Pregunta | Respuesta |
Elements of Design | Point, Line, Color, Value, Shape, Form, Space, Texture |
Principles of Design | Balance, Emphasis, Contrast, Rhythm, Proportion, Unity, Economey |
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Element Line: Many vertical lines were used to give the cabinet some nobility. Principle Balance: Formal symmetry is used to give stability. |
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Principle Unity: All the dolls are the same shape, and color. Everything fits together Principle Rhythm: Graduated rhythm (repetition) |
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Element Shape: Mechanical shape used with curved lines to make a shape. Principle Economey: The design is very simple, but still catches your eye. |
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Element Texture: The gate has a rough texture. Principle Economey: The gate is a simple wood gate. |
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Element value: The color of the dress fades from dark pink (the bottom) to light pink to white (the top). Principle rhythm: The decrease of bold color is visible as you move up the dress. |
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Element shape: Organic shapes used for branches; curved lines used to make these shapes. Principle balance: Informal balance used with unidentical branches. |
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Element line: Curved and Vertical line used give building a sense of stability, nobility, and freedom. Principle Emphasis: Focal point = curve that grabs attention. |
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Principle Proportion: Random proportion used to attract attention. Principle Unity: Consistent use of trees and bushes. |
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Principle Proportion: The size of a barbie is not scaled correctly, if she was actually a real human. The second doll is a different version, showing the correct scale. |
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Element Unity: The rocks fit good together; they have very similar size, color, and shape. Principle Rhythm: Graduated rythm (repeated use of rocks) |
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Element Space: Between stars and backround behind design (- space) and The bowls themselves (+ space); depth seen Principle Rhythm: Gradated Rhythm (repeated use of stars in design) and Gradated Rhythm (stars closer than farther) |
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Principle Proportion: Size of face compared to forehead not scaled correctly Principle Emphasis: Focal point = pinched, middle part of face |
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Element Space: Backround of blue faces (- space) and yellow face (+ space) Principle Emphasis: Focal point = yellow smiley face stands out |
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Element Form: 3D solid Principle Contrast: The red contrasts with the surrounding green structures. |
Vertical Line | Used in design to characterize nobility, stability, and durability. |
Horazontal Line | Used in a design to characterize relaxation and peace. |
Diagonal Lines | Used to define a design with activity, movement, and direction. |
Curved Lines | Used to give an impression of freedom. |
Cool Colors | Colors like blue, purple, and green. |
Warm Colors | Colors like red, orange, and yellow. |
Value | - Relative lightness or darkness of a color, object, or shape - Allows us to see 3D shapes in 2D |
Geometric | Shapes like a square, circle, triangle |
Mechanical | Simple shapes made of straight and curved lines like gears |
Organic | Natural shapes simulating nature |
Form | A 3D volume or solid |
Symmetrical (Formal) Balance | Visual balance with mirror images on each side of an imaginary axis |
Asymmetrical (Informal) Balance | A balanced design that doesn't use symmetry |
Radial Balance | A circle design with a center and even distribution of elements |
Focal Point | Emphasisning one part of a design with one feature that stands out from the entire design |
Contrast | The degree of difference used |
Random Rhythm | The repetition of the element is random or situated at irregular intervals |
Graduated Rhythm | Repeated element / one detail increasing or decreasing gradually with each repetition |
Gradated Rhythm | One element that comes closer or father apart |
What type of cut it this?
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Fillet - The edge of the block is cut off and is ROUNDED. |
What type of cut it this?
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Chamfer - The edge of the block is cut off and is FLAT. |
Degrees of Freedom | The number of directions in which independent motions can occur. * More Constraints = less degrees of freedom |
Translational Motion |
Movement by which a body shifts from one point in space to another on the X, Y, and Z axises (DEGREES OF FREEDOM).
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Rotational Motion |
Rotating a rigid body on an axis (DEGREES OF FREEDOM).
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Additive Modeling | Adding additional peices to model |
Subractive Modeling | Getting rid of peices from the model |
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1. Measures the exterior width/length 2. Measures the interior width 3. More accurate scale 4. Locks in place 5. Adjust the movement 6. Scale: # of centimeters 7. Measures the interior depth |
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Reads 24.54 |
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Exploded View |
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Auxiliary View (at angle) |
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Counterbore hole |
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Threaded hole |
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Multiview sketch left = orthographic right = isometric) |
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1. Avoid crossing dimensions 2. Largest dimensions must be farther than shorter dimensions |
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1. Do not repeat demensions |
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