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2.1.4 Data Representation
Description
Data Representation mind map with everything you need inside to pass
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computing
2.1.4
representation of data
data
gcse
ocr
computing
gcse
Mind Map by
Jake Youd
, updated more than 1 year ago
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Created by
Jake Youd
almost 9 years ago
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Resource summary
2.1.4 Data Representation
Binary
Binary To Denary Conversion
Every normal number we deal with everyday there is a binary equivalent
Eg. The number 5 is 101
The conversion table looks like this...
Binary code is made up of only 0s and 1s because its base 2
Computers read everything in binary. Every letter, symbol or number.
Binary addition is simple...
You simply take your numbers and add them using these rules...
1+1=0 but you carry the one to the next column
1+0 or 0+1 = 1 with no carried numbers
0+0 = 0
Hexadecimal
Hexadecimal (or hex) is a number system which uses base 16
As we only have 10 digits, it uses 0-9 and then letters A to F
Less likely to make an error with fewer characters
Much simpler to remember a hex value than a binary value
Quicker to write or type since a hex digit only takes up 1 character, not 4
Easy to convert to and from binary
Images
The main image types are...
JPEG or JPG
Bitmap or BMP
GIF
PNG
TIF
Pixels
A pixel is the smallest identifiable area of an image
Each pixel is a single colour and is given a binary value which represents that colour e.g. 11000000 might equal Red
A pixel’s colour can be changed by changing this value
Resolution
Resolution is the concentration of pixels within a specific area
The area is defined by the image width and height in pixels e.g. 3264x2448
72dpi = screen resolution
300 dpi = print quality resolution
The higher the resolution the better the image looks but the file size becomes a lot bigger
Creating Images
1. Each Pixel is given a binary value
2. Each value represents a different colour
3. Using one bit per pixel allows only 2 values, 0 and 1
Eg. 1=Black White=0
Sound
Sampling
Recording quality improves: the more frequently we sample the sound and the more accurately we record the wave height
Increasing sampling rate and resolution means recording more data points
Sound sampling is turning this --->
To this --->
Lossy Compression
Lossy compression removes the sounds in the frequency ranges that we can’t so easily hear or that least affect the perceived playback quality
Lossy compression leaves out some data – this can affect the sound quality
Analogue and Digital Sounds
Analogue sounds are continuous and digital sounds are discrete
Sound is digitized by repeatedly measuring and recording the sound wave
Lossless Compression
Lossless compression leaves out repeated data and instead makes a note of how many times it is repeated
File Formats
.WAV – uncompressed files
.FLAC or .M4A lossless compression, slightly smaller files
.MP3 – Lossy compression, much smaller files
Machine Code
Machine code is the ONLY language computers can understand
An instruction code is written in the form 0101 01 01001101
Its made up of 0s and 1s
Operands
The operands are the data or memory location actually used in the operation
OP Codes
The 1st four binary digits are the 'op code'. Op codes are operations the computer has been coded to do automatically
Eg. the code 0101 could make the computer copy a register to a memory location.
Register
All computers have registers. They are a volatile area to store data
Computers have different amounts of registers. If the register number is two digits long, the computer has 4 registers.
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