Pie de foto: : This blue box is adding the counter to the world. Therefore with this reference, the world can link with the actor and the counter. BEWARE NO BRACKETS
Pie de foto: : Pay attention to the pink boxes. These links to the world are important as without them, the actor will not be able to work with the counter
Pie de foto: : This is a key concept when programming Greenfoot. This is that the various Actors and the World - using references - can communicate or talk to each other. They cannot communicate without references.
Pie de foto: : This is to go in the prepare section in the World. This is adding the Counter object - manually - into the world. This can be done automatically by dragging the counter where you want it and pressing "Save the World".
Pie de foto: : If you could please pay attention to the purple box. The reason the word "counter" is placed in the brackets for when the Turtle is being created is that when that is done, a reference for the counter to the turtle is being created. Now the turtle will know and recognize the counter, therefore it can tell the counter to update a score if needed, when the parameter is updated on to its own class area for coding and programming.
Pie de foto: : This makes the final reference to the Counter. The blue box is focusing on the code while the pink box is focusing on the position of the code. It is before the "act" function.
Pie de foto: : Please focus on the purple box. This is telling the counter to add 5 when the Actor - the turtle in this case - eats another Actor - the Lettuce.