What is Educational Technology? It is more than just simply implementing technology into the classroom. It is an interactive system that encompasses learning and teaching and connects them together. Educational technology is the medium by which information received is translated into real world application.
In other words, educational technology is finding ways to improve learning and enhance performance (memory, output, implementation, active use) by using the appropriate technology resources. First, we must recognize that educational is broader than instructional technology as education encompasses a broader range of topics.
How do we learn?
not just memorizing facts
"information regurgitation"
not really learning anything
heavily reliant on teacher input
not being able to think for yourself
not making your
own decisions
focus is on output
Annotations:
There are different styles of learning such as retention, understanding, active use, surface/deep learning. Computer-based instruction units (integrated learning systems) operate this way. There has been emphasis on active use learning--being able to put principles into practice. Like learning a language. One must be able to actively use the language, being anti-social with your language does not help anyway. Teachers are usually talking about "productive, active-use, deep learning"--being able to draw understanding off what was learned and use it effectively in real world or simulated situations.
Making connections
patterns
real world experiences
real world application
application
active use
finding meaning
developing solutions
Effective Pedagogy
learner-oriented rather than
teacher oriented
teachers become
more like facilitators
Learner guidance rather than
controlling learners.
taking ownership of one's learning
evaluation of
teaching methods
flexibility
looking for new tools,
resources, etc.
finding the most
efficient ways to
learn
organization of materials
creation of new materials
consideration for student learning styles
Learning theory
connectivism
Technology
media
smartphones, computers, tablets, etc.
mobile technology and m-learning
apps
educational
research
games
collaboration
hyperaccess
DVDs, television, video
Power Point, slides, microfilm, etc.
SRS: Anki, Memrise
LMS: Blackboard, Moodle, etc.
Annotations:
LMSs are increasingly being used in education, and have widespread application in the university sector.
LMSs are centralized, online platforms that commodify curriculum, and assessment delivery and
reception. LMSs are useful technologies to support synchronous and asynchronous communication
mechanisms, such as discussion boards and podcast technology (Mills, Park)
ICT-based learning
collaboration
discussion groups: forums
different perspectives
group projects
real world interaction
Annotations:
"mimics interactions within society," which is most needed
opinions
conclusions
virtual groups
content creation
collaborative content
podcasts, videos
independency
responsible for own work
extension of learning
Annotations:
When ICT is viewed through the prism of interdisciplinary learning, not only does interdisciplinary
pedagogy serve as a means of delivering learning content for collaborative, interdisciplinary teaching
and learning, but it can also provide an extension to communication and interpersonal interaction for
lifelong learning.
Google Apps for Education
greater freedom
creating and sharing media content
Social Media
Personal: Facebook, LinkedIn, Twitter
blogging: Tumblr, BlogSpot, Wordpress
instant feedback
peers
educators
world
making content real to individuals
reflective and
thoughtful responses
sharing
thoughts
resources
collaboration
videos: YouTube, Vine, Vimeo
photos: Flickr, Instagram, Pinterest
Art: 500PX, DA
Apps
Wikis
Interaction among peers
Forums: Reddit
Language Connection:
LINE, HelloTalk, iTalki
Web 2.0 Learning
Annotations:
Web 1.0 and Web 2.0 environments. Within the Web 1.0 environment, students are allowed to create media contents, such as turning hardcopy into digital format, composing an email, and editing a photo. However, the Web 1.0 does not provide opportunities for students to participate as a group to share and negotiate their perspectives, which can be accomplished within the Web 2.0 environment instead (Berger & McDougall, 2010). More importantly, a number of scholars have recently emphasized that the Web 2.0 plays an essential part in encouraging adolescents to (a) make their voice heard, (b) embody their ideology, attitude, values through different identities, (c) grasp various social norms, and (d) participate responsibly in critical exchange/co- construction of ideas (e.g. Thoman & Jolls, 2008; Gee, 2001; Jenkins, Purushotma, Clinton, Weigel, & Robison, 2006).
Feedback: Lang-8, etc.
Peer to Peer: Skype, Go-to-Meeting
growing with technology
the medium
Annotations:
A more complex conception of ET includes immaterial
tools, such as processes and ways of thinking, and it addresses the causal interdependence between intellectual growth and technological growth, whereby technology is not merely processes and tools, but is understood systemically.
Lakhana, A. (2014). What is Educational Technology? An Inquiry into the Meaning, Use, and Reciprocity of Technology. Canadian Journal of Learning and Technology, 40(3), 1–41.