Strawberry Toxin
Quiz by , created more than 1 year ago

All of the things being quized on here can be fiund in this drive: https://drive.google.com/drive/folders/0B3prVTgFFXASZm1EQkdFbk1JYVk

251
0
0
Strawberry Toxin
Created by Strawberry Toxin almost 6 years ago
Close

Splatoon 2 Competitive: 2 - Strategy Callout Basics

Question 1 of 13

1

The point of strategic callouts is to organize how the team or individual will react to a location callout.

Select one of the following:

  • True
  • False

Explanation

Question 2 of 13

1

(select all that apply) A good structure for a strat call is:

Select one or more of the following:

  • Location - where to push

  • Number of enemies - knowing what you're up against

  • Timing - when to execute

  • Advantage - how you're winning your fight

Explanation

Question 3 of 13

1

Which is an example of a Special Callout?

Select one of the following:

  • “I have [special]” / “I’m close to [special]”

  • “I’m at [location]”

  • “Push [location]!”

  • “I’m in [location]”

Explanation

Question 4 of 13

1

Which is an example of a Location Callout?

Select one of the following:

  • “I have [special]” / “I’m close to [special]”

  • “I’m at [location]”

  • “Push [location]!”

  • “I’m in [location]”

Explanation

Question 5 of 13

1

Which is an example of a Continuation Play?

Select one of the following:

  • “I’m in [location]”

  • “I have [special]” / “I’m close to [special]”

  • “I’m at [location]”

  • “Push [location]!”

Explanation

Question 6 of 13

1

Which is an example of a Commitment Callout?

Select one of the following:

  • “Push [location]!”

  • “I’m at [location]”

  • “I’m in [location]”

  • “I have [special]” / “I’m close to [special]”

Explanation

Question 7 of 13

1

Lazy Callouts are necessary to use in quick-paced situations.

Select one of the following:

  • True
  • False

Explanation

Question 8 of 13

1

Empty Callouts are useful for inexperienced teams but are not useful for those looking for more detail quicker.

Select one of the following:

  • True
  • False

Explanation

Question 9 of 13

1

Run-on Callouts are necessary when trying to give large amounts of detail.

Select one of the following:

  • True
  • False

Explanation

Question 10 of 13

1

If you don't know where the enemy is going, it's best to at least call out a prediction of where they are going to give your team an idea.

Select one of the following:

  • True
  • False

Explanation

Question 11 of 13

1

If the enemy keeps moving and you can still see them, keep giving update after update on every small action they make.

Select one of the following:

  • True
  • False

Explanation

Question 12 of 13

1

It is important to make Location Callouts about enemies the whole team can see/enemies on the other side of the map.

Select one of the following:

  • True
  • False

Explanation

Question 13 of 13

1

(Select all that apply) What is the point of these callouts?

Select one or more of the following:

  • Avoid long sentences.

  • Avoid sound clutter.

  • Sound cool.

  • Exhaust everyone around you.

  • Quicken reaction time.

Explanation