Computer Science 101

Descripción

Computer Science basics recommended as a first step to learning how to code or program
Joseph Jimenez
Test por Joseph Jimenez, actualizado hace más de 1 año
Joseph Jimenez
Creado por Joseph Jimenez hace más de 7 años
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Resumen del Recurso

Pregunta 1

Pregunta
What is syntax
Respuesta
  • Rules that must be followed when writing a program
  • Rules that specify defines the combinations of symbols that are considered to be a correctly structured document or fragment in that language
  • Both A and B answers are correct

Pregunta 2

Pregunta
Byte code instructions are all of the following except:
Respuesta
  • Machine Code instructions
  • Generated by the compiler
  • Read and interpreted by the Java Virtual Machine (JVM)

Pregunta 3

Pregunta
One of the design tools used by programmers when creating a model of the program is
Respuesta
  • ALU
  • Pseudocode
  • Disk Drive

Pregunta 4

Pregunta
The Programming Process includes: Step 1 - [blank_start]Write[blank_end] the [blank_start]source[blank_end] code for your program Step 2 - [blank_start]Compile[blank_end] the source code with an appropriate compiler Step 3 - [blank_start]Execute[blank_end] the compiled, executable program to test it. Step 4 - [blank_start]Debug[blank_end] the program and find errors and fix them. Step 5 - [blank_start]Repeat[blank_end] as needed
Respuesta
  • Write
  • source
  • Compile
  • Execute
  • Debug
  • Repeat

Pregunta 5

Pregunta
What is an algorithm? A: An algorithm is a [blank_start]computational[blank_end] procedure whose steps are completely [blank_start]specified[blank_end] and [blank_start]elementary[blank_end].
Respuesta
  • computational
  • specified
  • elementary

Pregunta 6

Pregunta
Complex shapes can be simulated by a computer using a simple set of rules called:
Respuesta
  • affine transformation
  • entropy calculations
  • quantum mechanics

Pregunta 7

Pregunta
Examples of primitive data types include
Respuesta
  • byte, short, long, int
  • boolean, char (or string), double, float
  • all are primitive data types
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