Discrete Mathematics

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Ricardo Zúñiga García - A01422545 A chart about discrete mathematics, its topics and applications.
Ricky Zúñiga Gar
Mapa Mental por Ricky Zúñiga Gar, actualizado hace más de 1 año
Ricky Zúñiga Gar
Creado por Ricky Zúñiga Gar hace casi 9 años
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Resumen del Recurso

Discrete Mathematics
  1. Topics
    1. Classical Logic
      1. The science that studies by means of mathematical tools the notions, judgments and reasoning as well as the laws of correct reasoning. It investigates how sentences are combined and connected, how theorems can be deduced formally from certain axioms, and what kind of object constitutes a proof.
      2. Fuzzy Logic
        1. A logical system that generalizes the classical (two-valued) logic and includes many-valued logic, i.e. a body of concepts, constructs and techniques which relates to modes of reasoning which are approximate rather than exact in order to deal with the imprecision of information.
        2. Sets and Combinatorics
          1. A set is an unordered collection of distinct objects. The objects are called elements of the set. Combinatorics are the branch of mathematics dealing with combinations of objects belonging to a finite set in accordance with certain constraints, such as those of graph theory.
          2. Functions
            1. In mathematics, a function is a relation between a set of inputs and a set of permissible outputs with the property that each input is related to exactly one output.
            2. Relations and Matrices
              1. A relation is a generalization of arithmetic relations. A matrix is a rectangular array of numbers, symbols, or expressions, arranged in rows and columns.
              2. Induction
                1. A mathematical proof technique, most commonly used to establish a given statement for all natural numbers, although it can be used to prove statements about any well-ordered set. It is a form of direct proof, and it is done in two steps.
                2. Recursion
                  1. The process of repeating items in a self-similar way. For instance, when the surfaces of two mirrors are exactly parallel with each other, the nested images that occur are a form of infinite recursion.
                  2. Algorithms
                    1. A procedure or formula for solving a problem.
                    2. Graphs and Trees
                      1. A graph in this context is made up of vertices or nodes or points and edges or arcs or lines that connect them. A tree is an undirected graph in which any two vertices are connected by exactly one path. In other words, any connected graph without simple cycles is a tree.
                      2. Boolean algebra
                        1. In the computers, these transistors switches are combined to form logic gates, which model operations in Boolean algebra. Boolean algebra is the theoretical basis for computer logic design. Transistors are the bricks for implementation. Digital circuits are used to perform arithmetic, to control the movement of data within the computer, to compare values for decision-making, etc. Combinatorial circuits are circuits in which the results of an operation depend only of the present inputs to the operation. A sequential circuit is dependent on the previous state of an operation as well as the current sets of inputs.
                      3. Applications
                        1. Knowledge Management
                          1. Database Systems
                            1. Software Engineering
                              1. Programming Languages / Data Structures
                                1. Hardware Topics
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