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COM375 (2)

Frage 1 von 57

1

About what percentage of Americans are gamers?

Wähle eine der folgenden:

  • Relatively few --- about 32%

  • A little less than half --- 49%

  • Almost two thirds --- 58%

  • Almost all --- 91%

Erklärung

Frage 2 von 57

1

What is the average age of gamers in America?

Wähle eine der folgenden:

  • 12 years old

  • 18 years old

  • 24 years old

  • 30 years old

Erklärung

Frage 3 von 57

1

Adult women:

Wähle eine der folgenden:

  • Play fewer games than adult men

  • Represent a greater proportion of gamers than teenage boys

  • Mostly ignore video games

  • Only play games based on romantic television shows

Erklärung

Frage 4 von 57

1

Which of the following is true?

Wähle eine der folgenden:

  • Boys like video games more than girls

  • Boys play video games more frequently than girls

  • Boys and girls play video games about the same number of hours per week

  • Very few girls play video games

Erklärung

Frage 5 von 57

1

Which of the following games is liked more by male players than female players?

Wähle eine der folgenden:

  • Racing games

  • Strategy games

  • Simulations

  • Educational

Erklärung

Frage 6 von 57

1

Which genre of game is liked more by female players than male players?

Wähle eine der folgenden:

  • Racing games

  • Strategy games

  • Simulations

  • Educational

Erklärung

Frage 7 von 57

1

Which genre of game is liked more by female players than male players?

Wähle eine der folgenden:

  • Racing games

  • Strategy games

  • Simulations

  • Educational

Erklärung

Frage 8 von 57

1

Which type of game is liked equally by both male and female players?

Wähle eine der folgenden:

  • Racing games

  • Strategy games

  • Simulations

  • Educational games

Erklärung

Frage 9 von 57

1

Which of the following would be liked more by girls than boys?

Wähle eine der folgenden:

  • A game that features turn-taking

  • A game that expresses natural orientation

  • A game that has explicit goals

  • A game that features many options

Erklärung

Frage 10 von 57

1

Which type of play style is more typical of boy play than girl play?

Wähle eine der folgenden:

  • Low player interdependence

  • Turn-taking

  • Individual play

  • Role differentiation

Erklärung

Frage 11 von 57

1

According to evolutionary psychologists, play is:

Wähle eine der folgenden:

  • Leisure expressiveness

  • Rehearsal for adult behaviors

  • Required for emotional balance

  • A self-selective behavior

Erklärung

Frage 12 von 57

1

All of the following are uses and gratifications of video games, except:

Wähle eine der folgenden:

  • Challenge

  • Motivation

  • Competition

  • Fantasy

  • Social interaction

Erklärung

Frage 13 von 57

1

Which of the following is a cognitive skill where girls are generally better than boys?

Wähle eine der folgenden:

  • 2D mental rotation

  • Targeting

  • Object location memory

  • Selective attention

Erklärung

Frage 14 von 57

1

Which cognitive skill are boys generally better at than girls?

Wähle eine der folgenden:

  • Visual scanning

  • Auditory discrimination

  • Verbal fluency

  • Targeting

Erklärung

Frage 15 von 57

1

Boys are more likely than girls to prefer to play video games that feature:

Wähle eine der folgenden:

  • Object location memory

  • 3D mental rotation

  • Mapping adjustment

  • Symbolic thinking

Erklärung

Frage 16 von 57

1

Girls are more likely than boys to prefer playing video games that feature:

Wähle eine der folgenden:

  • Object location memory

  • 3D mental rotation

  • Mapping adjustment

  • Symbolic thinking

Erklärung

Frage 17 von 57

1

The flow state is realized when there is a balance between:

Wähle eine der folgenden:

  • Difficulty of the task and mood state of the participant

  • Difficulty of the task and skill of the participant

  • Urgency of the task and mood state of the participant

  • Urgency of the task and skill of the participant

Erklärung

Frage 18 von 57

1

Which of the following is NOT a characteristic of flow?

Wähle eine der folgenden:

  • Intense and focused concentration

  • A merging of action and awareness

  • Loss of reflective self-consciousness

  • Increased directive competence

  • Distortion of temporal experience

Erklärung

Frage 19 von 57

1

Which of the following activity characteristics could hinder a flow state?

Wähle eine der folgenden:

  • Concrete goals with manageable rules

  • Ability to adjust opportunities for action to one's capabilities

  • Unclear information on how one is doing

  • No distractions present and concentration possible

Erklärung

Frage 20 von 57

1

According to the Media Flow Model, when skill is too high and there isn't enough challenge, this results in:

Wähle eine der folgenden:

  • Boredom

  • Anxiety

  • Arousal

  • Depression

Erklärung

Frage 21 von 57

1

According to the Media Flow Model, when challenge is too high and skill is too low this results in:

Wähle eine der folgenden:

  • Boredom

  • Anxiety

  • Arousal

  • Depression

Erklärung

Frage 22 von 57

1

According to Weber, the neurological explanation for flow is:

Wähle eine der folgenden:

  • Flow regulators

  • Working memory anticipation

  • Attentional binding

  • Perceptual progression

Erklärung

Frage 23 von 57

1

Which two attentional networks are implicated in Weber's theory of flow?

Wähle eine der folgenden:

  • Alerting and orienting

  • Orienting and focusing

  • Executive and orienting

  • Focusing and executive

Erklärung

Frage 24 von 57

1

According to Weber, when a person's attention networks oscillate in unison, the person experiences:

Wähle eine der folgenden:

  • Highly difficult challenges and increasing skills

  • Out of body mental orientation

  • Revisiting of neural focus

  • Super attention, lost track of time and neurotransmitter release

Erklärung

Frage 25 von 57

1

Which of the following is an example of an actual aggression outcome measure in the violent video game experiment?

Wähle eine der folgenden:

  • Use of force to get a confederate to comply

  • Number of physical strikes against another child

  • Physically taking items away from other children

  • Adding a letter to make an aggressive word

Erklärung

Frage 26 von 57

1

The US Supreme Court video game decision hinged on all of the following except:

Wähle eine der folgenden:

  • Whether violent video games are protected under the interstate commerce clause

  • Whether violent video games are speech

  • Whether violent video games are a significant threat to society

  • Whether violent video games are not worse than violent television and movies

Erklärung

Frage 27 von 57

1

Which of the following is true about the music industry?

Wähle eine der folgenden:

  • Nowadays, almost everybody buys their music from digital services like iTunes

  • Digital music is only popular among college students -- almost 2/3 of people still buy their music at stores

  • Slightly more music sales in the US are digital, rather than physical

  • Digital music make up a very small percentage of digital sales (about 6-7%)

Erklärung

Frage 28 von 57

1

Which of the following is the most popular genre of music?

Wähle eine der folgenden:

  • Rock

  • Country

  • Rap

  • Alternative

Erklärung

Frage 29 von 57

1

What group makes us the largest audience for music in the US?

Wähle eine der folgenden:

  • Pre-teens - 10-15

  • Teens - 16-20

  • Young adults - 21-25

  • Middle adults - 26-40

  • Older adults - 41+

Erklärung

Frage 30 von 57

1

How many record companies are there?

Wähle eine der folgenden:

  • Four

  • Ten

  • Around 20

  • Over 35

Erklärung

Frage 31 von 57

1

In the music industry, "deep catalog" refers to what practice?

Wähle eine der folgenden:

  • Sales of intellectually complex music like jazz and classical

  • AN extensive collection of music across genres

  • Collecting all records made by a single artist

  • Selling old music to people

Erklärung

Frage 32 von 57

1

Which of the following is one of the basic assumptions of uses and gratifications research?

Wähle eine der folgenden:

  • Media use causes arousal

  • Mass media are used by individuals in response to their felt needs

  • Media gratify escapist uses

  • Use of media leads to imitation of media characters

Erklärung

Frage 33 von 57

1

Uses and gratifications states that all of the following are predictors of media use except:

Wähle eine der folgenden:

  • Evolutionary factors

  • Basic human needs

  • Social factors

  • Individual differences

Erklärung

Frage 34 von 57

1

Music choice is a function of all the following, except:

Wähle eine der folgenden:

  • Social factors

  • Individual differences

  • Biological regulation

  • Market demand

Erklärung

Frage 35 von 57

1

Listening to the radio in your car out of habit is an example of:

Wähle eine der folgenden:

  • Habitualized use

  • Social utility use

  • Instrumental use

  • Ritualized use

Erklärung

Frage 36 von 57

1

Reading the newspaper to find out about the latest student riot is an example of:

Wähle eine der folgenden:

  • Habitualized use

  • Social utility use

  • Instrumental use

  • Ritualized use

Erklärung

Frage 37 von 57

1

Which type of use focuses primarily on general use of the medium (e.g., people watch TV or listen to records)?

Wähle eine der folgenden:

  • Habitualized use

  • Social utility use

  • Instrumental use

  • Ritualized use

Erklärung

Frage 38 von 57

1

Which type of use is typified by the highest amount of media use?

Wähle eine der folgenden:

  • Habitualized use

  • Social utility use

  • Instrumental use

  • Ritualized use

Erklärung

Frage 39 von 57

1

All of the following are uses and gratifications of music, except:

Wähle eine der folgenden:

  • Mood management

  • Information

  • Diversion

  • In-group identity

  • Social learning

Erklärung

Frage 40 von 57

1

Which medium do people choose most for learning?

Wähle eine der folgenden:

  • Television

  • Video games

  • Music

  • Film

Erklärung

Frage 41 von 57

1

All of the following are uses and gratifications that are common across television, video games and music, except:

Wähle eine der folgenden:

  • Arousal/mood management

  • Social interaction

  • Fantasy

  • Diversion

Erklärung

Frage 42 von 57

1

According to Selective Exposure Theory, individuals use media to get back to an optimal state of arousal known as ______?

Wähle eine der folgenden:

  • Absorption potential

  • Excitatory homeostasis

  • Hedonic valence

  • Semantic affinity

Erklärung

Frage 43 von 57

1

According to the Selective Exposure Theory, the ability of a message to engage or absorb an aroused individual's attention is called:

Wähle eine der folgenden:

  • Absorption potential

  • Excitatory homeostasis

  • Hedonic valence

  • Semantic affinity

Erklärung

Frage 44 von 57

1

According to the Mood Management Theory, how close the media content is to the mood that is to be reduced is called:

Wähle eine der folgenden:

  • Absorption potential

  • Excitatory homeostasis

  • Hedonic valence

  • Semantic affinity

Erklärung

Frage 45 von 57

1

In order for mood management to work, the media must:

Wähle eine der folgenden:

  • Be excitationally equivalent to the state an individual wants to change

  • Have extremely powerful hedonic valence

  • Reverse the inherent semantic-behavior excitation

  • Be excitationally opposite to the noxious state

Erklärung

Frage 46 von 57

1

People who wish to use music to change their mood should use songs that have absorption potential that is:

Wähle eine der folgenden:

  • Opposite the current mood

  • The same as the current mood

  • Highly absorbing

  • Moderately absorbing

Erklärung

Frage 47 von 57

1

Which of the following events will net the largest television audience?

Wähle eine der folgenden:

  • Super Bowl

  • Summer Olympics

  • World Series

  • World Cup

Erklärung

Frage 48 von 57

1

Changing the rules of baseball to make it easier for batters to hit home runs is an example of which appeal of sports?

Wähle eine der folgenden:

  • Affective relationships

  • Amount of suspense

  • Favorable outcomes

  • Degree of novelty, riskiness and effectiveness

  • Amount of drama and conflict

Erklärung

Frage 49 von 57

1

Cheering for the Spartans to win the Big Ten Championship game because you are an MSU student is an example of which appeal of sports?

Wähle eine der folgenden:

  • Affective relationships

  • Amount of suspense

  • Favorable outcomes

  • Degree of novelty, riskiness and effectiveness

  • Amount of drama and conflict

Erklärung

Frage 50 von 57

1

Watching your sister's field hockey game on TV is an example of which appeal of sports?

Wähle eine der folgenden:

  • Affective relationships

  • Amount of suspense

  • Favorable outcomes

  • Degree of novelty, riskiness and effectiveness

  • Amount of drama and conflict

Erklärung

Frage 51 von 57

1

Using war metaphors to describe a TV bowling tournament is an example of which appeal of sports?

Wähle eine der folgenden:

  • Affective relationships

  • Amount of suspense

  • Favorable outcomes

  • Degree of novelty, riskiness and effectiveness

  • Amount of drama and conflict

Erklärung

Frage 52 von 57

1

The National Labor Relations Board decided that the Northwestern University football team should be allowed to form a union because:

Wähle eine der folgenden:

  • NFL players have a union

  • It will make them more competitive than other teams

  • They need to be able to make minimum wage

  • Players already act like employees

Erklärung

Frage 53 von 57

1

The highest paid public employee in most states is:

Wähle eine der folgenden:

  • The Governor

  • The college football coach

  • The college basketball coach

  • The Secretary of State

  • THe university president

Erklärung

Frage 54 von 57

1

The highest paid public employee in most states is:

Wähle eine der folgenden:

  • The Governor

  • The college football coach

  • The college basketball coach

  • The Secretary of State

  • THe university president

Erklärung

Frage 55 von 57

1

ESPN is covering the World Indoor Bullying Championship, where Nelson will attempt to set the record by beating up six nerds simultaneously. This is an example of which appeal of sports?

Wähle eine der folgenden:

  • Affective relationships

  • Amount of suspense

  • Favorable outcomes

  • Degree of novelty, riskiness and effectiveness

  • Amount of drama and conflict

Erklärung

Frage 56 von 57

1

People on campus want the Spartan football team (affective relationships) to win and Michigan to lose (favorable outcome). The combination of these appeals is consistent with what theory?

Wähle eine der folgenden:

  • Cultivation

  • Affective Disposition Theory

  • Catharsis

  • Social Cognitive Theory

  • Uses and gratifications

Erklärung

Frage 57 von 57

1

Cartman never misses an episode of the television show, Basketball Wives, which repeatedly portrays NBA wives as selfish and vapid. As a result, Cartman believes that NBA wives in general are selfish and spoiled. This is an example of what theory?

Wähle eine der folgenden:

  • Cultivation

  • Affective Disposition Theory

  • Catharsis

  • Social Cognitive Theory

  • Uses and gratifications

Erklärung