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Quiz am SDP7 (1) ☉ IITU 2017, erstellt von Zhandos Ainabek am 17/12/2017.

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SDP7 (1) ☉ IITU 2017

Frage 1 von 100

1

1. Storyboard tells the story of :

Wähle eine der folgenden:

  • a. User’s interaction with a feature or the system.

  • b. A specific process flow.

  • c. How you came up with the ideas for your design.

  • d. A persona’s pain points and frustrations with the system.

Erklärung

Frage 2 von 100

1

2. A storyboard shouldn’t closely related to your personas and scenarios.

Wähle eins der folgenden:

  • WAHR
  • FALSCH

Erklärung

Frage 3 von 100

1

3. Storyboards can contain all of the following, except:

Wähle eine der folgenden:

  • a. People

  • b. Objects

  • c. Texts

  • d. Dialog

  • e. Context

Erklärung

Frage 4 von 100

1

4. Having too much detail in your storyboard can detract from the story telling.

Wähle eins der folgenden:

  • WAHR
  • FALSCH

Erklärung

Frage 5 von 100

1

5. Both GTNs and sitemaps should provide the following, except:

Wähle eine der folgenden:

  • a. Overall flow between pages, within groups of pages, and across groups.

  • b. Logical grouping of pages.

  • c. Font selection and color selection.

  • d. Overall consistency of the site being designed.

  • e. Overall structure of the site being designed.

Erklärung

Frage 6 von 100

1

6. Sitemaps are typically created using XML.

Wähle eins der folgenden:

  • WAHR
  • FALSCH

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Frage 7 von 100

1

7. A sitemap can typically be all of the following, except:

Wähle eine der folgenden:

  • a. A visual depiction of a user interacting with the site to accomplish a goal.

  • b. A top-view, hierarchical view of the site’s structure.

  • c. Done in HTML to allow user to view the site’s overall structure as well as a specific page.

  • d. A visual display and layout of the site’s pages.

Erklärung

Frage 8 von 100

1

8. A GTN can typically be all of the following, except:

Wähle eine der folgenden:

  • a. Designed to show interactions and flow among pages.

  • b. Created before the site is fully completed and detailed.

  • c. Designed to show the site’s overall structure.

  • d. Designed to show transitions between pages using arrows.

  • e. Designed to show the features and functions provided by each page.

Erklärung

Frage 9 von 100

1

9. Creating a sitemap is a process of hierarchical decomposition. This means you:

Wähle eine der folgenden:

  • a. Create layout of all of the pages and remove all of the pages that don’t belong.

  • b. Write down every page of your website and then organize the pages in a way that makes sense to you.

  • c. Start at the top, with the homepage, and show all of the pages you can navigate to from the homepage. Then you show all of the pages you can navigate from those pages, and so on.

  • d. Start at the bottom and begin linking pages back up to the homepage.

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Frage 10 von 100

1

10. For a typical feature or user – story for an application your storyboard will contain …. Panels.

Wähle eine der folgenden:

  • a. 3-5

  • b. 2-5

  • c. 1-3

  • d. 2-4

Erklärung

Frage 11 von 100

1

11. Both wireframes and mockups should provide the following, except:

Wähle eine der folgenden:

  • a. Allow designers easily communicate the design to various different audiences.

  • b. Relate to and lead to the actual design of actual interfaces.

  • c. Communicate a typical user’s personal traits, pains and frustration points.

  • d. Allow designers to easily track progress of later design and development activities.

  • e. Communicate the design’s original intent and vision.

Erklärung

Frage 12 von 100

1

12. When applying user-experience design in reasonable order, from early-development higher-level methods to lower-level, more detailed methods – the most logical time to create mockup is:

Wähle eine der folgenden:

  • a. After GTNs and sitemaps, but before wireframes.

  • b. After wireframes.

  • c. After personas and scenarios, but before storyboard.

  • d. After personas, but before scenarios.

  • e. After storyboards, but before GTNs and sitemaps.

Erklärung

Frage 13 von 100

1

13. When applying user-experience design in reasonable order, from early-development higher-level methods to lower-level, more detailed methods – the most logical time to create wireframe is:

Wähle eine der folgenden:

  • a. After GTNs and sitemaps, but before wireframes.

  • b. After mockups.

  • c. After personas and scenarios, but before storyboard.

  • d. After personas, but before scenarios.

  • e. After storyboards, but before GTNs and sitemaps.

Erklärung

Frage 14 von 100

1

14. Wireframe typically include all of the following, except:

Wähle eine der folgenden:

  • a. Types of information provided by the design

  • b. Rules for information and function

  • c. Priorities and order of information and function

  • d. Font selection and color selection

  • e. Range of features and functions offered by the design.

Erklärung

Frage 15 von 100

1

15. Mockups typically include all of the following, except:

Wähle eine der folgenden:

  • a. Range of features and functions offered by the design.

  • b. Font selection and color selection

  • c. Images, videos and other visual or dynamic content.

  • d. Any other content missing in earlier design representations.

  • e. Complete navigation offered by the design.

Erklärung

Frage 16 von 100

1

16. Providing progress indicators for long operations is an example of which of the following usability heuristics?

Wähle eine der folgenden:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Erklärung

Frage 17 von 100

1

17. Getting rid of irrelevant or extra information on a website, then removing half of what’s left, is an example of which of the following usability heuristics?

Wähle eine der folgenden:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Erklärung

Frage 18 von 100

1

18. Providing the user online or video tutorials on how to use the system is an example of which of the following usability heuristics?

Wähle eine der folgenden:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

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Frage 19 von 100

1

19. Providing the user clear and immediate feedback, as well as guidance on how to proceed is an example of which of the following usability heuristics?

Wähle eine der folgenden:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Erklärung

Frage 20 von 100

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20. Providing the user with keyboard shortcuts and accelerators for frequently used operations is an example of which of the following usability heuristics?

Wähle eine der folgenden:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Erklärung

Frage 21 von 100

1

21. A Generalized Transition Network GTN is typically expected to show the complete structure of a site.

Wähle eins der folgenden:

  • WAHR
  • FALSCH

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Frage 22 von 100

1

22. Sitemap is typically expected to show the complete structure of a site.

Wähle eins der folgenden:

  • WAHR
  • FALSCH

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Frage 23 von 100

1

23. Microsoft Windows operating system make use of metaphors such as folders and files. The use of metaphors is an example of which of the following usability heuristics?

Wähle eine der folgenden:

  • a. Visibility of system status

  • b. Aesthetic and minimalist design

  • c. Help and documentation

  • d. Help users recognize, diagnose and recover from errors.

  • e. Match between the system and real world.

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Frage 24 von 100

1

24. Microsoft word allows users to preview items such as fonts and colors prior to making a selection. Allowing users to preview items is an example of which of the following usability heuristics?

Wähle eine der folgenden:

  • a. Visibility of system status

  • b. Recognition rather that recall

  • c. Help and documentation

  • d. Help users recognize, diagnose and recover from errors.

  • e. Match between the system and real world.

Erklärung

Frage 25 von 100

1

25. Providing ‘undo’ and ‘redo’ options for users is an example of which of the following usability heuristics?

Wähle eine der folgenden:

  • a. Visibility of system status

  • b. Recognition rather that recall

  • c. User control and freedom

  • d. Help users recognize, diagnose and recover from errors.

  • e. Match between the system and real world

Erklärung

Frage 26 von 100

1

26. In some cases, menu options such as Undo, Redo, Cancel or Delete are grayed out and unavailable to user is an example of which of the following usability heuristics?

Wähle eine der folgenden:

  • a. Help users recognize, diagnose and recover from errors.

  • b. Match between the system and real world

  • c. Error prevention.

  • d. Visibility of system status

  • e. Recognition rather that recall

Erklärung

Frage 27 von 100

1

27. Sitemap is different from a Generalized Transition Network GTN in that-

Wähle eine der folgenden:

  • It’s typically done after a site is designed and developed, while GTN is developed during design.

  • It’s typically done during a site is designed and developed, while GTN is developed after design.

  • There is no difference.

Erklärung

Frage 28 von 100

1

28. Mockup is different from wireframe in that-

Wähle eine der folgenden:

  • Mockups include more visual details and complements any information missing in the wireframe.

  • Wireframes include more visual details and complements any information missing in the mockups.

  • There is no difference.

Erklärung

Frage 29 von 100

1

29. An exploratory usability test is:

Wähle eine der folgenden:

  • a. Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

  • b. Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn.

  • c. Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.

  • d. Performed in the middle of a development cycle and usually evaluates the usability of specific tasks or features.

Erklärung

Frage 30 von 100

1

30. When preparing for usability testing, recruiting from a larger population base by using mailing lists, user groups, online forums and online ads supports the goal of:

Wähle eine der folgenden:

  • a. Finding individuals for your test who represent your target audience

  • b. Creating a demographic profile for your target audience.

  • c. Determining whether an individual is a good fit for the usability study.

  • d. Establishing the target audience for the usability test

  • e. Convincing an individual to participate in the usability test.

Erklärung

Frage 31 von 100

1

31. When preparing for usability testing, defining personal characteristics such as age, gender, education level, income level, behavior and familiarity with technology, is an example of:

Wähle eine der folgenden:

  • a. Finding individuals for your test who represent your target audience

  • b. Creating a demographic profile for your target audience.

  • c. Determining whether an individual is a good fit for the usability study.

  • d. Establishing the target audience for the usability test

  • e. Convincing an individual to participate in the usability test.

Erklärung

Frage 32 von 100

1

32. Usability testing is a tool that you to:

Wähle eine der folgenden:

  • a. Discover usability issues before the products is developed or goes live.

  • b. Gain direct input on how real users use your product or website.

  • c. Provide an objective basis for making a decision on a design

  • d. Decrease the number of help desk calls after implementation

  • e. All of the above.

Erklärung

Frage 33 von 100

1

33. When considering how many participants to recruit, research by Jakob Nielsen suggests:

Wähle eine der folgenden:

  • a. Testing with 5 test users is needed to reveal at least 50% of usability issues.

  • b. Testing with 5 test users reveals is nothing. You need at least 15 test users to gather meaningful test results.

  • c. Testing with 15 test users is needed to reveal at least 50% of usability issues.

  • d. Testing with 15 test users is needed to reveal at least 85% of usability issues.

  • e. Testing with 5 test users is needed to reveal at least 85% of usability issues.

Erklärung

Frage 34 von 100

1

34. A usability lab is:

Wähle eine der folgenden:

  • a. A public space where the evaluator can interact with a product or computer.

  • b. A private space conducting usability testing.

  • c. A necessity for conducting a valid usability test

  • d. None of the above

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Frage 35 von 100

1

35. Moderator is:

Wähle eine der folgenden:

  • a. The individual who will be using your product.

  • b. Responsible for watching the test and provides feedback and notes about how to the test subjects performed.

  • c. Responsible for coordinating all of the testing activities and materials, as well as administering the test.

Erklärung

Frage 36 von 100

1

36. All of them can be included to the Steps to recruiting process, except:

Wähle eine der folgenden:

  • a. Determine target audience

  • b. Define goals and issues of the project

  • c. Find representatives of target audience

  • d. Screen your participants

Erklärung

Frage 37 von 100

1

37. A validation usability test is:

Wähle eine der folgenden:

  • a. Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

  • b. Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn.

  • c. Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.

  • d. Performed in the middle of a development cycle and usually evaluates the usability of specific tasks or features.

Erklärung

Frage 38 von 100

1

38. An observer should do all of the following, except:

Wähle eine der folgenden:

  • a. Take notes about expressed opinion about the product or site

  • b. Interfere with the test

  • c. Take notes about experienced issues with product

  • d. Note positive and negative experienced

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Frage 39 von 100

1

39. A moderator should do all of the following, except:

Wähle eine der folgenden:

  • a. Help participants open up and share us much information as possible without influencing test

  • b. Be as impartial as possible

  • c. Judge participants

  • d. Be aware of how you may be influencing the participant.

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Frage 40 von 100

1

40. Observer is:

Wähle eine der folgenden:

  • a. The individual who will be using your product.

  • b. Responsible for watching the test and provides feedback and notes about how to the test subjects performed.

  • c. Responsible for coordinating all of the testing activities and materials, as well as administering the test.

Erklärung

Frage 41 von 100

1

41. Participant is:

Wähle eine der folgenden:

  • a. The individual who will be using your product.

  • b. Responsible for watching the test and provides feedback and notes about how to the test subjects performed.

  • c. Responsible for coordinating all of the testing activities and materials, as well as administering the test.

Erklärung

Frage 42 von 100

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42. Recording your usability sessions:

Wähle eine der folgenden:

  • a. Requires you to have a usability lab.

  • b. Means you don’t have to pay close attention to the participant during the usability session.

  • c. Will make participants feel self- conscious because they know they are being recorded.

  • d. Allow you to review your sessions more thoroughly after the sessions have been conducted.

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Frage 43 von 100

1

43. When conducting a usability test session, you should do all of the following except:

Wähle eine der folgenden:

  • a. Be as impartial as possible

  • b. Be aware of how you may be influencing the participant

  • c. Make assumption about the participant based on his or her background and experience

  • d. Guide the participants’ experience but do not help them

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Frage 44 von 100

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44. In generative techniques, participants:

Wähle eine der folgenden:

  • a. Group together objects in ways that represent their experiences and perspectives.

  • b. Use physical objects to represent their thoughts and feelings.

  • c. Have conversations with researchers to help them gain insight into experiences and perspectives.

  • d. Express their frustrations and pain points

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Frage 45 von 100

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45. In dialogic techniques, participants:

Wähle eine der folgenden:

  • a. Group together objects in ways that represent their experiences and perspectives.

  • b. Use physical objects to represent their thoughts and feelings.

  • c. Have conversations with researchers to help them gain insight into experiences and perspectives.

  • d. Express their frustrations and pain points

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Frage 46 von 100

1

46. In associative techniques, participants:

Wähle eine der folgenden:

  • a. Group together objects in ways that represent their experiences and perspectives.

  • b. Use physical objects to represent their thoughts and feelings.

  • c. Have conversations with researchers to help them gain insight into experiences and perspectives.

  • d. Express their frustrations and pain points.

  • e. Help researchers draw visual representations of desired user interactions.

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Frage 47 von 100

1

47. Card sorting is:

Wähle eine der folgenden:

  • a. A dialogic technique where participants discuss images to gain insight into their experiences and perspectives

  • b. A generative technique where participants use objects to show how they view physical relationship

  • c. A generative technique that groups elements together in a way that represents participants’ experiences and perspectives

  • d. An associative technique that helps participants describe their experiences and perspective by way of association.

  • e. An associative technique that can be used to help organize information such as site content or navigation.

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Frage 48 von 100

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48. When analyzing the results of a card-sorting exercise, you should look for all of the following, except:

Wähle eine der folgenden:

  • a. Items that confused the participants

  • b. Uncommon groupings and categories

  • . Trends across participants

  • d. Items that could belong in more than one category

  • e. Alternate groupings or paths for content.

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Frage 49 von 100

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49. A persona should be all of the following, except:

Wähle eine der folgenden:

  • a. A real persona

  • b. A memorable character

  • c. An archetype with characteristics relevant to the design

  • d. A typical user representing a meaningful segment or subset of the user population

  • e. A character with personal and professional attributes, goals, background and context relevant to the design.

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Frage 50 von 100

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50. How is navigating a website similar to visiting a department store?

Wähle eine der folgenden:

  • a. You are usually trying to find something;

  • b. There are signs that help you brows.

  • c. There are signs that help you understand the size and scale of the website and all it has to offer.

  • d. a and b.

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Frage 51 von 100

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51. Every research plan should:

Wähle eine der folgenden:

  • a. Identify and profile the competition

  • b. Set expectations for the research plan

  • c. Specify inputs into the plan

  • d. All of the above

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Frage 52 von 100

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52. Part of research planning is setting goals for research. Setting goals includes all of the following, except:

Wähle eine der folgenden:

  • Make a list of the most important issues regarding how the user experience affects the business goals of the company.

  • Present issues as goals- Each issue represents a goal for the research plan.

  • Prioritize the goals.

  • Rewrite the goals as questions to be answered.

  • Expand specific research questions into larger, more general questions to be addressed by the research plan.

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Frage 53 von 100

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53. When people visit a website for the first time, they most often:

Wähle eine der folgenden:

  • a. Quickly scan content related to their goals and quickly follow links to achieve their goal

  • b. Read all content available on the site

  • c. Follow all links available to click on the site

  • d. Follow all links related to achieving their goal.

  • e. Follow all links related to finding the most optimal way to achieve their goal.

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Frage 54 von 100

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54. The second Law of Usability says: the number of times the user has to click does not matter as long as each click is a mindless, unambiguous choice.

Wähle eins der folgenden:

  • WAHR
  • FALSCH

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Frage 55 von 100

1

55. In usability testing, the purpose of an exploratory test is to:

Wähle eine der folgenden:

  • a. Evaluate the efficiency of specific features during development and implementation.

  • b. Try out preliminary design concepts early in the development cycle.

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Frage 56 von 100

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56. In usability testing, the purpose of an assessment test is:

Wähle eine der folgenden:

  • a. Try out preliminary design concepts early in the development cycle.

  • b. Evaluate the efficiency of specific features during development and implementation.

Erklärung

Frage 57 von 100

1

57. An assessment usability test is:

Wähle eine der folgenden:

  • a. Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

  • b. Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn.

  • c. Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.

  • d. Performed in the middle of a development cycle and usually evaluates the usability of specific tasks or features.

Erklärung

Frage 58 von 100

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58. A scale or full- size model of a design or device used for teaching, demonstration, design evaluation, promotion.

Wähle eine der folgenden:

  • a. Scheme

  • b. Mockup

  • c. Schedule

  • d. Circular flow diagram

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Frage 59 von 100

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59. Small program that provides an addition to the capabilities provided on the operating system.

Wähle eine der folgenden:

  • a. Menu

  • b. Utility

  • c. Usability

  • d. Button

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Frage 60 von 100

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60. Choose the correct one:

Wähle eine der folgenden:

  • a. Users like multiple choices

  • b. It must be a large list of choices for users

  • c. Users like mindless choices

  • d. As less happy talk as possible

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Frage 61 von 100

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61. Users prefer more noise on web-site

Wähle eine der folgenden:

  • a. Is good-looking and has trendy elements

  • b. Has to be on the web-site

  • c. Provides sufficient time for everything, especially recruiting, guide writing, and enough flexibility to be able to make a mistake or two

  • d. Footer

  • e. Variant 'f' netu

  • f. Ha-ha, a ty proveril :P

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Frage 62 von 100

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62. One of the type of visitors:

Wähle eine der folgenden:

  • a. Potential

  • b. Favorite

  • c. Ex

  • d. Future

  • e. Zdes' byl Jambo (18.12.2017 06:11 AM)

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Frage 63 von 100

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63. Strategy for efficiently dealing with things that are hard to predict:

Wähle eine der folgenden:

  • a. Designing

  • b. Building

  • c. Prototyping

  • d. Interviewing

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Frage 64 von 100

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64. Prototypes are:

Wähle eine der folgenden:

  • a. Easy to change

  • b. A complete product

  • c. Made of paper

  • d. Made of wood

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Frage 65 von 100

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65. What question should we AVOID while interviewing people in order to discover user needs, values and goals:

Wähle eine der folgenden:

  • a. Open-ended question

  • b. Yes/No question

  • c. Easy questions so that people know

  • d. Concrete and specific questions

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Frage 66 von 100

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66. What questions are better to ask while interviewing people in order to discover user needs, values and goals:

Wähle eine der folgenden:

  • a. Asking people how they would enhance the product

  • b. What they would like in hypothetical scenarios

  • c. How often they do things

  • d. Asking people to compare the product to something else.

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Frage 67 von 100

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67. Which one of the following DOES NOT characterize the lead users?

Wähle eine der folgenden:

  • a. They turn individual solutions to something general

  • b. They can provide valuable design ideas

  • c. They face people’s needs unknown to public

  • d. They benefit from finding solution to their needs

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Frage 68 von 100

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68. Who are the extreme users?

Wähle eine der folgenden:

  • a. Typical users

  • b. They benefit from finding solution to their needs

  • c. They can have interesting jobs

  • d. Average user

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Frage 69 von 100

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69. Storyboard should NOT convey:

Wähle eine der folgenden:

  • a. Setting

  • b. Sequence

  • c. Satisfaction

  • d. Pictures

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Frage 70 von 100

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70. What the video prototype should NOT show?

Wähle eine der folgenden:

  • a. Motivation and success

  • b. Important tasks your system enables

  • c. Changes what design teams argue about

  • d. Things that are irrelevant to your system

Erklärung

Frage 71 von 100

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71. Which one is true?

Wähle eine der folgenden:

  • a. Parallel design has more clicks than serial

  • b. Parallel design has more higher expert ratings than serial

  • c. All of the above

  • d. Serial design has less diverse designs than parallel

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Frage 72 von 100

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72. Which one is false?

Wähle eine der folgenden:

  • a. In early stages of design process, we should use serial prototyping

  • b. Parallel design has more time spent on the site than serial

  • c. Parallel design encourages comparison and transfer

  • d. All of the above

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Frage 73 von 100

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73. Which is NOT the benefit of sharing multiple prototypes?

Wähle eine der folgenden:

  • a. More individual exploration

  • b. Decrease in Group rapport

  • c. Better consensus

  • d. More feature sharing

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Frage 74 von 100

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74. Alternatives provide:

Wähle eine der folgenden:

  • a. Vocabulary

  • b. Design

  • c. Prototype

  • d. Money

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Frage 75 von 100

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75. Which of the following is NOT the phase of heuristic evaluation?

Wähle eine der folgenden:

  • a. Pre-evaluation training

  • b. Evaluation

  • c. Severity rating

  • d. Recognition rather than recall

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Frage 76 von 100

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76. Which of the following is true about good design?

Wähle eine der folgenden:

  • a. As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design.

  • b. Strategy for efficiently dealing with things that are hard to predict

  • c. Ask people to compare the product to something else instead of evaluating on an absolute scale

  • d. Is a usability inspection method for computer software that helps to identify usability problems in the user interface (UI) design.

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Frage 77 von 100

1

77. How much percent of total project budget most organizations spend on user design activities

Wähle eine der folgenden:

  • a. 10%

  • b. 20%

  • c. 30%

  • d. 5%

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Frage 78 von 100

1

78. Which heuristic is described as “Keep users informed of what’s going on”

Wähle eine der folgenden:

  • a. Error prevention

  • b. Consistency and standards

  • c. Aesthetic and minimalist design

  • d. Match between system and the real world

  • e. Visibility of system status

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Frage 79 von 100

1

79. In which type of heuristic we should follow platform conventions

Wähle eine der folgenden:

  • a. Aesthetic and minimalist design

  • b. Consistency and standards

  • c. Flexibility and efficiency of use

  • d. Match between system and the real world

  • e. Help users recognize, diagnose and recover from errors

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Frage 80 von 100

1

80. In which type of heuristic we should speak user’s language?

Wähle eine der folgenden:

  • a. Match between system and the real world

  • b. Help users recognize, diagnose and recover from error

  • c. Error prevention

  • d. Flexibility and efficiency of use

  • e. Help and documentation

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Frage 81 von 100

1

81. User feedback can be… I. Mapping II. Heuristic evaluation III. Think aloud

Wähle eine der folgenden:

  • a. I. Mapping, II. Heuristic Evaluation

  • b. III. Think aloud, I. Mapping

  • c. I. Mapping II. Heuristic evaluation III. Think aloud

  • d. II. Heuristic evaluation III. Think aloud

  • e. I. Mapping

  • f. II. Heuristic evaluation

  • g. III. Think aloud

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Frage 82 von 100

1

82. How you should start prototyping? I. Storyboarding; II. Creating and testing paper prototype; III. Digital mockups

Wähle eine der folgenden:

  • a. I. Storyboarding

  • b. II. Creating and testing paper prototype;

  • c. III. Digital mockups

  • d. None of the above

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Frage 83 von 100

1

83. Which are concerning in settings of storyboard? I. People involved; II. Task is being illustrated; III. Environment.

Wähle eine der folgenden:

  • a. Only I

  • b. I and II

  • c. III and I

  • d. I, II and III

  • e. II and III

  • f. Only II

  • g. Only III

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Frage 84 von 100

1

84. Which of the following is true about apprentice? I. Set up a partnership with the people to be observed; II. Be taught the steps in the process; III. Observe one of the practices

Wähle eine der folgenden:

  • a. Only I

  • b. I and II

  • c. III and I

  • d. I, II and III

  • e. II and III

  • f. Only II

  • g. Only III

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Frage 85 von 100

1

85. What are things that a homepage needs to convey and provide? I.Site identity and mission; II.Search; III.Schedule

Wähle eine der folgenden:

  • a. Only I

  • b. I and II

  • c. III and I

  • d. I, II and III

  • e. II and III

  • f. Only II

  • g. Only III

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Frage 86 von 100

1

86. What type of information do you include in a scenario? I. Persona’s goals and tasks to be achieved; II. Steps toward achieving the goal (from beginning to end); III. Improving long-term brand-name recognition and reputation

Wähle eine der folgenden:

  • a. Only I

  • b. I and II

  • c. III and I

  • d. I, II and III

  • e. II and III

  • f. Only II

  • g. Only III

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Frage 87 von 100

1

87. This example: “The staff member indicates she wishes to add a new volunteer” refer to:

Wähle eine der folgenden:

  • a. User Story

  • b. Use Case

  • c. Scenario

  • d. Swimming Lane Diagrams

  • e. Storyboard

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Frage 88 von 100

1

88. This example:” Skype icon for mobile devices “ refer to:

Wähle eine der folgenden:

  • a. Consistency and standards

  • b. Flexibility and efficiency of use

  • c. Aesthetic and minimalist design

  • d. Visibility of system status

  • e. Help and documentation

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Frage 89 von 100

1

89. What is the “First Law” of Usability

Wähle eine oder mehr der folgenden:

  • Users don’t want to think.

  • The best designs are self-evident and self-explanatory.

  • Good designs seem better and less time-consuming.

  • Don’t make me think

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Frage 90 von 100

1

90. Choose less tangible benefits

Wähle eine oder mehr der folgenden:

  • Reducing the risk of lawsuit and other legal action

  • Reducing frustration and improving the motivation of product developers

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Frage 91 von 100

1

91. When competition isn’t clear:

Wähle eine oder mehr der folgenden:

  • Perform internet searches;

  • Talk to users, friends, colleagues, etc.;

  • Use other user experience techniques such as surveys and focus groups

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Frage 92 von 100

1

92. For what we use navigation

Wähle eine oder mehr der folgenden:

  • Main goal is to provide users with clear, simple and consistent navigation;

  • Helps users find what they’re looking for;

  • Shows users where they are in the site;

  • Tells users what options are available in the current location;

  • Shows users what they can do in the current location;

  • Helps users feel oriented in the site

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Frage 93 von 100

1

93. How much basic steps we use for conducting a persona interview:

Wähle eine der folgenden:

  • Step 1: Understand Your Interview Goals
    Step 2: Plan Your Interview
    Step 3: Prepare for Your Interview

  • Step 1: Understand Your Interview Goals
    Step 2: Make Your Interview

  • Step 1: Understand Your Interview Goals
    Step 2: Prepare Interview without plan

  • Step 1: Understand Your Interview Goals
    Step 2: Plan Your Interview
    Step 3: Prepare for Your Interview
    Step 4: Run Vasya Run ))0)

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Frage 94 von 100

1

94. Interview goals should include finding out:

Wähle eine oder mehr der folgenden:

  • The background of the people you are interviewing

  • What tasks they have to perform

  • How those people accomplish the task in question now

  • How they’d like to do them better in the future

  • What corresponding features they look for

  • What other comparable applications are currently available

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Frage 95 von 100

1

95. What include 2 step: Plan Your Interview:

Wähle eine oder mehr der folgenden:

  • Know what types of people you will interview and how many people you will interview

  • The more varied or diverse your target user population is, the more people you will need to interview

  • When possible, interview potential users

  • Also consider interviewing additional stakeholders, such as administrators and managers

  • If you have difficulty finding potential users, find people who can role-play or speak on behalf of a potential user

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Frage 96 von 100

1

96. Prepare an opening statement that includes:

Wähle eine oder mehr der folgenden:

  • Goals for interview

  • Major topics to be covered

  • An estimate of how long the interview will last

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Frage 97 von 100

1

97. What are scenarios:

Wähle eine oder mehr der folgenden:

  • Short stories about the persona using the system to complete a task or achieve a goal.

  • Typically a complete story, from beginning to end.

  • Details a persona achieving a goal or completing a task.

  • Can also describe failure to achieve a goal or complete a task.

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Frage 98 von 100

1

98. Mockups include:

Wähle eine oder mehr der folgenden:

  • Emphasize form rather than functionality

  • Communicate the visual aspects of the design

  • Include fonts, colors, and images

  • Are used by designers and developers to implement the actual designs

  • Complement and add detail to wireframes:
    Fill in any missing detail, such as text and content, font, images and color
    Fill in to make the user experience fully detailed

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Frage 99 von 100

1

99. How much Jakob Nielsen’s Usability heuristics exists:

Wähle eine oder mehr der folgenden:

  • Visibility of system status

  • Match between system and the real world

  • User control and freedom

  • Consistency and standards

  • Error prevention

  • Recognition rather than recall

  • Flexibility and efficiency of use

  • Aesthetic and minimalist design

  • Help users recognize, diagnose, and recover from errors

  • Help and documentation

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Frage 100 von 100

1

100. Match between system and the real world:

Wähle eine oder mehr der folgenden:

  • Users should interact with the system in their own language

  • Use words, phrases, and concepts familiar to the users

  • Avoid terminology that is specific to the system

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