Created by jack green
almost 8 years ago
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Give two examples of a media sector.
Which one of the following is a digital publishing product?
A TV drama
B Radio news
C Animation
D e-Magazine
Give two examples of a production task when producing a digital game.
Which one of the following would be considered part of the post-production process
when making a music video?
A Editing shot footage
B Designing a flyer
C Recording video footage
D Writing a script
Which one of the following would not be considered a pre-production activity when
producing a radio programme?
A Developing ideas
B Writing a radio drama
C Recording sound effects
D Pitching an idea
Give two examples of a camera movement.
Give two responsibilities of the British Board of Film Classification (BBFC).
Reading an e-book is an example of passive viewing.
Give one other example of a digital media product that can be consumed passively.
Name the regulatory body responsible for age ratings and the categorization of
computer games.
Explain one reason why media producers use audience research data when
developing ideas.
Give two examples of pre-production tasks for a digital media product.
Identify one example of a media product from the digital publishing sector.
A Radio news programme
B Film released on DVD
C TV drama
D E-magazine
Give two examples of devices that can be used to access digital media.
Identify one example of consumer generated content.
A film critic’s review column in a newspaper
B A music video commissioned by a record label
C A film director’s commentary on a DVD
D A gamer’s walkthrough video posted on YouTube
Identify one example of personalisation.
A Reading instructions for a new computer game
B Making a playlist on a music streaming website
C Listening to sports coverage on digital radio
D Watching online news from a website
Give two camera angles that could be used in a moving image product.
State two rules from the Advertising Standards Authority (ASA) that advertisers must follow.
Give the name of the stage in the development process when a media product is
made available to the audience, after it has been created.
a radio producer uses secondary research to develop an audience profile for a
radio show.
(a) Give one example of a secondary research method.
(b) Explain two advantages for the producer of using audience profiling when
developing a radio show.
Give two ways that digital devices, such as smartphones, enable technological
convergence.
Video game producers often use stereotypical characters in games.
Explain one reason why the producers use stereotypical characters.
Give one example of a digital audio product.
Which one of the following is an example of a digital TV product?
A Poster
B Website
C Music video
D E-newspaper
Give one example of a production task involved in producing a TV drama.
Which one of the following would be considered part of the post-production process
when making a radio programme?
A Recording interviews
B Researching materials for an interview
C Editing recorded materials from an interview
D Drawing a storyboard
Which one of the following would not be considered a pre-production activity for a
television drama?
A Undertaking research
B Filming scenes
C Writing a script
D Planning logistics
Explain one way in which a tablet allows the user to interact with a media product.
Listening to radio is an example of media where the audience can be individual
consumers.
Give two other examples of media that can be consumed in this way.
Name the regulatory body responsible for maintaining standards in advertising.
Give one example of an audience demographic.
What is meant by primary audience?
Give two examples of digital media products from the film/video sector.
Which one of the following would use analogue technology?
A Podcast
B MP3 file
C FM radio
D Audio CD
What is meant by the term ‘passive viewing’?
Which one of the following is an example of a device that provides technological
convergence?
A SLR camera
B Film projector
C Games console
D Analogue radio
Sound can be used as a stylistic code to create meaning.
Give two examples of sound that might be used in a creative media product to create
meaning?
Give two regulators that are responsible for sectors within the creative media
industry.
One example of a type of digital game is a simulation.
Give one other example of a type of digital game.
Quantitative research is a type of research that uses methods such as surveys to
measure audience response using numerical data.
(a) Name one other type of research
Many publishers distribute magazines electronically.
Give two interactive features that could be used to enhance an e-magazine.
Give two types of digital media products from the publishing sector.
Identify one example of a media product from the digital audio sector.
A Movie soundtrack
B Digital animation
C Training video
D Documentary film
Give two examples of post-production tasks for a video production.
A person reads an e-book on his or her own.
What type of consumption is this?
Identify one example of interactivity in a media product.
A Reading an article in a newspaper
B Texting answers in to a TV quiz show
C Reading subtitles on a DVD film
D Watching a trailer for a computer game
Give two examples of framing that can be used when operating a camera.
Internet connectivity continues to improve.
(a) Give two ways that this has benefited consumers of media products.
Nearly every game sold in Europe is given a PEGI (Pan European Game Information)
rating before it is released for sale.
Give two ways that PEGI can help customers make informed choices about game purchases.
Give two tasks used in the pre-production stage of a digital audio product.
A researcher collects statistics and numerical data.
(a) State the type of research the researcher has done.
The researcher is asked to provide more information about an audience’s
thoughts and opinions.
State the type of research the researcher is being asked to do.
Explain two advantages of using secondary research methods.
A student TV production company has been commissioned to produce a reality TV show on a local, digital TV channel for a teenage audience.
(a) Name three other TV genres it could produce.
The local channel will be distributed across a range of online platforms.
(b) Give one advantage for the channel of using online distribution platforms.