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Mind Map
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james_hobson
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AS-Level Physics - Mechanics - OCR
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mechanics
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Created by
james_hobson
about 11 years ago
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Athishvelan Chettiar
over 8 years ago
nice
nice
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Lata To'a
over 9 years ago
This is awesome! <3
This is awesome! <3
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christinahelenee
over 10 years ago
This is totally brilliant and has helped me so much!! Thankyou!!!
This is totally brilliant and has helped me so much!! Thankyou!!!
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674634
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2018-11-21T23:17:44Z
Mechanics
Vectors &
Scalars
Vectors
Displacement
Velocity
Acceleration
Vectors have both magnitude and direction.
The length of the line represents the magnitude
Two vectors are only equal if they have the same magnitude and direction
Scalars
Distance
Speed
Mass
Scalars have magnitude only
The rate of change of displacement
Rate of change of distance
Momentum
Mass x Velocity
Rate of change of velocity
If a body is moving in a circular path with a constant speed, the velocity is NOT
constant as the direction is changing
Distance/time
Speed = MAGNITUDE of velocity (in a straight line where distance=displacement)
Magnitude of velocity = magnitude of displacement / time
Instantaneous Speed = Magnitude of instantaneous velocity
Addition and Components of Vectors
Addition
The resultant of two or more vectors is the single vector that produces
the same effect (magnitude and direction).
Components
Parallelogram Rule
A+B=R
F can be resolved into two perpendicular vectors
Motion
Newton's Laws
1st Law
Every body continues at a state of rest or of uniform (unaccelerated) motion unless acted on by an external force
2nd Law
The acceleration of a body is directly proportional to the external force acting on the body and
take place in the direction of the force
F=ma
3rd Law
If A exerts a force on B, then B exerts and equal and opposite force on A
The Newton (N) is defined as the force to accelerate a mass of 1kg at 1m/s^2
SUVAT
For constant velocity
s=vt
For constant acceleration
v=u+at
v^2=u^2+2as
s=ut+Ā½at^2
s=Ā½(u+v)t
D-T Graphs
Gradient=velocity
V-T Graphs
Gradient = Acceleration
Area under graph = distance
Conservation of momentum
The total linear momentum of a system of interacting (colliding) bodies, on
which no external force is acting, remains constant
If two bodies A and B collide they exert qual and opposite forces on each other (Newton's 3rd Law),
and by Newton's 2nd Law each body experiences the same acceleration. As the changes are oppositely
directed the total change in momentum is 0
Elastic Collision
No loss of kinetic energy
Torque
(Moments)
M = Fd
M = Moment, F = magnitude of Force, d = perpendicular distance
Couples
Two forces (equal in magnitude) which are antiparallel.
Can only produce rotation, not translational motion
Moment of couple = One force x separation of forces
Equilibrium, Centre of Mass and
COG
Conditions for equilibrium
A body is in equilibrium if:
Acceleration on COM is 0 in all directions and angular acceleration is 0
The resultant force on COM is 0 and the total torque is 0
A body may still be moving, but with constant velocity and a
constant angular velocity if rotating
Total clockwise moment = Total anticlockwise moment (in equilibrium)
Concurrent Forces = Forces where the lines of
action meet at a single point
Triangle of Forces
Polygon of Forces
Types of Equilibrium
Stable
Unstable
Neutral
Returns to original position after
a slight displacement
After displacement, it does not return to its original
position or stay in its displaced position
A body stays in its displaced position after
being displaced slightly
Centre of Mass
The MASS of an object
can be considered to
act at a single point
In a
symmetrical
and uniform
body the COM is
in the geometric
centre
Centre of Gravity
A point where the WEIGHT of a body is considered to act
Can be found by hanging the object with a plumb line
Work, Energy and
Power
W=Fd
Work done = force x distance moved
Force at angle to motion
W = Fdcos(angle)
Kinetic energy = Ā½mv^2
GPE = mgh
Therefore, Increase/decrease in GPE = mg(change in h)
Power = energy/time
Power is the rate of doing work in Watts
A pendulum converts GPE into KE and back to GPE, until it stops
as it loses energy in other forms (e.g. heat)
Free Fall
Galileo
Dropped balls from the Leaning Tower of Piza to see acceleration during free fall
He discovered that objects fall at the same speed regardless of their mass
Aristotle
Aristotle assumed that heavier objects would fall faster than lighter ones
Weight = mass x acceleration in free fall (g)
W = mg
Density = mass / volume
Pressure = force / area
Car Safety
Stopping d = thinking d + braking d
KE = braking force x braking distance
Affected by conditions, tyre tread etc.
Safety features
Seat belts
Seat belts are wide and soft, so produce less injury than hitting the windscreen
Crumple zones
The crumple zones increases the distance the force is acting, so in
sudden deceleration in a crash they decrease the force enough to save
the passengers
Allows time for the airbag to inflate
Airbags
A flexible nylon bag, an accelerometer detects the crash
and starts a chemical reaction, producing nitrogen to fill
the airbag
GPS
Trilateration
A satellite sends out a signal and it arrives after a known time at
the GPS receiver then , given the speed of EM radiation, the distance of
the receiver from the satellite can be found. The more satellites are
used the more accurate the location is.
Sankey Diagrams
Energy in = Energy out
Efficiency
(Useful output energy / total input energy) x 100%
Deformation
Elastic
Returns to original state
Plastic
Permanently deformed
Tensile (stretching) force
Compressive (squashing) force
Hooke's Law
F = kx
Work done = Ā½kx^2
E = Ā½Fx = Ā½kx^2
After an object is stretched beyond its elastic limit it is plastically deformed
Young's Modulus
Stress = Force / Area
Strain = Extension / Length
Young's Modulus = Stress / Strain
Ductile
Drawn into wires
Brittle
Distort very
little
Ultimate Tensile Strength
The maximum amount of tensile force that can be applied to an object before it breaks
Ultimate Tensile Stress
The maximum stress an
object can take before it
breaks
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674634
mind_map
2018-11-21T23:17:44Z
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