Social influnce

Descripción

Mapa Mental sobre Social influnce, creado por Angelica Bautista el 26/09/2016.
Angelica Bautista
Mapa Mental por Angelica Bautista, actualizado hace más de 1 año
Angelica Bautista
Creado por Angelica Bautista hace casi 8 años
31
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Resumen del Recurso

Social influnce
  1. Conformity
    1. A: To see if people can be influence by other peoples opinions
      1. M: Lines
        1. R: Participant picked the line even though it's was the obvious wrong one
          1. C: Participant did not want to go against group; normative social inflence
            1. Affected by Normative social influence; when we want to be liked by the group and not feel left out
              1. Affected by social influence; using the behaviour of people around us as information in ambiguous situations as we believe them to be experts
              2. Affected by Anonymity
                1. aAffected by Unanimity; when everyone agrees with each other
            2. Obedience
              1. A: To see how far people would obey and unreasonable order
                1. M: Electric shocks
                  1. R: 100% delivered 300 volts and some even went up to 450 volts (deadly)
                    1. C: People are more likely to obey orders if from a person of authority
                      1. Socialisation
                        1. Authority
                          1. Prestige
                            1. Buffers
                          2. Deindividuation
                            1. A: To see if people in a big city are more antisocial than small city
                              1. M: Car placed with bonnet up, abandoned and pasers by's actions were observed
                                1. R: People in city stole parts, in 2 weeks; barely anything left. In small city; car bonnet was put down only bc rain
                                  1. C: Deindividuation caused by big city = increased antisocial beahviour
                                    1. Being part of a gang
                                      1. Mood of the crowd
                                        1. Being part of a gang / clearly identifiable group
                                      2. Social Loafing
                                        1. A: To see if being in a group affected how much effort will be put in a task
                                          1. M: Clap and shout in group w/ headphones or alone
                                            1. R: Larger group = less effort/ noise made
                                              1. C: Less effort if known others are taking part. More effort if alone.
                                                1. Size of group
                                                  1. Nature of task being performed
                                                    1. Culture; some cultures have low social loafing
                                                  2. Bystander intervention
                                                    1. Latane & Darley
                                                      1. A: To see if people react less in emergency if others are present
                                                        1. M: Filling in questionnaire alone/ group &smoke
                                                          1. R: When alone 75% reported smoke. When in group, only 38% reported
                                                            1. C: people around you = less likely to react in emergency
                                                            2. Piliavin
                                                              1. Appearance
                                                                1. A: If appearance influenced helping behaviour
                                                                  1. M: Confederate collapsing in train. Appearance changed many times
                                                                    1. R: With walking stick= helped 90% of time. Ugly facial scar= 60%. Drunk= only 20% helped
                                                                      1. C: Appearance= affects how quickly they get help
                                                                    2. Bateson
                                                                      1. Empathy
                                                                        1. A: If similarity with confederate= they get help or not
                                                                          1. M: Woman getting (fake) electric shocks, made participant think whether they we similar to woman or not. Opportunity given to swap with woman
                                                                            1. R: Similar= participants prepared to take place of woman compared to if disimilar
                                                                              1. C: More likely to take woman's place if they feel similar to them in some way compared to someone they can't relate to = we feel empathy = distresses us
                                                                            2. Schroeder
                                                                              1. A: explore different reasons for bystander intervention
                                                                                1. M: Studied findings& conclusions from other studies/ pieces of research
                                                                                  1. R: able to provide alternate explanations why bystanders did nothing when others present
                                                                                    1. C: Bystanders distressed& concerned but when other people present= believe someone else more capable than themself
                                                                                    2. Affected by diffusion of responsibility
                                                                                      1. Affected by pluralistic ignorance
                                                                                        1. Affected by cost and rewards= If cost is higher than reward= less likely to help
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