Gamification is the concept of applying game mechanics and
game design techniques to engage and motivate people to
achieve their goals.
Gamification taps into the basic desires and needs of the
users impulses which revolve around the idea of Status and
Achievement.
Gamification techniques strive to leverage people's natural
desires for Competition, Achievement, Status, Altruism,
Community Collaboration, and many more.
In computer based courses, games provide the much needed
interactivity between the participants and also the
'instructor'. Here, the instructor need not be an actual person
but game based logic that can help a participant when they do
not understand something or need help.
How does gamification
differ from a game:
Increase interactivity & rewards –
Instead of just reading text, you are
actually doing something and still going
through the same content
Increase awareness – You can be put in
scenarios that will make you do & understand
things which in a normal computer based
training may be 'tuned out'
Reward challenging tasks –
Meeting deadlines, goals,
targets, etc.
Games-Based Learning
The problem with most computer-based learning
systems is that, while initially novel to students,
they can become repetitive and disengaging after
extended use. This is especially problematic when
extended use is required for sufficient depth of
understanding.
Successful educational
games must:
Identify the ability level of
the player.
Provide rapid feedback
Be slightly more challenging
than the learner's skill