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Design Thinking
Descripción
Informática Mapa Mental sobre Design Thinking, creado por Kevin 19 el 14/10/2019.
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informática
Mapa Mental por
Kevin 19
, actualizado hace más de 1 año
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Creado por
Kevin 19
hace alrededor de 5 años
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Resumen del Recurso
Design Thinking
Bootcamp Bootleg
MINDSETS
Show Don’t Tell
Create experiences
Tell good stories
Use illustrative visuals
Focus on Human Values
Empathy
Feedback
Craft Clarity
Produce a coherent vision out of messy problems
Inspire others
Fuel ideation
Embrace Experimentation
Build to think and learn
Be Mindful Of Process
Where you are
What your goals are
What methods to use
Bias Toward Action
Bias toward doing and making over thinking and meeting
Radical Collaboration
Bring together innovations
METHODS
Assume a Beginner’s Mindset
Don’t judge
Question everything
Be truly curious
Find patterns
What? | How? | Why?
Help you drive
To deeper levels of observation
User Camera Study
Allows us to understand a user’s experience
By seeing it through their eyes
Interview
Preparation
Empathy
Extreme Users
Understand their needs
And gain insights about their lives
Analogous Empathy
Powerful tool
For developing insights
Story Share-and-Capture
Three purposes
Come up to speed
Listening and probing
Capturing
Saturate and Group
Unpack thoughts and experiences
Tangible and visual pieces of information
Map
Empathy
Draw out unexpected insights
Journey
Composite Character Profile
Bucket interesting observations
Into one specific
Powers of Ten
Used as a synthesis
Or ideation method
2x2 Matrix
Scaffold thinking and conversation
About users and problem space
Why-How Laddering
Flesh out a number of needs
And find a middle stratum of needs
Point-of-View
Madlib
Captures your design vision
Analogy
How you define the design challenge
Want Ad
Express distilled findings in an intriguing format
Critical Reading Checklist
Ensure that your team's POV is valid
Design Principles
Solve a design challenge
Independent of a specific solution
“How Might We” Questions
Short questions
Launch brainstorms
Stoke
Loosen up
Become mentally and physically active
Brainstorming
Come up with a lot of ideas
Facilitate a Brainstorm
Wide-ranging ideas
Selection
Carry forward a range of ideas
Bodystorming
Spans
Empathy work
Ideation
Prototyping
Impose Constraints
Increase creative potential
Prototype
For Empathy
To Test
To Decide
Testing with Users
Refine solutions
Identify a Variable
Understand what kind of prototype
You are going to create
User-Driven Prototyping
Reveal needs and features
That you may not have thought of
Wizard of Oz Prototyping
Fake the functionality
That you want to test with users
Feedback Capture Grid
Facilitate real-time capture
Storytelling
Connect people with ideas
Shooting Video
Powerful medium for communicating
Ideas
Insights
Stories
Video Editing
Undermined by the way a video
Sequenced
Paced
Scored
I Like, I Wish, What If
Encourage open feedback
An Introduction to Design Thinking - Process Guide
Ideate
Various forms of ideation are leveraged to
Harness the collective perspectives and strengths of your teams
Uncover unexpected areas of exploration
Create fluency (volume) and flexibility (variety) in your innovation options
Get obvious solutions out of your heads, and drive your team beyond them
Provides both the fuel and also the source material
For building prototypes and getting innovative solutions
Into the hands of your users
Empathize
It is your effort to understand
The way they do things and why
Their physical and emotional needs
How they think about world
What is meaningful to them
Observing what people do
How they interact with their environment
Gives you clues about what they think and feel
How to empathize
Observe
Engage
Watch and Listen
Protoype
Why?
To ideate and problem-solve. Build to think
To communicate
To start a conversation
To fail quickly and cheaply
To test possibilities
To manage the solution-building process
Is the iterative generation of artifacts
Intended to answer questions that get you closer to your final solution
You should create low-resolution prototypes
That are quick and cheap to make
Test
Is when you solicit feedback
About the prototypes you have created
Also is another opportunity to understand your user
You can test within a real context of the user’s life
How?
Show don’t tell
Create Experiences
Ask users to compare
Why
To refine prototypes and solutions.
To learn more about your user
To refine your POV
Define
Craft a meaningful and actionable problem statement
Based on what you have learned
About your user and about the context
This stage is about making sense
Of the widespread information you have gathered
It is critical to the design process
Because it results in your point-of-view
Endeavor to synthesize your scattered findings
Into powerful insights
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