2 - Program Development Life Cycle

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PLD Karteikarten am 2 - Program Development Life Cycle, erstellt von Geraldine Ruiz am 02/09/2018.
Geraldine Ruiz
Karteikarten von Geraldine Ruiz, aktualisiert more than 1 year ago
Geraldine Ruiz
Erstellt von Geraldine Ruiz vor fast 6 Jahre
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Program Development Cycle 1. Understand the problem 2. Plan the logic 3. Write the code 4. Translate the code 5. Test the program 6. Put the program into production 7. Main the program
Professional computer programmers write programs to satisfy the needs of others, called ____ or ___ _____. Users, End Users
Consists of all the supporting paperwork for a program. Documentation
Two most common planning tools 1. Pseudocode 2. Flowchart
The sequence of steps or rules you follow to solve a problem Algorithm
Process of walking through a program’s logic on paper before you actually write the program. Desk-checking
The process of finding and correcting program errors. Debugging
The entire set of actions an organization must take to switch over to using a new program or set of programs Conversion
After programs are put into production, making necessary changes is called _______. Maintenance
English-like representation of the logical steps it takes to solve a problem. Pseudocode
Prefix that means false. Pseudo
Simply means false code, or sentences that appear to have been written in a computer programming language but do not necessarily follow all the syntax rules of any specific language. Pseudocode
Pictorial representation of the same thing (pseudocode). Flowchart
To represent an input or output symbol, which indicates an input or output operation. Parallelogram
In a flowchart, you use a _________ as the processing symbol that contains a processing statement Rectangle
The parallelogram is used for both input and output, it is often called the _____. I/O Symbol
To show the correct sequence of these statements, you use arrows, or ________, to connect the steps. Flowlines
a flowchart should include two more elements: _______ _______, or start/stop symbols, at each end. Terminal Symbols
The repetition of a series of steps. Loop
The sequence of instructions never ends. Infinite Loop
A preselected value that stops the execution of a program. Dummy Value
Such a value is called a ______ _____ because it represents an entry or exit point, like a sentinel who guards a fortress. Sentinel Value
Many programming languages use the term ___ eof (for the end of file)
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