null
US
Iniciar Sesión
Regístrate Gratis
Registro
Hemos detectado que no tienes habilitado Javascript en tu navegador. La naturaleza dinámica de nuestro sitio requiere que Javascript esté habilitado para un funcionamiento adecuado. Por favor lee nuestros
términos y condiciones
para más información.
Siguiente
Copiar y Editar
¡Debes iniciar sesión para completar esta acción!
Regístrate gratis
638118
3.1.2 - Software
Descripción
A Level (F451) Computing Mapa Mental sobre 3.1.2 - Software, creado por AndrewZV el 15/03/2014.
Sin etiquetas
computing
f451
computing
f451
a level
Mapa Mental por
AndrewZV
, actualizado hace más de 1 año
Más
Menos
Creado por
AndrewZV
hace más de 10 años
65
3
0
Resumen del Recurso
3.1.2 - Software
Systems Development LifeCycle (SDLC)
1. Feasibility and Problem Definition
Problem Definition is where you "fully define" a problem.
A "Systems Analyst" and the "Client" discuss the problem.
This ensures all the issues are fully understood by both parties.
Feasibility is an "analysis of the viability" of an idea.
This study helps to decide if the proposed idea is actually possible to carry out.
Questions that need to be asked in a feasibility study:
Technology
Do they have the right tech?
Is there tech available to complete the project?
Economics
Workers?
Can the company afford it?
Work space?
Would people buy it?
2. Requirements
Refines project goals into defined functions and operations of the intended application.
Analyses end-user information needs.
A "Requirements Specification" is written.
This document outlines:
Functionality
External Interfaces
Performance
Attributes
Design Constraints
A "Data Flow Diagram" (DFD) is created to show:
External entities
Data source or destination.
Data Stores
Location of data.
Processes
An operation performed on the data.
Data Flow
Movement between entities, processes or data stores.
3. Analysis and Design
Describes desired features and operations in detail.
Features and operations described:
Screen Layouts
Business Rules
Process Diagrams
Pseudocode
Data is collected through:
"Questionnaires"
Sending out questionnaires and analysing responses.
"Observations"
Observing current procedures to see how things could be more efficient.
"Structured Interviews"
Interviewing staff at different levels in the company.
A "Design Specification" is written.
This document includes:
Input and Output Design
Processing
Data Structure Design
4. Implementation
This is where all the code is written.
5. Testing
Brings all the pieces together into a special testing environment.
The following things are looked for:
Bugs
Errors
Interoperability
Testing is used to measure the quality of developed computer software.
"Systems Testing" tests a completely integrated system to verify that it meets its requirements.
There are many forms of testing, these include:
White Box
Black Box
Dry Run
Acceptance
Installation Planning
Installing the product.
Must be done collaborating with the client, not in isolation.
6. Evaluation
Using criteria, the finished product/system is evaluated against objectives.
These objectives were originally agreed between the client and the analyst.
7. Maintenance
What happens during the rest of the software's life.
This includes:
Changes
Corrections
Additions
Moves to different computing platforms
There are three forms of maintenance:
Corrective
Actions and tests to restore a defect or remove/correct a fault.
Perfective
Software maintenance to improve performance and maintainability.
Adaptive
Software maintenance performed to make a computer program usable in a changed environment.
Prototyping
Prototyping means building a working model of a new systems in order to evaluate it, test it, or have it approved before building the final product.
Two main types:
Throwaway
Quickly designed to show screen layouts and output formats.
Evolutionary
Where prototyping is used almost exclusively, going directly from preliminary investigations, via the prototype, to an implemented system.
SDLC Models
Waterfall Model
Cascading effect between phases.
Each phase has a well defined starting and ending point.
Has identifiable deliveries to next phase.
Developers can go back and re-work earlier stages as development progresses.
Spiral Model
Incremental approach.
A prototype is built and then evaluated.
Evaluation leads back into the Requirements phase.
Application Products
Commercial Products
Stock Control
Track quantities of stock
Track re-orders
Order Processing
Placing orders
Delivery details
Payment details
Payroll
Net and Gross Pay
Salary
Wage calculations and decutions
Process Control
Keeping a process within boundaries
Point-Of-Sale
Tills and checkouts
Supervised and non-supervised
Marketing
Advertising
Promotions
Sales
Computer-Aided Design (CAD)
Graphically oriented information
Design, drafting and display
Computer-Aided Manufacture (CAM)
Physical products and materials
Design, drafting and production
Generic Software Applications
Word processing
Spreadsheets
Desktop Publishing
Presentation
Drawing Packages
Bespoke Software
Software written to the specification of a particular organisation or customer.
Areas of need:
Government
Many custom built applications for specific needs.
Finance
Large Banks
Processing
Accounts
Commercial
Stock Control
Order and Processing Systems
Knowledge Base Systems
Computer programs that attempt to replicate the performance of a human expert on some specialised reasoning task.
Features:
Specific area of expertise
Rule based
Reasons with uncertain data
Delivers advice
Explains reasoning to the user
Made up of four main parts:
The Rule Base
Contains all rules that can be applied to the data.
The Interface Engine
Uses the rules in the Rule Base.
Searches through the Knowledge Base.
The Human Computer Interface (HCI)
Allows the user to enter data or queries.
Presents the results back.
The Data
Actual information relating to the Knowledge Base.
Operating Systems
Single User
One user at a time.
Each user has different rights.
Keeps user files separate.
Multi-Tasking
Many applications open at once.
Apparently running at the same time.
Each application is given a small slice of processing time.
E.g. Listening to music whilst typing an essay.
Batch Processing
Designed to take away human interaction.
Stops people slowing a computer down.
All information given before processing starts.
No interaction during processing.
Large amounts of data.
Real Time (Rapid Response)
Feedback.
Many sensors.
Immediate response.
Need to update files before next input.
Multi-User
All computers accessing the same information at the same time.
Terminals given a small time slice of processing on a server.
"Thin client"
Distributed Systems
File storage spread over a number of machines.
Access to files is sped up because multiple file requests can be processed at the same time.
Advantage over single file server.
User Interface
The User Interface is the way in which human users and the computer communicate.
Forms
Organise questions or options.
Resembles a paper based form.
Filled out by typing or choosing from list.
Menus
List of choices given.
Often touch based.
Choices often lead to further menus.
Home option on each screen.
Simple and restrictive.
GUIs
Input via peripheral devices.
Provides articulated graphical output on the computer monitor.
Natural Language
Directed by using everyday human to human interaction.
Command Line
Input is provided by typing a command string.
System provides output by printing text.
Software Utilities
Compression Software
Reduces file size.
Bundles files together.
Hardware Drivers
Makes hardware work.
Anti-virus
Protects a computer from viruses.
Removes viruses.
File Handlers
Manipulates and controls files on a computer.
Firewalls
Protects a computer from attacks or intrusions.
Recursos multimedia adjuntos
Rectangle (image/png)
Arrow (image/png)
Oval (image/png)
Sliced_Rectangle (image/png)
Waterfall_Model (image/jpg)
Spiral_Model (image/jpg)
Mostrar resumen completo
Ocultar resumen completo
¿Quieres crear tus propios
Mapas Mentales
gratis
con GoConqr?
Más información
.
Similar
A level Computing Quiz
Zacchaeus Snape
Types and Components of Computer Systems
Jess Peason
Input Devices
Jess Peason
Output Devices
Jess Peason
Computing
Kwame Oteng-Adusei
Pack of playing cards answer
Karl Taylor
Code Challenge Flow Chart
Charlotte Hilton
3.1.6 Implications of computer use
Dean Wakely
Software
15893
3.1.4 - Hardware
AndrewZV
Computing Hardware - CPU and Memory
ollietablet123
Explorar la Librería