Design thinking: is a
process that systemises the
prototyping of ideas and
prcatices to solve problems
1. The need for new desing
New conditions and broader and more
complex learning goals
Call for a developmental response
Develop solutions to urge problems
2. The descipline of desing
Design processes:
Focused on a problem
Driven by empathy
Collaborative
Clear and tangible
Fail- safe- Fail- fast
Capacity- building
Emphaty for the context of a problem
Creativity in the generations of insights and solutions
Analysis and fitting solutions
3. The design methodoly
The triple diamond methodology has been
used to create and sacale innovation in
sectors from manufacturing to mental
health
1.Stimulate
Defining the problem and
stimulating innovators to
respond
2.Incubate
The next step is to explore,
generate and evaluate
solutions to the problem
Explore: The uncibation phase
starts by learning more about
the background and context of
the focus of enquiry
Undertake a horizon scan: This
involves seeking oit ideas and
inspiration from the best innovator
arouend the world
Use ethnography: is the
systematic study of people
and cultures
Resource audits: uncover what money, time and
opportunities are available in your community from
various government and NGO sources, as well as
voluntary parent fundraising
The aims of this process is to
identify hhow and where change
could make most impact
Generate: Designers describe the
process of ideas generation and
testing as prototyping
The aim is to quickly refine
new practices through rapid
experimentation, evaluation
and adaptation
Lsiten to disrupters: disrupter are practitioners
from unrelated sectors who bring different
perspectives on motivation, organisations and
what matters
Learn from related worlds: is about asking
how other sectors and organisations might
tackle similar issues
Role playing: involves creating a situation based
on a new approach and seeing how it feels to
play the partner involved
Paper prototyping means trying out on paper to
avoid the time or expenses of generating real
test products
The aims is to quickly refine new practices
through rapid experimentation, evaluation and
adaptation
Create storyboard: it is useful
when refining the details of a
new approach
Conduct open behaviorual simulations:
Evalute: is to see if the whole approcah
can come together in practice, how big an
impact it has and wheter it has the
desired impact
Polling: is a simple way to
get a sense check of how a
whole group feels
Surveys: help to ensure that
the responses of all
relevant stakeholders are
recorded
Interviews and focus group
Analysis of existing data
Action research
3. Scale
Scaling has tipically been seen as a simple problem of
knowledge transfer