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[blank_start]Absorption coefficient[blank_end]: Determines how far into a material photons of a particular wavelength can penetrate before it is absorbed
[blank_start]Detective quantum efficiency (DQE)[blank_end]: The percentage of photons absorbed in a material per given exposure
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The higher the DQE, the more [blank_start]efficient[blank_end] the system is
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The higher the frequency, the more penetrating the photon is
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The higher the DQE = [blank_start]less[blank_end] radiation you use
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From highest to lowest in efficiency of turning photons into light
[blank_start]DR[blank_end] --> [blank_start]CR[blank_end] --> [blank_start]Screen[blank_end]
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DR
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CR
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Screen
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CR
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DR
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Screen
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Screen
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DR
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CR
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How many shades of gray can be produced by a photon beam?
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1,000
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10,000
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16,000
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1,600
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A DR system can produce how many shades of gray?
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1,000
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10,000
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1,6000
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16,000
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Window width: [blank_start]Controls contrast[blank_end]
Window height: [blank_start]Controls density[blank_end]
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Controls contrast
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Control density
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Controls density
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Controls contrast
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What does a wide window width do?
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Decreases contrast
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Increases contrast
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What does a high window height do?
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Image becomes darker
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Image becomes lighter
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[blank_start]Contrast resolution[blank_end]: Visibility of detail
[blank_start]Spatial resolution[blank_end]: Clarity, how clear a part it
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Contrast resolution
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Spatial resolution
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Spatial resolution
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Contrast resolution
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[blank_start]Spatial resolution[blank_end]: measured by MTF
[blank_start]Contrast resolution[blank_end]: measured by SNR
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Spatial resolution
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Contrast resolution
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Contrast resolution
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Spatial resolution
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[blank_start]Amplitude[blank_end] is how much energy a signal has
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As parts get smaller, blur [blank_start]increases[blank_end]
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You can image objects smaller than the pixel size
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The smaller the pixel size, the [blank_start]higher[blank_end] the frequency
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The ratio of photons hitting the phosphor and the number that stays in the phosphor is known as what?
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SNR
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MTF
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Line spread function
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Absorption coefficient
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In radiography, increase mAs, [blank_start]increases[blank_end] SNR
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In DSA,
Signal [blank_start]increases[blank_end] with number of frames
Noise [blank_start]increases[blank_end] proportionate to the square root of number of frames
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increases
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decreases
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increases
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decreases
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[blank_start]Smaller[blank_end] parts require higher contrast to be seen
[blank_start]Larger[blank_end] parts require lower contrast to be seen
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Smaller
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Larger
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Larger
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Smaller
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[blank_start]Lumen[blank_end]: Total amount of light given off by source relative to the frequencies that the eye is sensitive
[blank_start]Radiant light[blank_end]: The total amount of light given off by a source
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Lumen
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Radiant light
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Radiant light
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Lumen
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Cosine law is also known as Lambert's law
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Luminous intensity is proportional to the viewing angle
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Before you see the image, the computer does these three things:
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How do you compensate for image lag?
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[blank_start]Annotation[blank_end]: adding text
[blank_start]Image stitching[blank_end]: multiple image composite
[blank_start]Image inversion[blank_end]: reverse polarity of an image
[blank_start]Shuttering/cropping[blank_end]: post process "collimation"
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Annotation
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Image stitching
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Image inversion
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Shuttering/cropping
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Image stitching
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Image inversion
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Shuttering/cropping
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Annotation
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Image inversion
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Shuttering/cropping
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Annotation
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Image stitching
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Shuttering/cropping
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Annotation
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Image stitching
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Image inversion
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Developed test pattern to visually assess picture detail and contrast for monitors
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Measures contrast and detail
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Developed DICOM standard
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Developed gray scale display function (GSDF) standard
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Developed flat panel evaluation procedures and standards
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[blank_start]TG 18-PX[blank_end]: resolution uniformity
[blank_start]TG 18-LN[blank_end]: luminance (glare, uniformity, reflection, etc.)
[blank_start]TG 18-QC[blank_end]: Geometric distortion
[blank_start]TG 18-CX[blank_end]: resolution
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TG 18-PX
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TG 18-LN
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TG 18-QC
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TG 18-CX
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TG 18-LN
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TG 18-QC
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TG 18-CX
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TG 18-PX
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TG 18-QC
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TG 18-CX
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TG 18-PX
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TG 18-LN
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TG 18-CX
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TG 18-PX
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TG 18-LN
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TG 18-QC
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[blank_start]Illuminance[blank_end]: measure of surface illumination
[blank_start]Fluorescence[blank_end]: immediate light emission and cessation
[blank_start]Phosphorescence[blank_end]: lag in emission and cessation
[blank_start]Irradiance[blank_end]: radiant flux/unit area
[blank_start]Luminescence[blank_end]: light from cold source
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Illuminance
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Fluorescence
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Phosphorescence
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Irradiance
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Luminescence
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Fluorescence
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Phosphorescence
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Irradiance
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Luminescence
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Illuminance
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Phosphorescence
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Irradiance
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Luminescence
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Illuminance
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Fluorescence
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Irradiance
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Fluorescence
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Phosphorescence
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Illuminance
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Luminescence
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Luminescence
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Illuminance
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Fluorescence
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Phosphorescence
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Irradiance
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What determines gray scale?
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Pixel depth
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Voxels
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Contrast
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Density
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[blank_start]Client-server based[blank_end]: the client provides the software for operation
[blank_start]Server[blank_end]: a program application that allows the sharing of data with other programs
[blank_start]Client[blank_end]: a program that can accept and use data from a server
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Client-server based
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Server
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Client
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Server
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Client-server based
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Client
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Client
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Client-server based
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Server
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Which of the following has no storage capability at work station?
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client-server based
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web-based
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stand-alone
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"Dead in the water" if archive goes down
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client-server based
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web-based
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stand-alone
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Only one person can read an image at a time
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client-server based
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web-based
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stand-alone
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Remotely hosted electronic system accessed via an internet web browser
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client-server based
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web-based
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stand-alone
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Most operations done at a remote server
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client-server based
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web-based
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stand-alone
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Ability to customize system is limited
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web-based
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client-server based
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stand-alone
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Acquisitions are stored locally until deleted
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stand-alone
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web-based
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client-server based
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Not dependent on network for speed
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web-based
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client-server based
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stand-alone
Frage 44
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web-based
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client-server based
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stand-alone
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one archive and no network
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stand-alone
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web-based
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client-server based
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[blank_start]Multiplanar reconstruction (MPR)[blank_end]: using data from one plane to produce an image in another plane
[blank_start]Minimum intensity projection (MiniIP)[blank_end]: accentuates air filled structures
[blank_start]Volume rendering technique (VRT)[blank_end]: color conversion
[blank_start]Shaded surface display (SSD)[blank_end]: filtering or windowing
[blank_start]Maximum intensity projection (MIP)[blank_end]: accentuates contrast media filled vessels
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Multiplanar reconstruction (MPR)
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Minimum intensity projection (MiniIP)
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Volume rendering technique (VRT)
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Shaded surface display (SSD)
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Maximum intensity projection (MIP)
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Minimum intensity projection (MiniIP)
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Multiplanar reconstruction (MPR)
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Volume rendering technique (VRT)
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Shaded surface display (SSD)
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Maximum intensity projection (MiniIP)
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Volume rendering technique (VRT)
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Multiplanar reconstruction (MPR)
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Minimum intensity projection (MiniIP)
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Shaded surface display (SSD)
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Maximum intensity projection (MIP)
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Shaded surface display (SSD)
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Multiplanar reconstruction (MPR)
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Minimum intensity projection (MiniIP)
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Volume rendering technique (VRT)
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Maximum intensity projection (MIP)
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Maximum intensity projection (MIP)
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Multiplanar reconstruction (MPR)
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Minimum intensity projection (MiniIP)
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Volume rendering technique (VRT)
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Shaded surface display (SSD)
Frage 47
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Level 0
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Level 1
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Level 3
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Level 4
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Level 5
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What RAID level is data mirrored?
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Level 0
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Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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What RAID level is not used much (cannot handle multiple queries)?
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Level 0
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Level 1
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Level 3
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Level 4
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Level 5
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What RAID level can handle multiple requests simultaneously?
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Level 0
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Level 1
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Level 3
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Level 4
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Level 5