HCI Final

Descripción

Test sobre HCI Final, creado por Axakalov Beksultan el 19/12/2017.
Axakalov Beksultan
Test por Axakalov Beksultan, actualizado hace más de 1 año
Axakalov Beksultan
Creado por Axakalov Beksultan hace casi 7 años
1272
2

Resumen del Recurso

Pregunta 1

Pregunta
The art and science of organizing and labeling websites, intranets, online communities and software to support usability
Respuesta
  • Information architecture(IA)
  • Balsamiq Mockups
  • User interview

Pregunta 2

Pregunta
A wireframing and interactive prototyping tool, available for both Windows and Mac.
Respuesta
  • Balsamiq Mockups
  • User interview
  • Information architecture(IA)

Pregunta 3

Pregunta
Used for understanding the tasks and motivations of the user group for whom you are designing, user interviews may be formally scheduled, or just information chats
Respuesta
  • User interview
  • Balsamiq Mockups
  • Information architecture(IA)

Pregunta 4

Pregunta
Evaluating a website or app and documenting usability flaws and other areas for improvement
Respuesta
  • Heuristic review
  • Low-fidelity prototype
  • Responsive design

Pregunta 5

Pregunta
A quick and easy translation of high-level design concepts into tangible and testable artefacts, giving an indication of the direction that the product is heading
Respuesta
  • Low-fidelity prototype
  • Heuristic review
  • Responsive design

Pregunta 6

Pregunta
Interviewing users in the location that they use the website or app, in order to understand their tasks and challenges
Respuesta
  • Contextual enquiry
  • Branding
  • Card sorting

Pregunta 7

Pregunta
The process of creating and marketing a consistent idea or image of a product , so that it is recognizable by the public
Respuesta
  • Branding
  • Card sorting
  • Contextual enquiry

Pregunta 8

Pregunta
A technique using either actual cards or software, whereby users generate an information hierarchy that can then form the basis of an information architecture or navigation menu
Respuesta
  • Card sorting
  • Branding
  • Contextual enquiry

Pregunta 9

Pregunta
An holistic, visual representation of your users' interactions with your organization when zoomed right out (usually captured on a large canvas)
Respuesta
  • Experience Map
  • High-fidelity prototype
  • Interaction design(IxD)

Pregunta 10

Pregunta
A prototype which is quite close to the final product, with lots of detail and a good indication of the final proposed aesthetics and functionality
Respuesta
  • High-fidelity prototype
  • Experience Map
  • Interaction design(IxD)

Pregunta 11

Pregunta
It strives to create meaningful relationships between people and the products and services that they use
Respuesta
  • Interaction design(IxD)
  • High-fidelity prototype
  • Experience Map

Pregunta 12

Pregunta
How many (quantity, not a numbering) section have we specified for UAR (Usability Aspect Report) for Expert Evaluation (Heuristic Evauation) ?
Respuesta
  • 7
  • 4
  • 6
  • 5

Pregunta 13

Pregunta
If you want to satisfy one-time shoppers needs what probably would be the best solution?
Respuesta
  • good search features
  • seperate products with discounts
  • provide user feedbacks
  • possibility to purchase products without registration

Pregunta 14

Pregunta
There are 4 types of in-person usability testing. Which one is NOT in the list ?
Respuesta
  • Exploratory
  • Comparison
  • Authentication
  • Assessment

Pregunta 15

Pregunta
The cognitive walkthrough mainly evaluates a product's ...
Respuesta
  • learnability
  • efficiency
  • likeability
  • utility

Pregunta 16

Pregunta
This shoppers are often gift-card recipients, gift-card buyers, or gift buyers. They may come with a goal in mind, such as a list of products that the gift recipient is interested in. They have no intentions to visit the site after the intial purchase. Who are they according to the e-commerce buyer types we have discussed?
Respuesta
  • Browsers
  • One-time shoppers
  • Product Focused
  • Bargain Hunters

Pregunta 17

Pregunta
Adam visit www.appiestore.com at least once a week to find discounts and sales. What type of e-commerce shoopers his behavior fits well?
Respuesta
  • Researchers
  • Product focused
  • Browsers
  • bargain hunters

Pregunta 18

Pregunta
Which structure describes User Stories in the best way.
Respuesta
  • Who/what/why
  • Who/why
  • Who/what
  • When/who/what

Pregunta 19

Pregunta
Homepage designs must do all of the following EXCEPT:
Respuesta
  • Accommodate multiple stakeholders
  • Follow and abide by all usability laws and guidelines.
  • Contain all of the functionality a user is looking for.
  • Appeal to any and all types of visitor

Pregunta 20

Pregunta
What are things that a homepage needs to convey and provide?
Respuesta
  • All of given
  • Registration
  • Site identity and mission solutions for common functions
  • Site hierarchy

Pregunta 21

Pregunta
Respect users' willingness to stop the testing and leave. True or False?
Respuesta
  • Верно
  • Неверно

Pregunta 22

Pregunta
What is horizontal prototype? Choose the more suitable answer
Respuesta
  • Peace system with detailed functionality
  • Mockup
  • Whole interface without functionality
  • Testing method

Pregunta 23

Pregunta
Post-test questionnaires(conducted after a usability test) are particularly useful for measuring -
Respuesta
  • Participant satisfaction
  • Safety
  • Efficiency
  • Learnability

Pregunta 24

Pregunta
What is story board?
Respuesta
  • Scenario
  • Screens of system using
  • Sitemap
  • Participant Screener

Pregunta 25

Pregunta
This diagrams help distinguish which departments or employees are responsible for each set of actions.
Respuesta
  • Story Board
  • State Machine
  • Swimming Lane
  • Use Case

Pregunta 26

Pregunta
Imagine you are designing a mobile application, called MedApp. And you are given two user personas. Define which one would be primary persona for application
Respuesta
  • Amanda Cheng
  • Helen Cheng
  • Both
  • Dr. Joseph McDonaid

Pregunta 27

Pregunta
An exploratory usability test is:__________.
Respuesta
  • Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn
  • Performed in the middle a development cycle and usually evaluates the usability of specific tasks or features
  • Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.
  • Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

Pregunta 28

Pregunta
A method that does not require human participants serving as test users is called...
Respuesta
  • Thinking Aloud
  • Heuristic Evaluation
  • Rubin's comparison test.
  • Cognetive Walkthrough

Pregunta 29

Pregunta
We can use paper prototype used for user testing
Respuesta
  • True
  • False

Pregunta 30

Pregunta
What is difference between low fidelity and high fidelity prototypes?
Respuesta
  • Not of any
  • No differences
  • Represented more details low fidelity
  • Represented less details in low fidelity

Pregunta 31

Pregunta
Designers are short in time to conduct in-person usability testing. What would be the best solution in this case ?
Respuesta
  • Conduct Cognitive Walkthrough
  • Don't conduct usability testing at all
  • Conduct Remote Testing
  • Conduct Heuristic Evaluation

Pregunta 32

Pregunta
How do you get to know the user in the usability engineering lifecycle ?
Respuesta
  • Run thinking aloud test
  • Observe representative users.
  • Draw up a user profile
  • Assume the role of an apprentice learning from the master craftsman.

Pregunta 33

Pregunta
There are 5 main behavioural types of e-commerce shoppers, that we have discussed in our classes. Which is more likely to be non-existent one ?
Respuesta
  • Wholesale buyer
  • Researchers
  • Product focused
  • One-time users

Pregunta 34

Pregunta
On which level of pyramid of trust user gets answer on question Do I choose to use this site for this task? Is it better than other options?
Respuesta
  • 2
  • 3
  • 1
  • 5

Pregunta 35

Pregunta
According to Pyramid of Trust, established for web pages, on which level user ready to submit his personal information as like full name, address, phone number to create an account?
Respuesta
  • 3
  • 4
  • 1
  • 2

Pregunta 36

Pregunta
What is Assessment Usability Testing ?
Respuesta
  • Test, which can also be referred to as a "summative" test, is done in the middle of a development cycle and usually evaluates the usability of specific tasks or features
  • Test when you want to compare two or more designs and establish which design is easier to use or learn
  • Test is a good way to examine the effectiveness of your preliminary design concepts.

Pregunta 37

Pregunta
Usability testing is a tool that allows you to?
Respuesta
  • Decrease the number of help desk calls after implementation
  • Discover usability issues before the product is developed or goes live
  • All of given
  • Provide and objective basis for making a decision on a design

Pregunta 38

Pregunta
What are more likely to be paper prototype advantages?
Respuesta
  • Cheap and fast.
  • Complete and cheap
  • Easy to test.
  • Precise and fast.

Pregunta 39

Pregunta
When preparing for usability testing, defining personal characteristics such as age, gender, education level, income level, behavior and familiarity with technology, is an example of?
Respuesta
  • Determining whether an individual is a good fit for the usability study.
  • Finding individuals who best represent the demographics of that audience.
  • Creating a demographic profile for your target audience.
  • Convincing an individual to participate in the usability study.

Pregunta 40

Pregunta
Which of human's cognitive process is important when we care about guiding the users through our interface ?
Respuesta
  • Attention.
  • Recognition.
  • All are correct.
  • Memory.

Pregunta 41

Pregunta
Having a sequence of screenshots available is enough for doing a heuristic evaluation. True or false?
Respuesta
  • True
  • False

Pregunta 42

Pregunta
Every research plan should:
Respuesta
  • Specify inputs into the plan.
  • Set expectations for the research plan.
  • All of the given.
  • Identify and profile the competition.

Pregunta 43

Pregunta
What does represent the lanes in swimming lane diagram?
Respuesta
  • end of the story.
  • different actors.
  • decision making process.
  • actions.

Pregunta 44

Pregunta
A wireframing and interactive prototyping tool, available for both Windows and Mac.
Respuesta
  • Axure
  • Design stage.
  • Collaborative design.

Pregunta 45

Pregunta
The stage in a user-centred design process where ideas for potential solutions are captured and refined visually, based on the analysis and research performed in earlier stages
Respuesta
  • Axure.
  • Collaborative design.
  • Design stage.

Pregunta 46

Pregunta
Inviting input from users, stakeholders and other project members.
Respuesta
  • Collaborative design.
  • Axure.
  • Design stage.

Pregunta 47

Pregunta
A design approach that responds to the user's behavior and environment based on screen size, platform and orientation. The practise consists of a mix of flexible grids and layouts, images anf an intelligent use of CSS media queries
Respuesta
  • Responsive design.
  • Low-fidelity prototype.
  • Heuristic review.

Pregunta 48

Pregunta
Observation techniques, task analysis, and other feedback methodologies which are used to focus on understanding user behaviours, need, and motivations
Respuesta
  • User research.
  • User journey.
  • Usability test.

Pregunta 49

Pregunta
A user sits in front of your website or app and you have them perform tasks and think out loud while doing so.
Respuesta
  • User research.
  • User journey.
  • Usability test.

Pregunta 50

Pregunta
The step by step journey that a user takes to reach their goal
Respuesta
  • User journey.
  • User research.
  • Usability test

Pregunta 51

Pregunta
Recording your usability sessions
Respuesta
  • Will make participants fell self-conscious because they know they are being recorded.
  • Means you don't heave to pay close attention to the particapant during the usability sessions.
  • Allows you to review your sessions more thoroughly after the sessions have been conducted.
  • Requires you to have a usability lab

Pregunta 52

Pregunta
Who usually participates the Remote Usability Testing's?
Respuesta
  • It carries out automatically.
  • Always the both, experts ans users.
  • Only Experts.
  • Mostly End Users.

Pregunta 53

Pregunta
This technique of interface evaluatin was developed by Jacob Nielsen
Respuesta
  • Thinking Aloud Usability test.
  • Remote unmoderated testing process
  • Heuristic Evaluation.
  • Microsoft Desirability toolkit.

Pregunta 54

Pregunta
'Field' research in HCI is?
Respuesta
  • Mainly done in large, open agricultural aress.
  • Done where people live or/and work
  • Typically done in controlled laboratories.
  • Uses only secondary or historical data.

Pregunta 55

Pregunta
Its show who does what and when in a process, using separate lanes for each participant or role in the process. They are similar to other process-flow and workflow diagrams.
Respuesta
  • Sitemap.
  • Story Board.
  • Swimming Lane.
  • GTN.

Pregunta 56

Pregunta
The biggest improvements in user experience come from gathering usability data as early as possible.True or false?
Respuesta
  • True
  • False

Pregunta 57

Pregunta
How does decision making step represented on swimming lane diagrams
Respuesta
  • Line.
  • Diamond
  • Oval.
  • Square.

Pregunta 58

Pregunta
One User has started the Usability Testing he/she cannot leave it. True or false?
Respuesta
  • True
  • False

Pregunta 59

Pregunta
A collage, either physical or digital, which is intended to communicate the visual style a direction is heading.
Respuesta
  • Mood Board.
  • Sitemap.
  • Paper prototype

Pregunta 60

Pregunta
A complete list of all the pages available on a website.
Respuesta
  • Mood Board.
  • Paper prototype
  • Sitemap.

Pregunta 61

Pregunta
A rough, often hand-sketched, drawing of a user interface, used in a usability test to gather feedback. Participants point to locations on the page that they would click, and screens are manually presented to the user based on the interactions they indicate.
Respuesta
  • Mood Board.
  • Paper prototype
  • Sitemap.

Pregunta 62

Pregunta
Performing an audit or conducting user testing of competing websites and apps; writing a report that summarizes the competitive landscape.
Respuesta
  • Competitor analysis
  • Diary Study
  • Contextual enquiry

Pregunta 63

Pregunta
Asking users to record their experiences and thoughts about a product or task in a journal over a set period of time.
Respuesta
  • Competitor analysis
  • Diary Study
  • Contextual enquiry

Pregunta 64

Pregunta
A task for Assessment Usability testing task should be with hints to complete it. True or false?
Respuesta
  • True
  • False

Pregunta 65

Pregunta
No metaphor is perfect. True or false.
Respuesta
  • True
  • False

Pregunta 66

Pregunta
Once User has started the Usability Testing he/she cannot leave it. True or false?
Respuesta
  • True
  • False

Pregunta 67

Pregunta
Paper prototypes can be used to communicate ideas: between designers, developers, users and other stakeholders in the first stages of the user-centered design process. True or false?
Respuesta
  • True
  • False

Pregunta 68

Pregunta
A set of standards to ensure a consistent design and identity.
Respuesta
  • Style Guide
  • User Personas
  • Workflow diagram

Pregunta 69

Pregunta
A fictitious identity that reflects one of the user groups for who you are designing
Respuesta
  • Style Guide
  • User Personas
  • Workflow diagram

Pregunta 70

Pregunta
A graphical representation of activities and actions conducted by users of a system
Respuesta
  • Workflow diagram
  • User Personas
  • Style Guide

Pregunta 71

Pregunta
The most countries read from left to right. True or False?
Respuesta
  • True
  • False

Pregunta 72

Pregunta
User is given the set of words to describe aesthetic design of web page. How is the kind of testing called?
Respuesta
  • Card Sorting
  • Microsoft Desirability Toolkit to Test Visual Appeal
  • Thinking Aloud
  • Heuristic Evaluation

Pregunta 73

Pregunta
In some online shops you can find features of comparison products. What type of e-commerce shoppers' needs were tried to satisfy?
Respuesta
  • Browsers
  • Product focused
  • Bargain hunters
  • Researchers

Pregunta 74

Pregunta
What is a Participant screener?
Respuesta
  • End User Profile
  • Testing Report
  • Tasks for End User
  • User Persona Profile

Pregunta 75

Pregunta
Its show an overall site design and top-down hierarchical view of its structure, done before the site is complete. Focuses primarily on flow, interactions, and transitions between pages.
Respuesta
  • Sitemap
  • Swimming Lane
  • GTN
  • Story Board

Pregunta 76

Pregunta
A tool inspired by the filmmaking industry, where a visual sequence of events is used to capture a user’s interactions with a product. Depending on the audience, it may be an extremely rough sketch, purely for crystallising your own ideas.
Respuesta
  • Usability
  • Storyboard
  • Wireframe

Pregunta 77

Pregunta
A rough guide for the layout of a website or app, either done with pen and paper or with specific software
Respuesta
  • Usability
  • Wireframe
  • Storyboard

Pregunta 78

Pregunta
Is the ease of use and learnability of an object, such as a book, software application, website, machine, tool or any object that a human interacts with.
Respuesta
  • Usability
  • Storyboard
  • Wireframe
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