Improve selective attention and cut out the effects of the audience
Train
infront of
others
Reduce the importance of the event
Develop the use of mental rehearsal
Avoid social
comparison
Encourage teammates to be supportive
Increase Self
efficacy
Coach in a non-evaluative environment initially
Stress management and relaxation techniques
Use attributions correctly
Ensure skills are overlearned to encourage the dominant habit to occur as the levels of arousal increase
Home & Away: Advantages &
Disadvantages
Generally we expect
that a team playing at
their home venue will
have an advantage
over their opponents
because of the
familiarity of the
surroundings, lack of
travel required before
the event, large
number of home
supporters.
During the early rounds of competition,
home advantage is helpful
In the USA more home
matches are won than
away matches
Home advantage was mainly due to audience support
More fouls are committed
by the away team
The proximity of the crowds to the playing area and
resulting noise increased has been seen as a factor
Olympics hosts tend to
win more medals than in
games before or after
Home
teams tend
to play in a
more
attacking
style within
the rules
As competitions progress,
playing at home may hinder
performance due to the
increased expectations of
the home supporters. This
also applies to a team who
are defending champions
If the crowd is close to the
play, the opposition may
find this more intimidating
rather than the actual size
of the crowd - PROXIMITY
EFFECT
The more important the game the
greater the negative effect on the
home team
Supportive spectators can
create expectations of success
Potential increase in home
players self-consciousness
Higher personal expectations cause
home players to think too much
rather than just playing automatically
Coaches are now
much more aware of
these problems and
try not to create too
much pressure
Baron's
Distraction-Conflict
Theory
Proposed that athletes must focus their attention on
the demands of the task in hand, and anything which
may distract them or hinder their performance. We
can only process a limited amount of info at any
time, therefore the audience created social
facilitation. If the task is simple or well learned, this
effect will be less than that exerted on a complex or
new skill.
The implication for a performer has to be that
they can direct their attention to the task and
attempts to ignore the distraction created by the
crowd.
Evaluation Apprehension
A sense of anxiety experienced by a
performer, caused by the feelings that
they are being judged by those in the
audience.
One weakness
of this theory is
that not all
performers are
affected by the
presence of
others as
suggested.
Cottrell's (1968) stated that others only have an effect on
arousal levels if the performer felt that their actions were
actually being evaluated. If this were the case there would
be an increase in anxiety levels and a corresponding decline
in performance.
For example, a badminton player may be highly capable in
the training environment and execute skills successfully.
However when placed in a competitive situation with other
people watching they may worry about what others watching
will think about their performance. This results in
deterioration in the performers skill levels.
Social Facilitation
The influence of the
presence of others on
performance which has a
positive effect.
A performer can also be
motivated by people
observing their performance,
and this allows the performer
to produce a level of skill
execution that they may not
have thought possible. The
concept of social facilitation
tries to explain why this
happens.
When participating in sport, the presence of others
who might not be directly watching may affect arousal
levels. e.g. there may be other competitors practicing
in the immediate area.
Factors affecting SF
Trait anxiety
Personality
Past experiences
Age & Gender
Knowledge of the crowd
Status of the observer
Size of the audience & Surroundings
Nature of the Audience
Proximity of the Audience
Zajonc's Model
Suggested that the
presence of others
on performance
may be positive or
negative.
If it has a positive effect its classed as Social
Facilitation. If it has a negative effect then it
is classed as Social Inhibition.
He suggested that
as the level of
arousal increases
due to the
presence of others,
the dominant
habit is more likely
to occur. If this is
the case we would
expect the
performance of an
experienced player
to improve and
that of a novice
performer to
decrease if they
were being
observed.
Audience
Those watching
either as
spectators at the
event or at home
via different
forms of media.
Co-Actors
Those performing the same task but not in
competition e.g. another player.
Competitive Co-Actors
Those in direct
competition
with the
performer e.g.
another player
on the
opposing team.
Social Reinforcers
Those with a direct influence e.g. the coach
Within sport, the 'passive others' are important. An inexperienced player is likely to become over aroused, causing
them to execute the skills poorly as they aren't yet developed. Whereas this will be the opposite for an experienced
player.
Learning of
complex skills
can be hindered
if an audience is
present, and the
execution of fine
skills may also
be affected
negatively.
However if the
skill is gross in
nature, co-actors
may actually
help to improve
the final
performance.
Self-Confidence & Self Efficacy
The degree of self-confidence
experienced by a performer
when placed in a specific
situation. The perception of
self belief in your own ability
to cope with he demands of
the situation.
Self confidence of an individual
varies depending on the situation
and it could actually alter from
moment to moment.
For Example: 2003 Rugby World
Cup Finals, the England team
had recorded victories over all
their major competitors. This
raised their level of self efficacy
and contributed to their positive
attitude and approach to the
competition. They believed in
their own abilities and
approached each ame knowing
they had the potential to defeat
their opponents.
The individual
performers level of
self-efficacy can
affect the:
Choice of
Activity: High
levels will
ensure the
athlete
participates.
Amount of Effort Applied:
High levels will ensure the
athlete is highly motivated
and applies themself fully.
Level of Persistance: High
levels will ensure the athlete
works hard and maintains their
effort and commitment.
Development of Self-Efficacy
Past Experiences
A performer who has experienced
success and enjoyment is more likely
to develop high levels of confidence.
Verbal Persuasion
A performer who
recieves encourgement
about their own abilities
and actions.
Vicarious Experiences
A performer who has watched others achieving the
task will feel that they are able to do so as well,
especially if the model is of a similar ability.
Emotional Arousal
A performer who is encouraged to percieve
their physiological and psychological arousal
before participation in a positive manner is
more likely to develop high self efficacy.
Experience
Early succes
Observe demonstrations
by competent others of
similar ability
Realistic but challenging goals
Set performance goals
Verbal encouragement and positive feedback
Effective stress management techniques
Mental rehearsal
Avoid social comparison
Correct attributions
A coach can employ different strategies to boost self efficacy, such as; one to one
attention, attribution retraining, highlight performance goals, use correct attributions.
They must believe that they are in control of the situation and must attribute reasons
for that achievement to their own abilities.