IB ITGS AREAS OF IMPACT

Descripción

Mapa Mental sobre IB ITGS AREAS OF IMPACT, creado por san wis el 11/04/2017.
san wis
Mapa Mental por san wis, actualizado hace más de 1 año
san wis
Creado por san wis hace alrededor de 7 años
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Resumen del Recurso

IB ITGS AREAS OF IMPACT
  1. 1. Business and Employment
    1. Transportation

      Nota:

      • Rreservation systems, luggage processing, navigation, scheduling and distribution, traffic simulation, smart roads and cars, fuel efficiency and traffic safety systems
      1. Employment

        Nota:

        • electronic employee monitoring, telecommuting, ergonomics and health, job obsolescence and retraining, online job search, employee surveillance
        1. Ecommerce

          Nota:

          • teleshopping, online marketing, data mining, spyware
          1. Teleshopping
            1. Online marketing
              1. Data minging
                1. Spyware
                2. Banking and finance:

                  Nota:

                  • EFT, ATMs, Internet banking and brokerage, electronic cash, insurance
                  1. eft
                    1. Electronic funds transfer (EFT) is the electronic transfer of money from one bank account to another, either within a single financial institution or across multiple institutions, via computer-based systems, without the direct intervention of bank staff.
                    2. ATM
                      1. Internet Banking and brokerage
                        1. Electronic cash
                        2. International commerce

                          Nota:

                          • management of transnational corporations, business concentration
                        3. 2. Education
                          1. Computer-aided learning

                            Nota:

                            • Science experiments   • Social studies • Modeling and simulation  • Instructional tools and media I •Computer-aided instruction  • Computer aided learning 
                            1. Telelearning

                              Nota:

                              • Isolated and remote areas  • Use in hospitals Use in hospitals • Prisons Prisons • Retirement homes
                              1. Software in school administration

                                Nota:

                                • Record keeping  • Scheduling  • Intranets Intranets • Public information information
                                1. Training

                                  Nota:

                                  • Tutorials   Simulators
                                  1. Social and Ethical Issues The balance in responsibility between an individual and an organization for training The need for IT companies to consider global and cultural diversity when preparing training and tutorial software The requirement of orgnaizations to provide training when implementing change.
                                    1. Tutorial Software training Software wizards and assistants help menu and help features "Read Me" files
                                  2. Modification of hardware and software f for special needs

                                    Nota:

                                    • Voice recognition software  • Text-to-speech • Special input and output devices  • Internet resources 
                                  3. 3. Health
                                    1. Patient data

                                      Nota:

                                      •  Privacy  Data analysis    Public health 
                                      1. Computer-related injuries
                                        1. Diagnostic and therapeutic tools

                                          Nota:

                                          • Robotic surgery • Prosthetic devices  • Diagnostic software  • Drug development and marketing
                                          1. Telemedicine:

                                            Nota:

                                            • • Service delivery to isolated and remote  areas
                                          2. 4. Arts, Entertainment and Leisure
                                            1. Television and cinema

                                              Nota:

                                              • Digital simulations  • Characters and animation Digital effects  • Choreography  • Lighting  • Marketing
                                              1. Portable, downloadable music

                                                Nota:

                                                • Electronic music  • Interactive visual art  • Desktop publishing 
                                                1. Computer games

                                                  Nota:

                                                  • CD or online games C • Online gambling 
                                                  1. Broadcast media:

                                                    Nota:

                                                    • Digital radio and television  electronic news
                                                  2. 5. Science and Environment
                                                    1. Data

                                                      Nota:

                                                      • Data search „ Collection   Processing and analysis   Forecasting  Data logging 
                                                      1. Computer recycling
                                                        1. Modelling and simulation:

                                                          Nota:

                                                          • Digital experimentation • Demographic and environmental simulation 
                                                          1. Social and Ethical Issues Reliability of predictions based on computer models, for example, weather, global warming economic effects of the use of models to design and test new products security issues involved in military simulations social impact of reliance on simulations to examine issues of public policy responsibility of the designer for accuracy of assumptions underlying the model ethical considertions involved in deciding when to use models or simulation to ensure human safety.
                                                            1. Key terms model simulation feedback loop faulty or hidden assumptions extent and effect of the simplification of reality extent to which the phenomenon being modelled is understood processing power needed to create complex models visualization of information correspndence of the model wth reality
                                                          2. Forecasting
                                                            1. Visualization

                                                              Nota:

                                                              • • Mapping 
                                                            2. 6. Politics and government
                                                              1. Politics process

                                                                Nota:

                                                                • Voting and elections  • Lobbying 
                                                                1. State security
                                                                  1. Government administration

                                                                    Nota:

                                                                    • Record keeping  • Tax collection  • Policy implementation
                                                                    1. Rebel and terrorist
                                                                      1. Police

                                                                        Nota:

                                                                        • DNA data collection • Video surveillance 
                                                                        1. Surveillance
                                                                        2. Military

                                                                          Nota:

                                                                          • Cyberwarfare  • Smart weapons development  • Espionage 
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