Computer Graphics Chapter 1

Descripción

Computer Graphics Fichas sobre Computer Graphics Chapter 1, creado por Sophia Angus el 12/09/2016.
Sophia Angus
Fichas por Sophia Angus, actualizado hace más de 1 año
Sophia Angus
Creado por Sophia Angus hace alrededor de 8 años
40
1

Resumen del Recurso

Pregunta Respuesta
Applications of Computer Graphics 1. Display Information 2. Design 3. Simulation and Animation 4. User Interfaces
Parts of a Graphics System 1. Input Devices 2. CPU 3. GPU 4. Memory 5. Framebuffer 6. Output Devices
Raster A rectangular array of pixels
Framebuffer The part of memory where pixels are stored
Resolution The number of pixels in the framebuffer. Determines how detailed the image is.
Depth/Precision Number of bits per pixel. Determines how many colours can be represented.
Mostrar resumen completo Ocultar resumen completo

Similar

Computing Hardware - CPU and Memory
ollietablet123
SFDC App Builder 2
Parker Webb-Mitchell
Data Types
Jacob Sedore
Intake7 BIM L1
Stanley Chia
Software Processes
Nurul Aiman Abdu
Design Patterns
Erica Solum
CCNA Answers – CCNA Exam
Abdul Demir
Abstraction
Shannon Anderson-Rush
Spyware
Sam2
HTTPS explained with Carrier Pigeons
Shannon Anderson-Rush
Data Analytics
anelvr