Dice Throne Core Cards

Beschreibung

This is the set of core cards in the game Dice Throne
Jake Fredrickson
Karteikarten von Jake Fredrickson, aktualisiert vor 11 Monate
Jake Fredrickson
Erstellt von Jake Fredrickson vor 11 Monate
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Zusammenfassung der Ressource

Frage Antworten
How many core cards are there? 18
Which core cards are INSTANT ACTION cards? BUH-BYE TIP-IT GETTING PAID DOUBLE UP TRIPLE UP
Which core cards are ROLL PHASE cards? ONE MORE TIME BETTER D TRY TRY AGAIN SIX-IT SAMSIES HELPING HAND SO WILD TWICE AS WILD NOT THIS TIME
Which core cards are MAIN PHASE cards? GET THAT OUTTA HERE WHAT STATUS EFFECTS TRANSFERENCE NOT THIS TIME
BUH-BYE cost: 2 cp type: instant action action: remove a status effect from a chosen player
TIP-IT cost: 1 cp type: instant action action: increase or decrease any die by the value of 1
GETTING PAID cost: 0 cp type: instant action action: gain 2 cp
DOUBLE UP cost: 1 cp type: instant action action: draw 2 cards
TRIPLE UP cost: 2 cp type: instant action action: draw 3 cards
ONE MORE TIME cost: 1 cp type: roll phase action: a chosen player may perform an additional roll atempt of up to five dice during their offensive roll phase
BETTER D cost: 0 cp type: roll phase action: a chosen player may perform an additional roll attempt of up to five dice during their defensive roll phase
TRY,TRY AGAIN cost: 1 cp type: roll phase action: you or a chosen teammate may re-roll up to two dice (can be the same die twice in a row or two different dice)
SIX-IT cost: 1 cp type: roll phase action: change the value of one of your dice to a six
SAMSIES cost: 1 cp type: roll phase action: change the value of one of your dice to be identical to the value of another one of your dice
HELPING HAND cost: 1 cp type: roll phase action: select one of your aopponent's dice and force them to re-roll it
SO WILD cost: 2 cp type: roll phase action: change the value of any one die
TWICE AS WILD cost: 3 cp type: roll phase action: change the values of any two dice
NOT THIS TIME cost: 1 cp type: roll phase action: a chosen player prevents 6 incoming damage
GET THAT OUTTA HERE cost: 1 cp type: main phase action: remove a status effect from a chosen player
WHAT STATUS EFFECTS cost: 2 cp type: main phase action: remove all status effects from a chosen player
TRANSFERENCE cost: 2 cp type: main phase action: transfer 1 status effect from a chosen player to another chosen player
VEGAS BABY cost: 0 cp type: main phase action: roll 1 die: gain half the value as cp (rounded up)
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