Amir Tussupov
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Quiz on sidipi7, created by Amir Tussupov on 10/12/2017.

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Amir Tussupov
Created by Amir Tussupov almost 7 years ago
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Question 1 of 157

1

A storyboard tells the story of:

Select one or more of the following:

  • A user's interaction with a feature or the system.

  • How you came up with the ideas for your design.

  • A persona's pain points and frustrations with the system.

  • A specific process flow.

Explanation

Question 2 of 157

1

Storyboards can contain all of the following, except:

Select one or more of the following:

  • Context О

  • People

  • Dialog

  • Text

  • Objects О

Explanation

Question 3 of 157

1

A storyboard shouldn’t be closely related to your personas and scenarios

Select one of the following:

  • True
  • False

Explanation

Question 4 of 157

1

For a typical feature or user-story for an application, your storyboard will contain ____ panels

Select one or more of the following:

  • 3-5 panels

  • 1-3 panels

Explanation

Question 5 of 157

1

Having too much detail in your storyboard can detract from the storytelling

Select one of the following:

  • True
  • False

Explanation

Question 6 of 157

1

Both GTNs and sitemaps should provide the following, except:

Select one or more of the following:

  • Overall flow between pages, within groups of pages, and across groups.

  • Font selection and color selection.

  • Overall consistency of the site being designed.

  • Overall structure of the site being designed.

  • Logical grouping of pages.

Explanation

Question 7 of 157

1

A sitemap can typically be all of the following, except:

Select one or more of the following:

  • A visual depiction of a user interacting with the site to accomplish a goal.

  • A visual display and layout of the site’s pages.

  • A top-view, hierarchical view of the site’s structure.

  • Done in HTML to allow user to view the site’s overall structure as well as a specific page.

  • Done in XML to allow other programs and applications to analyze the site’s structure.

Explanation

Question 8 of 157

1

Sitemaps are typically created using XML

Select one of the following:

  • True
  • False

Explanation

Question 9 of 157

1

A GTN can typically be all of the following, except:

Select one or more of the following:

  • Designed to show the features and functions provided by each page.

  • Created before the site is fully completed and detailed.

  • Designed to show interactions and flow among pages.

  • Designed to show the site's overall structure.

  • Designed to show transitions between pages using arrows.

Explanation

Question 10 of 157

1

Creating a sitemap is a process of hierarchical decomposition. This means you:

Select one or more of the following:

  • Start at the bottom and begin linking pages back up to the homepage.

  • Start at the top. with the homepage, and show all of the pages you can navigate to from the homepage. Then you show all of the pages you can navigate to from those pages, and so on.

  • write down every page of your website and then organize the pages in a way that makes sense to you.

  • Create a layout of all of the pages and remove all of the pages that don't belong.

Explanation

Question 11 of 157

1

Both wireframes and mockups should provide the following, except:

Select one or more of the following:

  • Allow designers to easily track progress of later design and development activities.

  • Relate to and lead to the actual design of actual interfaces.

  • Communicate a typical user's personal traits, pains and frustration points.

  • Communicate the design's original intent and vision.

Explanation

Question 12 of 157

1

When applying user-experience design in reasonable order, from early-development higher-level methods to lower-level, more detailed methods, the most logical time to create wireframes is:

Select one or more of the following:

  • After storyboards, but before GTNs and sitemaps.

  • After GTNs and sitemaps, but before mockups.

  • After personas and scenarios, but before storyboards.

  • After personas but before scenarios.

  • After wireframes.

Explanation

Question 13 of 157

1

Wireframes typically include all the following information, except:

Select one or more of the following:

  • Font selection and color selection

  • color selection

  • Font selection

Explanation

Question 14 of 157

1

Mockups typically include all the following information, except:

Select one or more of the following:

  • Font selection and color selection

  • Range of features and functions

  • Images, videos, and other visual or dynamic content

  • Complete navigation offered by the design

Explanation

Question 15 of 157

1

When applying user-experience design in reasonable order—from early-development higher-level methods to lower-level, more detailed methods—the most logical time to create mockups is:

Select one or more of the following:

  • After wireframes.

  • After personas but before scenarios.

  • After personas and scenarios, but before storyboards.

  • After GTNs and sitemaps, but before wireframes.

Explanation

Question 16 of 157

1

Providing progress indicators for long operations is an example of which of the following usability heuristics?

Select one or more of the following:

  • Help and documentation.

  • Aesthetic and minimalist design.

  • Visibility of system status.

  • Help users recognize, diagnose, and recover from errors.

  • Flexibility and efficiency of use.

Explanation

Question 17 of 157

1

Getting rid of irrelevant or extra information on a website, then removing half of what’s left, is an example of which of the following usability heuristics?

Select one or more of the following:

  • Aesthetic and minimalist design,

  • Flexibility and efficiency of use.

  • Help and documentation,

  • Help users recognize, diagnose, and recover from errors.

Explanation

Question 18 of 157

1

Providing the user online or video tutorials on how to use the system is an example of which of the following usability heuristics?

Select one or more of the following:

  • Help and documentation.

  • Aesthetic and minimalist design.

  • Visibility of system status.

  • Help users recognize, diagnose, and recover from errors.

  • Flexibility and efficiency of use.

Explanation

Question 19 of 157

1

Providing the user clear and immediate feedback, as well as guidance on how to proceed, is an example of which of the following usability heuristics?

Select one or more of the following:

  • Help and documentation.

  • Aesthetic and minimalist design.

  • Visibility of system status.

  • Help users recognize, diagnose, and recover from errors.

  • Flexibility and efficiency of use.

Explanation

Question 20 of 157

1

Providing the user with keyboard shortcuts and accelerators for frequently used operations is an example of which of the following usability heuristics?

Select one or more of the following:

  • Help and documentation.

  • Aesthetic and minimalist design.

  • Flexibility and efficiency of use.

  • Help users recognize, diagnose, and recover from errors.

  • c. Visibility of system status.

Explanation

Question 21 of 157

1

A Generalized Transition Network (GTN) is typically expected to show the complete structure of a site

Select one of the following:

  • True
  • False

Explanation

Question 22 of 157

1

A sitemap is typically expected to show the complete structure of a site

Select one of the following:

  • True
  • False

Explanation

Question 23 of 157

1

The Microsoft Windows operating system makes use of metaphors such as folders and files. The use of metaphors is an example of the following usability heuristic:

Select one or more of the following:

  • Match between system and the real world

  • Something else

Explanation

Question 24 of 157

1

Microsoft Word allows users to preview items such as fonts and colors prior to making a selection. Allowing users to preview items in this way is an example of the following usability heuristic:

Select one or more of the following:

  • Recognition rather than recall

  • Recall rather than recognition

Explanation

Question 25 of 157

1

Providing undo and redo options for users is an example of the following usability heuristic:

Select one or more of the following:

  • User control and freedom

  • Control of production

Explanation

Question 26 of 157

1

In some cases, menu options such as “Undo”, “Redo”, “Cancel” or “Delete” are grayed out and are unavailable to the user. This is an example of the following usability heuristic:

Select one or more of the following:

  • Error prevention

  • Something else

Explanation

Question 27 of 157

1

A sitemap is different from a Generalized Transition Network (GTN) in that:

Select one or more of the following:

  • It is typically done after a site is designed and developed while a GTN is developed during design

  • Done before a site is designed

Explanation

Question 28 of 157

1

A mockup is different from a wireframe in that:

Select one or more of the following:

  • Colorful Mockup include more visual details and complements any information missing in the wireframe

  • Someghint else

Explanation

Question 29 of 157

1

When preparing for usability testing, recruiting from a larger population base by using mailing lists, user groups, online forums and online ads supports the goal of:

Select one or more of the following:

  • Finding individuals for your test who represent your target audience.

  • Establishing the target audience for the usability test.

  • Convincing an individual to participate in the usability study.

  • Determining whether an individual is a good fit for the usability study.

  • Creating a demographic profile of that audience.

Explanation

Question 30 of 157

1

When preparing for usability testing, defining personal characteristics such as age, gender, education level, income level, behavior and familiarity with technology, is an example of:

Select one or more of the following:

  • Finding individuals for your test who represent your target audience.

  • Establishing the target audience for the usability test.

  • Convincing an individual to participate in the usability study.

  • Determining whether an individual is a good fit for the usability study.

  • Creating a demographic profile of that audience.

Explanation

Question 31 of 157

1

Usability testing is a tool that allows you to:

Select one or more of the following:

  • Gain direct input on how real users use your product or website.

  • Provide an objective basis for making a decision on a design.

  • Discover usability issues before the product is developed or goes live.

  • Decrease the number of help desk calls after implementation.

  • All of the above.

Explanation

Question 32 of 157

1

When considering how many participants to recruit, research by Jakob Nielsen suggests:

Select one or more of the following:

  • Testing with 5 test users reveals nothing. You need at least 15 test users to gather meaningful test results.

  • Testing with 5 test users is needed to reveal at least 50% of usability issues.

  • Testing with 15 test users is needed to reveal at least 85% of usability issues. >

  • Testing with 5 test users is needed to reveal at least 85% of usability issues.

Explanation

Question 33 of 157

1

An exploratory usability test is:

Select one or more of the following:

  • e. Performed in the middle of a development cycle and usually evaluates the usability of specific tasks or features.

  • f. Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.

  • g. Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

  • h. Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn.

Explanation

Question 34 of 157

1

A usability lab is:

Select one or more of the following:

  • A private space specifically designed for conducting usability testing

  • A private space

Explanation

Question 35 of 157

1

Recording your usability sessions:

Select one or more of the following:

  • Requires you to have a usability lab.

  • Means you don’t have to pay close attention to the participant during the usability sessions.

  • Will make participants feel self-conscious because they know they are being recorded.

  • Allobe ws you to review your sessions more thoroughly after the sessions have been conducted.

Explanation

Question 36 of 157

1

When conducting a usability test session, you should do all of the following except:

Select one or more of the following:

  • Be as impartial as possible.

  • Be aware of how you may be influencing the participant.

  • Make assumption about the participant based on his or her background and experience.

  • Guide the participants’ experience but do not help them.

  • Prompt participants to think aloud by saying things like, “what are you thinking right now?” or “ is this what you expected to happen?”.

Explanation

Question 37 of 157

1

In generative techniques, participants:

Select one or more of the following:

  • Group together objects in ways that represent their experiences and perspectives.

  • Express their frustrations and pain points.

  • Use physical object to represent their thoughts and fellings.

  • Have conversations with researchers to help them gain insight into experiences and perspectives

Explanation

Question 38 of 157

1

In dialogic techniques, participants:

Select one or more of the following:

  • Group together objects in ways that represent their experiences and perspectives.

  • Express their frustrations and pain points.

  • Use physical objects to represent their thoughts and feelings.

  • Help researchers draw visual representations of desired user interactions

  • Have conversations with researchers to help them gain insight into experiences and perspectives.

Explanation

Question 39 of 157

1

In associative techniques, participants:

Select one or more of the following:

  • A.Group together objects in ways that represent their experiences and perspectives.

  • B.Express their frustrations and pain points.

  • C.Use physical objects to represent their thoughts and feelings.

  • D.Help researchers draw visual representations of desired user interactions

  • E.Have conversations with researchers to help them gain insight into experiences and perspectives.

Explanation

Question 40 of 157

1

Card sorting is:

Select one or more of the following:

  • A dialogic technique where participants discuss images to gain insight into their experiences and perspectives.

  • A generative technique where participants use objects to show how they view physical relationships.

  • A generative technique that groups elements together in a way that represents participants’ experiences and perspectives.

  • An associate technique that helps participants describe their experiences and perspective by way of association.

  • An associative technique that can be used to help organize information such as site content or navigation.

Explanation

Question 41 of 157

1

When analyzing the results of a card-sorting exercise, you should look for all of the following, except:

Select one or more of the following:

  • Items that confused the participants.

  • Uncommon groupings and categories.

  • Trends across participants.

  • Items that could belong in more than one category.

  • Alternate groupings or paths for content.

Explanation

Question 42 of 157

1

A persona should be all of the following except:

Select one or more of the following:

  • A real person

  • An android

Explanation

Question 43 of 157

1

How is navigating a website similar to visiting a department store

Select one or more of the following:

  • You are usually trying to find something.

  • There are signs that help you browse.

  • There are sings that help you understand the size and scale of the website and all it has to offer.

  • A and B.

Explanation

Question 44 of 157

1

Every research plan should:

Select one or more of the following:

  • Identify and profile the competiton.

  • Set expectations for the research plan.

  • Specify inputs into the plan.

  • All of the above.

Explanation

Question 45 of 157

1

Part of research planning is setting goals for research. Setting goals includes all of the following except:

Select one or more of the following:

  • Make a list of the most important issues regarding how the user experience affects the business goal of the company.

  • Present issues as goal – Each issue represents a goal for the research plan.

  • Prioritize the goals.

  • Rewrite the goal as questions to be answered.

  • Expand specific research questions into larger, more general questions to be addressed by the research plan.

Explanation

Question 46 of 157

1

When people visit a website for the first time, they most often

Select one or more of the following:

  • Quickly scan content related to their goal and quickly follow links to achieve their goals

  • Quickly scan content related to their goa

Explanation

Question 47 of 157

1

The Second Law of Usability says

Select one or more of the following:

  • The number of times the user has to clic doesn’t matter as long as each click is mindless

  • The number of times the user has to clic matter

Explanation

Question 48 of 157

1

In usability testing, the purpose of an exploratory test is to:

Select one or more of the following:

  • Try out preliminary design concepts early in the development lifecycle

  • Try out preliminary design concepts late

Explanation

Question 49 of 157

1

In usability testing, the purpose of an assessment test is:

Select one or more of the following:

  • To test features during implementation

  • Something else

Explanation

Question 50 of 157

1

What is the “First Law” of Usability

Select one or more of the following:

  • Don’t make me think!

  • Make me think!

Explanation

Question 51 of 157

1

How much percent of total project budget most organizations spend on user design activities

Select one or more of the following:

  • 10%

  • 30%

  • 50%

Explanation

Question 52 of 157

1

Choose less tangible benefits

Select one or more of the following:

  • Reducing frustration and improving the motivation of product developers(05lec)

  • Reducing the risk of lawsuit and other legal action

  • Something else

Explanation

Question 53 of 157

1

When competition isn’t clear:

Select one or more of the following:

  • Perform internet searches
    Talk to users, friends, colleagues, etc.
    Use other user experience techniques such as surveys and focus groups (06lecture)

  • Something else

Explanation

Question 54 of 157

1

For what we use navigation

Select one or more of the following:

  • Main goal is to provide users with clear, simple and consistent navigation
    Helps users find what they’re looking for
    Shows users where they are in the site
    Tells users what options are available in the current location
    Shows users what they can do in the current location
    Helps users feel oriented in the site

  • Se

Explanation

Question 55 of 157

1

How much basic steps we use for conducting a persona interview

Select one or more of the following:

  • Step 1: Understand Your Interview Goals
    Step 2: Plan Your Interview
    Step 3: Prepare for Your Interview

  • No steps

Explanation

Question 56 of 157

1

Interview goals should include finding out

Select one or more of the following:

  • The background of the people you are interviewing
    What tasks they have to perform
    How those people accomplishes the task in question now
    How they’d like to do them better in the future
    What corresponding features they look for
    What other comparable applications are currently available

  • SE

Explanation

Question 57 of 157

1

What include 2 step: Plan Your Interview

Select one or more of the following:

  • Know what types of people you will interview and how many people you will interview
    The more varied or diverse your target user population is, the more people you will need to interview
    When possible, interview potential users
    Also consider interviewing additional stakeholders, such as administrators and managers
    If you have difficulty finding potential users, find people who can role-play or speak on behalf of a potential user

  • SE

Explanation

Question 58 of 157

1

Prepare an opening statement that includes:

Select one or more of the following:

  • Goals for interview
    Major topics to be covered
    An estimate of how long the interview will last

  • Someging else

Explanation

Question 59 of 157

1

What are scenarios

Select one or more of the following:

  • Short stories about the persona using the system to complete a task or achieve a goal

  • Logn stories

Explanation

Question 60 of 157

1

This example: “The staff member indicates she wishes to add a new volunteer” refer to:

Select one or more of the following:

  • Use case

  • Scenario

Explanation

Question 61 of 157

1

Mockups include:

Select one or more of the following:

  • Emphasize form rather than functionality
    Communicate the visual aspects of the design
    Include fonts, colors, and images
    Are used by designers and developers to implement the actual designs
    Complement and add detail to wireframes:
    Fill in any missing detail, such as text and content, font, images and color
    Fill in to make the user experience fully detailed

  • Something else

Explanation

Question 62 of 157

1

How much Jakob Nielsen’s Usability heuristics exists

Select one or more of the following:

  • 10

  • 3

  • 12

Explanation

Question 63 of 157

1

Match Between System and the Real World:

Select one or more of the following:

  • Users should interact with the system in their own language
    Use words, phrases, and concepts familiar to the users
    Avoid terminology that is specific to the system
    Second heuristic
    The system should speak the users' language, with words, phrases and concepts familiar to the user, rather than system-oriented terms. Follow real-world conventions, making information appear in a natural and logical order.

  • Something else

Explanation

Question 64 of 157

1

This example: ”Skype icon for mobile devices“ refer to:

Select one or more of the following:

  • Consistency and standards

  • Consistency

Explanation

Question 65 of 157

1

This example: ”When you typing in wrong language, google suggest you possible variant of your searching“ refer to:

Select one or more of the following:

  • Help Users Recognize, Diagnose, and Recover from Errors
    Error prevention

  • Consistency

Explanation

Question 66 of 157

1

Recognition Rather than Recall:

Select one or more of the following:

  • Keep the amount users have to remember to a minimum
    Don’t expect users to remember specific, detailed information about system
    Interface should be designed to allow users to easily recognize or intuit functionality

  • Somethiing else

Explanation

Question 67 of 157

1

Find the part of the research planning

Select one or more of the following:

  • Summary
    Research Issues
    Research Structure
    Schedule
    Budget
    Deliverables

  • Something else

Explanation

Question 68 of 157

1

A scale or full-size model of a design or device, used for teaching, demonstration, design evaluation, promotion

Select one or more of the following:

  • Scheme

  • Mockup

  • Schedule

  • Circular flow diagram

Explanation

Question 69 of 157

1

Small program that provides an addition to the capabilities provided on the operating system

Select one or more of the following:

  • Menu

  • Utility

  • Usability

  • Button

Explanation

Question 70 of 157

1

The First law of Usability

Select one or more of the following:

  • Don’t make me think!

  • make me think!

Explanation

Question 71 of 157

1

Krug’s Second law of Usability

Select one or more of the following:

  • It doesn’t matter how many times I have to click, as long as each click is a mindless, unambiguous choice.

  • It matters

Explanation

Question 72 of 157

1

.means making sure something works well, and that a person of average ability or experience can use it for its intended purpose without getting hopelessly frustrated

Select one or more of the following:

  • Usability

  • Consistency

Explanation

Question 73 of 157

1

As a rule, people don’t like to puzzle over how to do things. If people who build a site don’t care enough to make things obvious it can erode confidence in the site and its publishers. What kind of rule is it?

Select one or more of the following:

  • Don’t Make Me Think

  • Make Me Think

Explanation

Question 74 of 157

1

Choose the correct one, according to “Happy talk” rule:

Select one or more of the following:

  • Happy talk is like small talk—content free, basically just a way to be sociable. But most Web users don’t have time for small talk; they want to get right to the beef. You can—and should—eliminate as much happy talk as possible
    It’s the introductory text that’s supposed to welcome us to the site and tell us how great it is, or to tell us what we’re about to see in the section we’ve just entered.

  • Something else

Explanation

Question 75 of 157

1

Choose the correct one:

Select one or more of the following:

  • Users like multiple choices

  • It must be a large list of choices for users

  • Users like mindless choices

  • as less happy talk as possible

Explanation

Question 76 of 157

1

Users prefer more noise on web-site

Select one or more of the following:

  • is good-looking and has trendy elements

  • has to be on the web-site

  • provides sufficient time for everything, especially recruiting, guide writing, and enough flexibility to be able to make a mistake or two

  • footer

Explanation

Question 77 of 157

1

A good schedule

Select one of the following:

  • True
  • False

Explanation

Question 78 of 157

1

The links to the main sections of the site: the top level of the site’s hierarchy is

Select one or more of the following:

  • primary navigation

  • secondary navigation

Explanation

Question 79 of 157

1

One of the type of visitors

Select one or more of the following:

  • Potential

  • Favorite

  • Ex

  • future

Explanation

Question 80 of 157

1

What is the first step for conducting a persona interview?

Select one or more of the following:

  • Step 1: Understand Your Interview Goals

  • Step to the left

Explanation

Question 81 of 157

1

What is the sitemap?

Select one or more of the following:

  • Visual layout of website pages organized in a hierarchical fashion

  • Top-down view of the site structure and content

  • Helps users understand the overall structure of the site

  • Allows users to find a specific page they are looking for

  • Typically created in HTML

Explanation

Question 82 of 157

1

Usability Heuristics for User Interface Design except for:

Select one or more of the following:

  • Visibility of system status
    Match between system and the real world
    User control and freedom
    Consistency and standards
    Error prevention
    Recognition rather than recall
    Flexibility and efficiency of use
    Aesthetic and minimalist design
    Help users recognize, diagnose, and recover from errors
    Help and documentation

  • asd

Explanation

Question 83 of 157

1

The wireframing stage generally focuses on

Select one or more of the following:

  • Page layout
    Interface elements
    Navigational systems
    Functionality

  • asda

Explanation

Question 84 of 157

1

What’s usability TESTING?

Select one or more of the following:

  • Usability testing refers to evaluating a product or service by testing it with representative users
    A tool that allows you to:
    Gain direct input on how real users use your product or website
    Provide a more objective basis for making a decision on a design
    Discover usability issues before the product is developed or before it goes live
    Decrease the number of Help Desk calls after implementation
    Decrease the amount of re-work to be done after implementation
    Bring the user’s perspective to the design

  • Something else

Explanation

Question 85 of 157

1

Morae is –

Select one or more of the following:

  • an innovative software tool for usability testing that simplifies data collection and analysis process is accelerating.
    Morae specifically designed for capturing usability tests—sort of like Camtasia on steroids—which allows observers to view the test live on a networked PC, eliminating the need for a camcorder.

  • Somethingelse

Explanation

Question 86 of 157

1

Methods of testing except for:

Select one or more of the following:

  • Heuristic Evaluation
    Remote Testing
    Co-discovery Learning
    Coaching Method
    Performance Measurement
    Question-asking Protocol
    Retrospective Testing
    Shadowing Method
    Teaching Method
    Thinking Aloud Protocol

  • Something else

Explanation

Question 87 of 157

1

What is the goal of Thinking Aloud Protocol?

Select one or more of the following:

  • Get an idea of what the user is thinking and experiencing in the in the process.

  • the test users are asked to verbalize their thoughts, feelings, and opinions while interacting with the system

  • If the user expresses that the sequence of steps dictated by the product to accomplish their task goal is different from what they expected, perhaps the interface is convoluted.

  • The terminology the user uses to express an idea or function should be incorporated into the product design or at least its documentation.

Explanation

Question 88 of 157

1

Affordances are:

Select one or more of the following:

  • A. possibilities for using an object or interface.

  • B. the costs of buying user interface

  • C. the completion times for a typical task.

  • D. classified into real and perceived affordances.

Explanation

Question 89 of 157

1

Which of these are attributes of usability?

Select one or more of the following:

  • A. Learnability.

  • B. Usefulness.

  • C. Generalisability.

  • D. Subjective satisfaction.

Explanation

Question 90 of 157

1

How do you get to know the user in the usability engineering lifecycle?

Select one or more of the following:

  • A. Draw up a user profile.

  • B. Run a thinking aloud test.

  • C. Assume the role of an apprentice learning from the master craftsman.

  • D. Observe representative users

Explanation

Question 91 of 157

1

Concerning competitive analysis, it is true that:

Select one or more of the following:

  • A. two groups of usability testers compare their results for the same interface.

  • B. it is used for usability benchmarking.

  • C. it is an online comparision of data transfer rates.

  • D. competing systems are analysed.

Explanation

Question 92 of 157

1

A persona in the context of goal-oriented interaction design

Select one or more of the following:

  • A. is used to role-play through an interface design.

  • B. is a real person.

  • C. represents a particular type of user.

  • D. should represent an average user.

Explanation

Question 93 of 157

1

A persona in the context of goal-oriented interaction design

Select one or more of the following:

  • A. is used to role-play through an interface design.

  • B. is a real person.

  • C. represents a particular type of user.

  • D. should represent an average user.

Explanation

Question 94 of 157

1

Which of the following are recognized kinds of prototypes?

Select one or more of the following:

  • A. Interactive sketches.

  • B. Conceptual models.

  • C. Beta versions.

  • D. Paper mock-ups.

Explanation

Question 95 of 157

1

In a heuristic evaluation:

Select one or more of the following:

  • A. a group of usability experts judges an interface with a detailed checklist of guidelines.

  • B. a group of test users conducts a formal experiment.

  • C. a group of psychologists administers a questionnaire.

  • D. a group of usability experts reviews a user interface according to a small set of general principles

Explanation

Question 96 of 157

1

Valid reasons for usability testing are:

Select one or more of the following:

  • A. More often than not, intuitions are wrong.

  • B. Designers believe users follow illogical paths.

  • C. Experience changes ones perception of the world.

  • D. Testing performance under user stress is important.

Explanation

Question 97 of 157

1

Thinking aloud testing:

Select one or more of the following:

  • A. slows down the user by about 17%.

  • B. cannot provide performance data.

  • C. cannot provide process data.

  • D. is a formative evaluation method.

Explanation

Question 98 of 157

1

Regarding a formal experiment:

Select one or more of the following:

  • A. Process data are collected.

  • B. Objective measurements are made.

  • C. A larger number of test users is needed.

  • D. A fully implemented system is required.

Explanation

Question 99 of 157

1

Strategy for efficiently dealing with things that are hard to predict

Select one or more of the following:

  • Designing

  • Building

  • Prototyping

  • Interviewing

Explanation

Question 100 of 157

1

Prototypes are:

Select one or more of the following:

  • Easy to change

  • A complete product

  • Made of paper

  • Made of wood

Explanation

Question 101 of 157

1

What question should we AVOID while interviewing people in order to discover user needs, values and goals

Select one or more of the following:

  • Open-ended question

  • Yes/No question

  • Easy questions so that people know

  • Concrete and specific questions

Explanation

Question 102 of 157

1

What questions are better to ask while interviewing people in order to discover user needs, values and goals

Select one or more of the following:

  • Asking people how they would enhance the product

  • What they would like in hypothetical scenarios

  • How often they do things

  • Asking people to compare the product to something else

Explanation

Question 103 of 157

1

Which one of the following DOES NOT characterize the lead users?

Select one or more of the following:

  • They turn individual solutions to something general

  • They can provide valuable design ideas

  • They face people’s needs unknown to public

  • They benefit from finding solution to their needs

Explanation

Question 104 of 157

1

Who are the extreme users?

Select one or more of the following:

  • Typical users

  • They benefit from finding solution to their needs

  • They can have interesting jobs

  • Average users

Explanation

Question 105 of 157

1

Storyboards should NOT convey:

Select one or more of the following:

  • Pictures

  • Setting

  • Sequence

  • Satisfaction

Explanation

Question 106 of 157

1

Setting in storyboard prototyping includes:

Select one or more of the following:

  • Contains enough high-level detail to tell the story
    Can include:
    People
    Objects
    Context
    Text
    Indication of date or time

  • Something else

Explanation

Question 107 of 157

1

What the video prototype should NOT show?

Select one or more of the following:

  • Motivation and success

  • Important tasks your system enables

  • Changes what design teams argue about

  • Things that are irrelevant to your system

Explanation

Question 108 of 157

1

Which one is true?

Select one or more of the following:

  • Parallel design has more clicks than serial

  • Parallel design has more higher expert ratings than serial

  • All of the above

  • Serial design has less diverse designs than parallel

Explanation

Question 109 of 157

1

Which one is false?

Select one or more of the following:

  • In early stages of design process, we should use serial prototyping

  • Parallel design has more time spent on the site than serial

  • Parallel design encourages comparison and transfer

  • All of the above

Explanation

Question 110 of 157

1

Which is NOT the benefit of sharing multiple prototypes?

Select one or more of the following:

  • More individual exploration

  • Decrease in Group rapport

  • Better consensus

  • More feature sharing

Explanation

Question 111 of 157

1

Alternatives provide:

Select one or more of the following:

  • Vocabulary

  • Design

  • Prototype

  • Money

Explanation

Question 112 of 157

1

Which of the following is NOT the phase of heuristic evaluation?

Select one or more of the following:

  • Pre-evaluation training

  • Evaluation

  • Severity rating

  • Recognition rather than recall

Explanation

Question 113 of 157

1

Which heuristic is described as “Keep users informed of what’s going on”

Select one or more of the following:

  • Visibility of system status

  • Something else

Explanation

Question 114 of 157

1

In which type of heuristic we should speak user’s language?

Select one or more of the following:

  • Match between system and the real world

  • Something else

Explanation

Question 115 of 157

1

Heuristic “user control and freedom” deals with:

Select one or more of the following:

  • Users often choose system functions by mistake and will need a clearly marked "emergency exit" to leave the unwanted state without having to go through an extended dialogue. Support undo and redo.

  • Something else

Explanation

Question 116 of 157

1

Which one of the following is NOT Nielsen’s heuristic:

Select one or more of the following:

  • Vse krome
    Visibility of system status
    Match between system and the real world
    User control and freedom
    Consistency and standards
    Error prevention
    Recognition rather than recall
    Flexibility and efficiency of use
    Aesthetic and minimalist design
    Help users recognize, diagnose, and recover from errors
    Help and documentation

  • Chtoto iz spiska vishe

Explanation

Question 117 of 157

1

It is NOT the step of Heuristic evaluation

Select one or more of the following:

  • Vse krome
    Define the purpose of testing in terms of the criteria of Usability
    Select the most important indicators
    To determine how these indicators will be assessed quantitatively

  • Chtoto iz spiska vishe

Explanation

Question 118 of 157

1

User feedback can be… I.Mapping; ?
II.Heuristic evaluation;
III.Think aloud

Select one or more of the following:

  • I

  • II

  • III

Explanation

Question 119 of 157

1

Which of the following is true about good design?

Select one or more of the following:

  • As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design

  • Strategy for efficiently dealing with things that are hard to predict

  • Ask people to compare the product to something else instead of evaluating on an absolute scale

  • is a usability inspection method for computer software that helps to identify usability problems in the user interface (UI) design

Explanation

Question 120 of 157

1

Which of the following is true about apprentice?
I. Set up a partnership with the people to be observed;
II.Be taught the steps in the process;
III.Observe one of the practices

Select one or more of the following:

  • II only

  • I and II

  • III only

  • I and III

Explanation

Question 121 of 157

1

Name of the things typically included in a research plan: I.High-level plan summary and outline;
II.List of research issues addressed by the plan;
III.Schedule

Select one or more of the following:

  • III

  • II

  • I

Explanation

Question 122 of 157

1

What are things that a homepage needs to convey and provide?
I.Site identity and mission;
II.Search;
III.Schedule

Select one or more of the following:

  • II

  • I

  • III

Explanation

Question 123 of 157

1

What are some of the benefits of including usability in the project?
I.Increasing the number of visitors to the site;
II.Increasing sales;
III.Better customer loyalty

Select one or more of the following:

  • I<II<III ?

  • II<I<III ?

Explanation

Question 124 of 157

1

What type of information do you include in a scenario?
I.Persona’s goals and tasks to be achieved;
II.Steps toward achieving the goal (from beginning to end);
III.Improving long-term brand-name recognition and reputation

Select one or more of the following:

  • I and II

  • I and III

  • II and III

Explanation

Question 125 of 157

1

146. Participant is

Select one or more of the following:

  • Responsible for watching the test and provides feedback and notes about how the test subjects performed.

  • Responsible for coordinating all of the testing activities and materials, as well as administering the test.

  • The individual who will be using your product

Explanation

Question 126 of 157

1

147. Observer is

Select one or more of the following:

  • Responsible for watching the test and provides feedback and notes about how the test subjects performed.

  • Responsible for coordinating all of the testing activities and materials, as well as administering the test.

  • The individual who will be using your product

Explanation

Question 127 of 157

1

148. An assessment usability test is:

Select one or more of the following:

  • Performed in the middle of a development cycle and usually evaluates the usability of specific tasks or features.

  • Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.

  • Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

  • Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn.

Explanation

Question 128 of 157

1

149. GTN can be used:

Select one or more of the following:

  • Detect dead ends (i.e.. transitions that lead nowhere or pages that cannot be reached)

  • Communicate a typical user's personal traits, pains and frustration points.

  • Show pages that are related functionally or by user interaction

  • d. Check consistency among page designs within same group or subsection, as well as across groups

Explanation

Question 129 of 157

1

150. Moderator is

Select one or more of the following:

  • Responsible for watching the test and provides feedback and notes about how the test subjects performed.

  • Responsible for coordinating all of the testing activities and materials, as well as administering the test.

  • The individual who will be using your product

Explanation

Question 130 of 157

1

151. An observer should do all of the following, except:

Select one or more of the following:

  • a. Take notes about experienced issues with product

  • b. Interfere with the test

  • Take notes about expressed opinion about the product or site

  • Note positive and negative experiences

Explanation

Question 131 of 157

1

152. Moderator should do all of the following, except:

Select one or more of the following:

  • a. Judge participants

  • b. Be as impartial as possible

  • c. Be aware of how you may be influencing the participant

  • d. Help participants open up and share as much information as possible without influencing test

Explanation

Question 132 of 157

1

153. A validation usability test is:

Select one or more of the following:

  • Performed in the middle of a development cycle and usually evaluates the usability of specific tasks or features.

  • Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.

  • Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

  • Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn.

Explanation

Question 133 of 157

1

147. All of them can be included to the Steps to recruiting process, except:

Select one or more of the following:

  • Define goals and issues of the project

  • Something else

Explanation

Question 134 of 157

1

148. Use plain language to indicate problem and suggest solution, is an example of which of the following usability heuristics?

Select one or more of the following:

  • Help users recognize, diagnose and recover from errors

  • SE

Explanation

Question 135 of 157

1

149. Keeping users aware and informed is an of which of the following usability heuristics?

Select one or more of the following:

  • Visibility of system status

  • Something else

Explanation

Question 136 of 157

1

150. All of these true about storyboard, except:

Select one or more of the following:

  • Contains low-level detail to tell a story

  • Something else

Explanation

Question 137 of 157

1

151. Observer is:

Select one or more of the following:

  • Responsible for watching the test and provides feedback and notes about how the test subjects performed

  • Something else

Explanation

Question 138 of 157

1

152. An observer should do all of the following except:

Select one or more of the following:

  • Help participant open up and share as much information as possible without influencing test

  • Something else

Explanation

Question 139 of 157

1

153. Usability testing is a tool that allows you to do all of the following, except:

Select one or more of the following:

  • Get rid of objective basis for making a decision on a design

  • Something else

Explanation

Question 140 of 157

1

154. interface should be designed to allow users to easily intuit functionality, is an example of which of the following usability heuristics?

Select one or more of the following:

  • Recognition rather than recall

  • Something else

Explanation

Question 141 of 157

1

A storyboard:

Select one or more of the following:

  • Create a visual story with sketches that depict a sequence of events

  • Sometghin else

Explanation

Question 142 of 157

1

156. A moderator should do all of the following, except:

Select one or more of the following:

  • Take notes about expressed opinion about the product or site

  • Sometghine else

Explanation

Question 143 of 157

1

157. An assessment usability test is:

Select one or more of the following:

  • Performed in the middle of development cycle and usually evaluates the usability of specific tasks or features

  • Sometghiege else

Explanation

Question 144 of 157

1

158. GTN can be used to, except:

Select one or more of the following:

  • Clarify the visual design for an interface

  • Something else

Explanation

Question 145 of 157

1

159. Tasks in usability testing should be all of the following, except:

Select one or more of the following:

  • Specific to focus the task on the immediate functionality in question

  • Something else

Explanation

Question 146 of 157

1

160. Design should accommodate both experienced and inexperienced users, is an example of which of the following usability heuristics?

Select one or more of the following:

  • Flexibility and efficiency of use

  • Something else

Explanation

Question 147 of 157

1

161. Participant is:

Select one or more of the following:

  • Something else

  • The individual who will be using your product

Explanation

Question 148 of 157

1

162. In a swimming lane diagram the lanes represent the different people, roles, organizational roles, participating in the flow

Select one of the following:

  • True
  • False

Explanation

Question 149 of 157

1

163. When conducting a persona interview it is important to do all of the following except:

Select one or more of the following:

  • gathering information on the task the persona needs to perform

  • Something else

Explanation

Question 150 of 157

1

163. One of the differences between a use case and scenario is:

Select one or more of the following:

  • use case usually doesn’t contain a lot of detail

  • Something else

Explanation

Question 151 of 157

1

164. Typical process of competitive analysis includes all of the following except:

Select one or more of the following:

  • Contact the competition to better understand their target audience

  • Something else

Explanation

Question 152 of 157

1

165. The third law of usability says

Select one or more of the following:

  • Getting rid of extra content reduces the clutter on a page

  • Something else

Explanation

Question 153 of 157

1

166. How many personas should you create

Select one or more of the following:

  • One persona to represent each primary segment of the target user population, 3-5 personas at most.

  • Something else

Explanation

Question 154 of 157

1

167. Homepage designs must do all of the following except

Select one or more of the following:

  • Contain all the information and functionality a user is looking for

  • Something else

Explanation

Question 155 of 157

1

168. The site’s navigation should

Select one or more of the following:

  • all of the above

  • Netu nichego above

Explanation

Question 156 of 157

1

169. Getting rid of extra content on your page does all of the following except:

Select one or more of the following:

  • Improves the visual design elements of your page

  • Something else

Explanation

Question 157 of 157

1

170. As part of setting your research goals, you should:

Select one or more of the following:

  • Expand specific research questions into larger, more general questions to be addressed by the research plan.

  • Something else

Explanation