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Final Software Engineering Quiz am Design Patterns, erstellt von Erica Solum am 15/03/2016.

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Design Patterns

Frage 1 von 19

1

Adapter is:

Wähle eine der folgenden:

  • creational pattern which defines an interface for creating objects, but delegates the actual responsibility for selecting the class and instantiating the object to a subclass

  • structural pattern that lets you add responsibilities to an object dynamically

  • structural pattern that adapts a class with an incompatible interface to fit your needs

Erklärung

Frage 2 von 19

1

Observer is:

Wähle eine der folgenden:

  • behavioral pattern that allows an object to notify other objects when it changes (without knowing what the other objects are)

  • behavioral pattern that lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.
    (Similar to Strategy but allows steps to be changed instead of whole implementation)

  • behavioral pattern that allows a class to use different variants of an algorithm

Erklärung

Frage 3 von 19

1

Factory method is:

Wähle eine der folgenden:

  • creational pattern which defines an interface for creating objects, but delegates the actual responsibility for selecting the class and instantiating the object to a subclass

  • creational pattern which provides an interface for creating families of related(or dependent) objects without specifying their concrete classes

  • behavioral pattern that lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.
    (Similar to Strategy but allows steps to be changed instead of whole implementation)

Erklärung

Frage 4 von 19

1

Abstract Factory is:

Wähle eine der folgenden:

  • creational pattern which provides an interface for creating families of related(or dependent) objects without specifying their concrete classes

  • structural pattern that lets you add responsibilities to an object dynamically

  • behavioral pattern that allows a class to use different variants of an algorithm

Erklärung

Frage 5 von 19

1

Decorator is:

Wähle eine der folgenden:

  • structural pattern that lets you add responsibilities to an object dynamically

  • behavioral pattern which encapsulates a request as an object

  • structural pattern that adapts a class with an incompatible interface to fit your needs

Erklärung

Frage 6 von 19

1

Command is:

Wähle eine der folgenden:

  • behavioral pattern which encapsulates a request as an object

  • behavioral pattern that allows a class to use different variants of an algorithm

  • behavioral pattern that allows an object to notify other objects when it changes (without knowing what the other objects are)

Erklärung

Frage 7 von 19

1

Use case for abstract factory:

Wähle eine oder mehr der folgenden:

  • system should be independent of product creation

  • want to configure with multiple families of products

  • want to ensure that a product family is used together

  • when an algorithm consists of varying and invariant parts that must be customized

  • a class can't anticipate the class of objects it must create

Erklärung

Frage 8 von 19

1

Use cases for factory method:

Wähle eine oder mehr der folgenden:

  • a class can't anticipate the class of objects it must create

  • a class wants its subclasses to specify the objects it create

  • you need to use several subclasses, but its impractical to adapt their interfaces by subclassing each one

  • many classes differ only in their behavior

  • want to configure with multiple families of products

Erklärung

Frage 9 von 19

1

Use cases for decorator:

Wähle eine oder mehr der folgenden:

  • add responsibilities to individual objects dynamically and transparently

  • when responsibilities for objects can be withdrawn

  • when extension of functionality by subclassing is impractical

  • parameterize objects by an action to perform

  • client needs different variants of an algorithm

  • system should be independent of product creation

Erklärung

Frage 10 von 19

1

Use cases for command:

Wähle eine oder mehr der folgenden:

  • parameterize objects by an action to perform

  • specify, queue, and execute requests at different times

  • structure a system around high-level operations built out of primitives

  • you want to create a reusable class that cooperates with unrelated classes that might not have compatible interfaces

  • client needs different variants of an algorithm

  • system should be independent of product creation

Erklärung

Frage 11 von 19

1

Bridge pattern:

Wähle eine der folgenden:

  • Decouples an abstraction from an implementation so the two can vary independently

  • Provides a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface making the subsystem easier to use.

  • Provide a surrogate or placeholder for another object to control access to it

Erklärung

Frage 12 von 19

1

Mediator is:

Wähle eine oder mehr der folgenden:

  • Defining an object that encapsulates how a set of objects interact.

  • A way for controlling communication between classes or entities.

  • Use sharing to support large numbers of fine-grained objects efficiently

  • Compose objects into tree structures to represent part-whole hierarchies

Erklärung

Frage 13 von 19

1

Chain of Responsibility is:

Wähle eine der folgenden:

  • Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request

  • Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations

  • Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation

  • Define an object that encapsulates how a set of objects interact

Erklärung

Frage 14 von 19

1

Facade:

Wähle eine der folgenden:

  • Provides a unified interface to a set of interfaces in a subsystem

  • Converts the interface of a class into another interface clients expect

  • Attaches additional responsibilities to an object dynamically

  • Provides a surrogate or placeholder for another object to control access to it

Erklärung

Frage 15 von 19

1

Flyweight:

Wähle eine der folgenden:

  • Uses sharing to support large numbers of fine-grained objects efficiently

  • Specifies the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype

  • Defines the skeleton of an algorithm in an operation, deferring some steps to subclasses

  • Represents an operation to be performed on the elements of an object structure

Erklärung

Frage 16 von 19

1

Proxy:

Wähle eine der folgenden:

  • Provides a surrogate or placeholder for another object to control access to it

  • Has a simulated object that mimics the behavior of a real object in controlled ways1

  • Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype

  • Define the skeleton of an algorithm in an operation, deferring some steps to subclasses

Erklärung

Frage 17 von 19

1

Visitor:

Wähle eine der folgenden:

  • Lets you define a new operation without changing the classes of the elements on which it operates

  • Attach additional responsibilities to an object dynamically

  • Decouple an abstraction from an implementation so the two can vary independently

  • Define a family of algorithms, encapsulate each one, and make them interchangeable

Erklärung

Frage 18 von 19

1

Model-View-ViewModel:

Wähle eine der folgenden:

  • Decouples the model from the view, uses data binding from the view to the middle layer, and allows UI/UX designers to work almost independently from application developers

  • Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically

  • Represent an operation to be performed on the elements of an object structure

Erklärung

Frage 19 von 19

1

Data Access Object:

Wähle eine der folgenden:

  • Provides an abstract interface to some type of database or other persistence mechanism.

  • Defines a family of algorithms, encapsulate each one, and make them interchangeable

  • Compose objects into tree structures to represent part-whole hierarchies

Erklärung