covering it
                                          2. Target audience
                                            1. The game will be targeted towards families and younger children
                                              1. The game would be appealing due to its fun nature and bright colours
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