Binary is base 2 and can be
represented as a 1 or 0.
Conversions
1 or 0 = 1 bit
4 bits = 1 nybble
8 bits = 1 byte
1,024 bytes = 1 kilobyte
1,024 kilobytes = 1 megabyte
1,024 megabytes = 1 gigabyte
1,024 gigabytes = 1 terabyte
Binary Denary
conversions
use table: 128 | 64 | 32 | 16 | 8 | 4 | 2 | 1
Denary to binary
take the denary number and minus the
largest number from the table, without
making the denary number negative. at a 1
under the number from the table, and
repeat until the denary number = 0
Binary to denary
in each slot that a 1 is present add the
number it corasponds to the total
Graphics
Bit Map Image
Bit map images are
made up of pixels
Bit map uses bits to
represent colours
1 bit can use 2 colours
2 bits can use 4 colours
4 bits can use 16 colours
8 bits can use 256 colours
Working out how much
data is needed for bit map
images
Bits per Pixel x Resolution = bits needed to store image
Resolution
Width x Height of image
Vector Image
Vector images do not
store data by pixels
Vector Images store
data as instructions such as:
Colour line
Thickness of line
Fill Colour
Distance from origin
Coordinances of origin
Advantages:
Can be scaled without loss of quality
Use less storage space
Metadata
Term refers to
"Data about data"
Tells about key properties
needed to display the image
Resolution
Height
Width
Colour depth
Hexadecimal
Hex uses base 16 for
its numbers
numbers up to 9 are the same
in hex as in denary, however
10-15 use the alphabet A-F
Hex uses the table :16 | 1
to convert Denary to hex / by 16
for the first value, then use the
remainder for the second value,
then convert the numbers into
hex.
To convert hex to denary: if any letters are
present, covert them to numbers, the the first
number, X by 16 then add the second number
ASCII
Stands for American Standard Code for
Information Interchange
ASCII is used to represent all alphabetic upper and
lower case characters and 32 punctuation and other
symbols, which can then be stored as binary
Sound
Sound waves are analogue, making it hard for
computers to store them as there is no specific
measurable value so sound is stored digitally
The analogue wave is sampled then a digital
representation of the original sound is saved.
The higher the sampling rate the better the quality of the sound
is, however this needs more storage space.
The recommended sample rate is 48kHz(48,000
samples per second) because above 50kHz humans
cannot tell any difference so cannot benefit from
better quality.