-Measurement in Physics is based on measurement
of physical quantities.
-Certain physical quantities have been chosen
as base quantities (such as length, time, and mass); each has
been defined in terms of a standard and given a unit of measure
(such as meter, second, and kilogram).
-Other physical quantities
are defined in terms of the base quantities and their standards
and units.
LENGTH
Nota:
The meter is defined as the distance traveled by light
during a precisely specified time interval
TIME
Nota:
The second is defined in terms of the oscillations of light
emitted by an atomic (cesium-133) source. Accurate time signals
are sent worldwide by radio signals keyed to atomic clocks in standardizing
laboratories.
MASS
Nota:
The kilogram is defined in terms of a platinum–
iridium standard mass kept near Paris. For measurements on an
atomic scale, the atomic mass unit, defined in terms of the atom
carbon-12, is usually used.
DENSITY
Nota:
The density rho of a material is the mass per unit volume: rho = m / V
.
CHAPTER TWO: MOTION ALONG A STRAIGHT LINE
POSITION
Nota:
-The position x of a particle on an x axis locates the
particle with respect to the origin, or zero point, of the axis.
-The position is either positive or negative, according to which side of The origin the particle is on, or zero if the particle is at the origin.
-The positive direction on an axis is the direction of increasing positive numbers; the opposite direction is the negative direction on the axis.
DISPLACEMENT
Nota:
The displacement x of a particle is the change
in its position:
DELTA X = X2 - X1
Displacement is a vector quantity. It is positive if the particle has
moved in the positive direction of the x axis and negative if the
particle has moved in the negative direction.
AVG
VELOCITY
Nota:
When a particle has moved from position x1
to position x2 during a time interval t t2 t1, its average velocity
during that interval is
Vavg = DELTA X / DELTA t
-The algebraic sign of vavg indicates the direction of motion (vavg is a
vector quantity).
-Average velocity does not depend on the actual
distance a particle moves, but instead depends on its original and final positions.
-On a graph of x versus t, the average velocity for a time interval t is the slope of the straight line connecting the points on the curve
that represent the two ends of the interval.
SPEED
Nota:
The average speed savg of a particle during a
time interval t depends on the total distance the particle moves in
that time interval:
Savg = total distance / DELTA t
INST
VELOCITY
Nota:
The instantaneous velocity (or simply
velocity) v of a moving particle is:
V = (THE LIMIT AS t = 0) OF DELTA X / DELTA t
IS ALSO EQUAL TO
V = dx / dt
The instantaneous velocity
(at a particular time) may be found as the slope (at that particular
time) of the graph of x versus t. Speed is the magnitude of instantaneous
velocity.
AVG
ACCELERATION
Nota:
Average acceleration is the ratio of a change in velocity DELTA v to the time interval DELTA t in which the change
occurs:
Aavg = delta x / delta t
Instantaneous Acceleration
Nota:
a = dv / dt = d^2x / dt^2
On a graph of v versus
t, the acceleration a at
any time t is the slope
of the curve at the point
that represents t.
Constant
Acceleration
Nota:
describe the motion of a particle with constant acceleration
These are not valid when the acceleration is not constant.
V = Vo +
at
X - Xo = Vot + (1/2)at^2
V^2 = V0^2 + 2a(X-Xo),
X - Xo = (1/2)(Vo -
V)t
X - Xo = vt -
(1/2)at^2
Free-Fall Acceleration
Nota:
An important example of straightline
motion with constant acceleration is that of an object rising or
falling freely near Earth’s surface.The constant acceleration equations
describe this motion, but we make two changes in notation:
(1) we refer the motion to the vertical y axis with y vertically up;
(2) we replace a with g, where g is the magnitude of the free-fall
acceleration.
Near Earth’s surface, g = 9.8 m/s2 ( 32 ft/s2).
g = 9.8 m/s2
CHAPTER THREE: VECTORS
Scalars and
Vectors
Vectors have both magnitude and direction
Adding Vectors
Geometrically
Components of a Vector
ax = a cos THETA
ay = a sin
THETA
Magnitude of a vector
a = sqrt( ax^2 + ay^2)
Orientation of vector
tan THETA = ay /
ax
Product of a Scalar and a Vector
The Scalar
Product
The Vector
Product
Adding Vectors in Component Form
Unit-Vector Notation
CHAPTER FOUR: MOTION IN 2D & 3D
Position
Vector
Displacement
Avg Velocity and
Inst Velocity
Avg Velocity
and Inst
Velocity
Projectile
Motion
Uniform Circular
Motion
Relative
Motion
CHAPTER FIVE: FORCE & MOTION I
Force
Newton’s First Law
Mass
Fg = weight = mg
Newtonian Mechanics
Inertial Reference Frames
Newton’s Second Law
Some Particular Forces
Newton’s Third Law
CHAPTER SIX: FORCE & MOTION II
Friction
Drag Force
Terminal Speed
Uniform Circular Motion
CHAPTER SEVEN: KINETIC ENERGY & WORK
Kinetic Energy
Work
Work Done by a Constant Force
Work and Kinetic Energy
Work Done by the Gravitational Force
Work Done in Lifting and Lowering an Object
Spring Force
Work Done by a Spring Force
Work Done by a Variable Force
Power
CHAPTER EIGHT: POTENTIAL ENERGY &
CONSERVATION OF ENERGY
Conservative
Forces
Potential
Energy
Elastic Potential
Energy
Mechanical
Energy
Potential Energy
Curves
Gravitational Potential
Energy
Work Done on a System by an External Force
Conservation of
Energy
Power
CHAPTER NINE: CENTER OF
MASS & LINEAR MOMENTUM
Center of Mass
Newton’s Second Law
for a System of Particles
Linear Momentum and
Newton’s Second Law
Collision and Impulse
Variable-Mass Systems
Conservation of
Linear Momentum
Inelastic Collision in
One Dimension
Elastic Collisions in One Dimension
Collisions in Two Dimensions
CHAPTER TEN: ROTATION
Angular Position
Angular Displacement
Angular Velocity and Speed
Angular Acceleration
The Kinematic
Equations for
Constant Angular
Acceleration
Linear and Angular Variables Related
Rotational Kinetic Energy
and Rotational Inertia
The Parallel-Axis Theorem
Torque
Newton’s Second
Law in Angular Form
Work and Rotational Kinetic Energy
CHAPTER ELEVEN: ROLLING, TORQUE,
AND ANGULAR MOMENTUM