|
Erstellt von Azidic Arcturus
vor mehr als 8 Jahre
|
|
Topic C - Do TV and violent video games affect behaviour?
Flip card for table of contents.
Aggression
Hostile aggression
Instrumental aggression
Nature
Nurture
Limbic system
Amygdala
Case study: King (1961)
Case study: Charles Whitman
Hormone
Testosterone
Social Learning Theory
Role models
Modelling
Identification
Vicarious reinforcement
Key Case Studies
==================
Important series of case studies that you need to know for the exam.
These series of flash cards will go in order, talking about the aim, procedure, results, conclusion, evaluation, and key terms from the study.
Flip this flash card for the list of case studies you need to know and bonus case studies (that you don't need to know, but can be used as points of reference.)
Anderson and Dill: Aim
Anderson and Dill: Procedure
Anderson and Dill: Results
Anderson and Dill: Conclusion
Anderson and Dill: Evaluation
Ramirez et al: Aim
Ramirez et al: Procedure
Ramirez et al: Results
Ramirez et al: Conclusion
Ramirez et al: Evaluation
Charlton et al: Aim
Charlton et al: Procedure
Charlton et al: Results
Charlton et al: Conclusion
Charlton et al: Evaluation
Key term: Natural experiment
Williams et al: Aim
Williams et al: Procedure
Williams et al: Results
Williams et al: Conclusion
Williams et al: Evaluation
Moral censorship
Watershed
Authoritarian
Paternalistic
Key term: Content analysis