Test Driven Development

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An overview of Test-Driven Development
William Nicholson
Diagrama por William Nicholson, actualizado hace más de 1 año
William Nicholson
Creado por William Nicholson hace más de 3 años
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  • Test Driven Development
  • Test-driven development (TDD) is a software development process relying on software requirements being converted to test cases before software is fully developed, and tracking all software development by repeatedly testing the software against all test cases. This is opposed to software being developed first and test cases created later.
  • In software engineering, a test case is a specification of the inputs, execution conditions, testing procedure, and expected results that define a single test to be executed to achieve a particular software testing objective, such as to exercise a particular program path or to verify compliance with a specific requirement. Test cases underlie testing that is methodical rather than haphazard. A battery of test cases can be built to produce the desired coverage of the software being tested. Formally defined test cases allow the same tests to be run repeatedly against successive versions of the software, allowing for effective and consistent regression testing.
  • Test-Cases
  • Formal test cases In order to fully test that all the requirements of an application are met, there must be at least two test cases for each requirement: one positive test and one negative test. If a requirement has sub-requirements, each sub-requirement must have at least two test cases. Keeping track of the link between the requirement and the test is frequently done using a traceability matrix. Written test cases should include a description of the functionality to be tested, and the preparation required to ensure that the test can be conducted. A formal written test-case is characterized by a known input and by an expected output, which is worked out before the test is executed. The known input should test a precondition and the expected output should test a postcondition.  
  • Informal test cases For applications or systems without formal requirements, test cases can be written based on the accepted normal operation of programs of a similar class. In some schools of testing, test cases are not written at all but the activities and results are reported after the tests have been run. In scenario testing, hypothetical stories are used to help the tester think through a complex problem or system. These scenarios are usually not written down in any detail. They can be as simple as a diagram for a testing environment or they could be a description written in prose. The ideal scenario test is a story that is motivating, credible, complex, and easy to evaluate. They are usually different from test cases in that test cases are single steps while scenarios cover a number of steps of the key.  
  • In computer programming, a precondition is a condition or predicate that must always be true just prior to the execution of some section of code or before an operation in a formal specification. If a precondition is violated, the effect of the section of code becomes undefined and thus may or may not carry out its intended work. Security problems can arise due to incorrect preconditions. Often, preconditions are simply included in the documentation of the affected section of code. Preconditions are sometimes tested using guards or assertions within the code itself, and some languages have specific syntactic constructions for doing so. For example: the factorial is only defined for integers greater than or equal to zero. So a program that calculates the factorial of an input number would have preconditions that the number be an integer and that it be greater than or equal to zero.  
  • In computer programming, a postcondition is a condition or predicate that must always be true just after the execution of some section of code or after an operation in a formal specification. Postconditions are sometimes tested using assertions within the code itself. Often, postconditions are simply included in the documentation of the affected section of code. For example: The result of a factorial is always an integer and greater than or equal to 1. So a program that calculates the factorial of an input number would have postconditions that the result after the calculation be an integer and that it be greater than or equal to 1. Another example: a program that calculates the square root of an input number might have the postconditions that the result be a number and that its square be equal to the input.  
  • Test-driven development cycle  
  • 1. Add a test
  • The adding of a new feature begins by writing a test that passes iff the feature's specifications are met. The developer can discover these specifications by asking about use cases and user stories. A key benefit of test-driven development is that it makes the developer focus on requirements before writing code. This is in contrast with the usual practice, where unit tests are only written after code.
  • 4. All tests should now pass
  • If any fail, the new code must be revised until they pass. This ensures the new code meets the test requirements and does not break existing features.
  • 2. Run all tests. The new test should fail for expected reasons
  • This shows that new code is actually needed for the desired feature. It validates that the test harness is working correctly. It rules out the possibility that the new test is flawed and will always pass.
  • 5. Refactor as needed, using tests after each refactor to ensure that functionality is preserved
  • Code is refactored for readability and maintainability. In particular, hard-coded test data should be removed. Running the test suite after each refactor helps ensure that no existing functionality is broken. Examples of refactoring: moving code to where it most logically belongs removing duplicate code making names self-documenting splitting methods into smaller pieces re-arranging inheritance hierarchies  
  • 3. Write the simplest code that passes the new test
  • Inelegant or hard code is acceptable, as long as it passes the test. The code will be honed anyway in Step 5. No code should be added beyond the tested functionality.
  • 6. Repeat
  • The cycle above is repeated for each new piece of functionality. Tests should be small and incremental, and commits made often. That way, if new code fails some tests, the programmer can simply undo or revert rather than debug excessively. When using external libraries, it is important not to write tests that are so small as to effectively test merely the library itself, unless there is some reason to believe that the library is buggy or not feature-rich enough to serve all the needs of the software under development.
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