Frage 1
Frage
If you design for a target user, keep in mind their __________________ that pertain to how the information may be received.
Antworten
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diet, credit score, and medical conditions
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assets, liabilities, and how they spend their money
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views, ages, and other attributes
Frage 2
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WHO organizes doesn’t matter as much as HOW WELL it’s organized.
Frage 3
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The perception of time and your reaction to it are greatly influenced by [blank_start]predictability and expectations[blank_end].
Frage 4
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Which is not a type of creativity?
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Spontaneous and cognitive
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Deliberate and emotional
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Spontaneous and deliberate
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Deliberate and cognitive
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Spontaneous and emotional
Frage 5
Frage
This type of creativity operates outside of consciousness, leaving the design/problem to be worked on in the background by the subconsciousness:
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Spontaneous and cognitive creativity
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Deliberate and emotional creativity
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Spontaneous and emotional creativity
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Deliberate and cognitive creativity
Frage 6
Frage
[blank_start]Flow State[blank_end]: becoming engrossed and focused in a task so as to temporarily "forget" your whereabouts and time.
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Daydreaming State
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Flow State
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Power Hour
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Zoning Out
Frage 7
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Flow State works with a specific, clear, achievable goal in mind.
Frage 8
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People from different geographical regions and cultures respond the same to relative images.
Frage 9
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In Eastern societies, cultural norms...
Antworten
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are more individualistic, thus they focus on relationships and groups.
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are more contextual, thus they focus on relationships and groups.
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are more individualistic, thus they focus on individual objects.
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are more contextual, thus they focus on individual objects.
Frage 10
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Paying attention to one subject while filtering out other stimuli is called [blank_start]selective attention[blank_end].
Antworten
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selective attention
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selective filtering
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selective stimulus
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selective boredom
Frage 11
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A person’s unconscious constantly scans the environment for certain things. These include their own name as well as messages about food, sex, and danger.
Frage 12
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Always assume that what is obvious to you/the designer is obvious to the audience/end user.
Frage 13
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People seek out and pay attention to information and cues that...
Frage 14
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If a skill is practiced so much to the point of becoming automatic, then it can be performed without much [blank_start]conscious[blank_end] attention.
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unconscious
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conscious
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paid
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unwanted
Frage 15
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Multitasking doesn't really exist.
Frage 16
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_________________ are easy to do, but they leave huge room for error!
Antworten
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Staggered sequences
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Multitasking
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Lazy sequences
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Repetitive sequences