Game Theory

Descripción

Mapa Mental sobre Game Theory, creado por Craig Hussey el 14/10/2016.
Craig Hussey
Mapa Mental por Craig Hussey, actualizado hace más de 1 año
Craig Hussey
Creado por Craig Hussey hace casi 8 años
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Resumen del Recurso

Game Theory
  1. How Games Are Made
    1. Programmers - to develop the application
      1. Musicians - to develop the soundtrack
        1. Artists - to develop the graphics
          1. Hardware Designers - to develop peripherals and controllers to match the gaming and ICT skill level of the users with the demands of the game
          2. Factors To Consider
            1. Game Platform - hardware/software needed to play the game
              1. Target Audience - who the game is aimed at
                1. The Method Of Distribution
                2. Popular Gaming Platforms
                  1. The XBox
                    1. The PlayStation
                      1. The PC
                        1. Handheld Systems Are Also An Option
                        2. Genres
                          1. Action
                            1. RPG
                              1. Puzzle
                                1. Adventure
                                2. Gameplay
                                  1. Rules
                                    1. Pathways
                                      1. Script
                                        1. Interaction and Feedback
                                        2. Child vs Adult
                                          1. ADULT
                                            1. Consistent Colours
                                              1. Simple Animation
                                                1. Comprehensive Intructions
                                                  1. Average Font Size
                                                    1. Challenging Content
                                                    2. CHILD
                                                      1. Bright Vibrant Colours
                                                        1. Larger Fonts
                                                          1. Simple Language
                                                            1. Simple Interactions
                                                              1. Increased Interactions/Sounds
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