Board Games for Product Design

Descripción

Assessment
Jasmine Farmand
Mapa Mental por Jasmine Farmand, actualizado hace más de 1 año
Jasmine Farmand
Creado por Jasmine Farmand hace más de 7 años
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Resumen del Recurso

Board Games for Product Design
  1. Monopoly
    1. Design and layout
      1. Components
        1. Small play pieces in shapes of objects
          1. Different cards with actions on them or mortgages
            1. Green and red houses
              1. A die
                1. Easy to read instructions with pictures
                2. The style resembles a cartoon with bright colours and simplified pictures
                  1. Bright colours are used to stand out and appeal to children
                  2. The board is easily folded and there are sections for cards and pieces
                    1. This keeps it tidy and practical
                    2. The theme resembles life and buying property
                      1. To win everyone must lose all their money but you
                        1. The game is straightforward but you can make deals with other players
                        2. The game interacts well with the players as it gives chance cards which affect a player's game
                          1. Monopoly isn't very unique as many games resemble the same style but the tokens are different
                            1. They include a dog, a thimble, a hat, a boat, an iron and these aren't typical pieces so they stand out
                            2. In my game I could try to shape my box like that so it's strong and tight
                              1. I could also incorporate the idea of unique play pieces into my game
                              2. The size of the board is big enough to play comfortably, but not so big that it could not fit on a kitchen table
                                1. The style of the board is simplistic, clear and easy to read so children can understand
                              3. Target user
                                1. This game is targeted towards families
                                  1. It has simple rules and instructions so children can be involved
                                    1. But it also has hotels and buying off other players so adults/teenagers can be interested aswell with the added options in the game
                                  2. The user would be attracted to this game because of its simple rules, sleek design and ability to play the game for a long time
                                  3. Commercial manufacturing
                                    1. Monopoly is mass produced
                                      1. The board is made out of strong cardboard
                                        1. The playing pieces are made out of small pieces of metal
                                        2. Over 250 million games have been sold with half a billion people playing the game
                                          1. It would be possible to make something like monopoly in school but the playing pieces....
                                            1. ...would have to be made out of wood or plastic instead of metal
                                            2. On estimate the game could cost around $2-4 to produce with the average set selling for around £15
                                          2. Trivial Pursuit
                                            1. Design features and layout
                                              1. Components
                                                1. Easily fold-able board made out of cardboard
                                                  1. Colourful plastic tokens
                                                    1. Circular colourful player pieces with six cut-outs for tokens
                                                      1. Made out of plastic
                                                      2. A die
                                                        1. Trivia cards
                                                          1. Difficult to read instructions with no colour or pictures
                                                          2. The design of the board is colourful and simplistic
                                                            1. The aim of the game is to collect one of each coloured tokens and get to the centre of the board...
                                                              1. ...To win, you must answer one question from a card chosen by the other players
                                                                1. The user interaction isn't anything special as it has the same premise as hundreds of other games
                                                                  1. ...To do this, you answer colour-coded questions that match spaces on the board...
                                                                  2. The board is large, easy to navigate and portable
                                                                    1. The style of the board is colourful and basic
                                                                    2. The game is unique in the sense that you have to collect small tokens to complete your game piece for a final question...
                                                                      1. ...The first person to do this and answer a question correctly is the winner
                                                                      2. In my own design, I could use the idea of colour-coding to make the game easier to play and more aesthetically pleasing
                                                                      3. Target user
                                                                        1. This game is targeted towards families, as the concept is simple and you can have more than four players
                                                                          1. The game is colourful so it attracts children, and is eye-catching to the consumer
                                                                            1. It also appeals to adults as they can test their trivia
                                                                        2. Commercial manufacturing
                                                                          1. This product would be mass-produced on an assembly line
                                                                            1. This game could be made in school with the help of a vacuum former for the tokens and player pieces
                                                                              1. None of the components' materials would need to be changed as they can be easily made
                                                                              2. More than 100 million copies of the game have been sold worldwide, bringing in profits of around $2 billion
                                                                            2. Design features and layout
                                                                              1. The game includes a board and player counters
                                                                                1. The board is made out of cardboard
                                                                                  1. The tokens are made out of different colours of plastic
                                                                                  2. The instructions are very simple and the game is so easy to understand it can be played right from the box
                                                                                    1. The board is colourful and simplistic
                                                                                      1. The player pieces are bright and appealing for children although they are a chocking hazard
                                                                                      2. Each player goes in turn rolling the die and progressing through the board...
                                                                                        1. ...If they land on a snake head they must travel down the snake and therefore go backwards...
                                                                                          1. ...If they land on the bottom of a ladder they must travel up - gaining spaces...
                                                                                            1. ...The winner is the player to reach the last square first
                                                                                        2. The game is interactive as there are consequences for landing on certain squares
                                                                                          1. The board isn't unique now but it is an old game and when it was released it was most likely unique
                                                                                            1. The board is average size and the style is basic
                                                                                              1. I could use the idea of 3D counters in my game
                                                                                                1. Snakes and Ladders
                                                                                                  1. Target user
                                                                                                    1. This game is targeted toward small children to help them learn rules of games and number counting
                                                                                                      1. The game is colourful with cool designs of snakes to appeal to the younger audience
                                                                                                      2. Parents or schools could buy this for their children
                                                                                                      3. Commercial manufacturing
                                                                                                        1. The board is made out of cardboard and the player pieces are made out of plastic
                                                                                                          1. In school an almost identical version could be made as the materials of cardboard and plastic are easy to come by and use
                                                                                                            1. This product would be mass produced
                                                                                                        2. Frustration
                                                                                                          1. Design features and layout
                                                                                                            1. This game includes:
                                                                                                              1. 3D game board
                                                                                                                1. Made from hard plastic - possibly polystyrene
                                                                                                                  1. Human shaped player pieces
                                                                                                                    1. Made from slightly softer plastic - perhaps rubber
                                                                                                                      1. Special gold coloured genie
                                                                                                                    2. Detachable paddles to put in the board
                                                                                                                    3. The rules of frustration are fairly straightforward...
                                                                                                                      1. The game is extremely interactive as to roll the dice one must hit the paddle to move the dice
                                                                                                                        1. ...The aim of the game is to get all your characters home. First you must roll a six to get out and continue on from there...
                                                                                                                          1. ...The game has may rules which include sabotaging other players...
                                                                                                                            1. ...The winner is first to get all four characters home
                                                                                                                          2. The game has bold, bright colours which appeal to its audience
                                                                                                                            1. In my own designing the paddles and look of the characters are very appealing so it is a possiblity to use these features
                                                                                                                            2. The board is smaller than average but the style is very unique to other games.
                                                                                                                              1. Its style of having a 3D board with characters based on people and paddles instead of rolling is very different and refreshing
                                                                                                                              2. Target user
                                                                                                                                1. This product is aimed towards children
                                                                                                                                  1. The bright colours attract children and also the hands on feel of the game..
                                                                                                                                    1. ...The game feels interactive and good for small hands to hit these paddles..
                                                                                                                                      1. ..The game also doesn't feel boring and familiar as it has a completely different style of playing for children to learn
                                                                                                                                2. Commercial manufacturing
                                                                                                                                  1. The main materials used were plastic which is cheap to manufacture
                                                                                                                                    1. I think they might have used a vacuum former to create the bubble in which the dice sit
                                                                                                                                      1. In school I think the characters would have to be more basic as there is a lot of small detail on them which is difficult to make in school
                                                                                                                                        1. The 3D board could be created by casting a mould and forming the plastic
                                                                                                                                    2. Dimensions of monopoly and frustration
                                                                                                                                      1. Monopoly
                                                                                                                                        1. Dice 1.5cm x 1.5cm x1.5cm
                                                                                                                                          1. Board 50.4cm x 50.4cm
                                                                                                                                            1. Money 10.2cm x 5.3cm
                                                                                                                                              1. Hotel 1.5cm x 1.3cm x1.3cm
                                                                                                                                                1. Thimble 1.5cm x 1.2cm x 1.5cm
                                                                                                                                                  1. Green house 1.1cm x 2cm x 1cm
                                                                                                                                                    1. Cards 9cm x 5.6cm
                                                                                                                                                      1. Box 27cm x 27cm x 5.5cm
                                                                                                                                                      2. Frustration
                                                                                                                                                        1. Board 31.2cm x 31.2cm x 9.2cm
                                                                                                                                                          1. Box 27cm x 27cm x 9cm
                                                                                                                                                            1. Paddles 4.1cm x 4.9cm x 0.5cm
                                                                                                                                                              1. Normal characters 1.8cm x 3.2cm x 1.3cm
                                                                                                                                                                1. Genie 2.2cm x 4.8cm x 2cm
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