If you design for a target user, keep in mind their __________________ that pertain to how the information may be received.
diet, credit score, and medical conditions
assets, liabilities, and how they spend their money
views, ages, and other attributes
WHO organizes doesn’t matter as much as HOW WELL it’s organized.
The perception of time and your reaction to it are greatly influenced by textbooks and theories predictability and expectations whether or not you're paying attention none of the above( textbooks and theories, predictability and expectations, whether or not you're paying attention, none of the above ).
Which is not a type of creativity?
Spontaneous and cognitive
Deliberate and emotional
Spontaneous and deliberate
Deliberate and cognitive
Spontaneous and emotional
This type of creativity operates outside of consciousness, leaving the design/problem to be worked on in the background by the subconsciousness:
Spontaneous and cognitive creativity
Deliberate and emotional creativity
Spontaneous and emotional creativity
Deliberate and cognitive creativity
Daydreaming State Flow State Power Hour Zoning Out( Daydreaming State, Flow State, Power Hour, Zoning Out ): becoming engrossed and focused in a task so as to temporarily "forget" your whereabouts and time.
Flow State works with a specific, clear, achievable goal in mind.
People from different geographical regions and cultures respond the same to relative images.
In Eastern societies, cultural norms...
are more individualistic, thus they focus on relationships and groups.
are more contextual, thus they focus on relationships and groups.
are more individualistic, thus they focus on individual objects.
are more contextual, thus they focus on individual objects.
Paying attention to one subject while filtering out other stimuli is called selective attention selective filtering selective stimulus selective boredom( selective attention, selective filtering, selective stimulus, selective boredom ).
A person’s unconscious constantly scans the environment for certain things. These include their own name as well as messages about food, sex, and danger.
Always assume that what is obvious to you/the designer is obvious to the audience/end user.
People seek out and pay attention to information and cues that...
...confirm their beliefs.
...prove that they're wrong.
...upsets them.
If a skill is practiced so much to the point of becoming automatic, then it can be performed without much unconscious conscious paid unwanted( unconscious, conscious, paid, unwanted ) attention.
Multitasking doesn't really exist.
_________________ are easy to do, but they leave huge room for error!
Staggered sequences
Multitasking
Lazy sequences
Repetitive sequences