Zhandos Ainabek
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Test sobre SDP7 (1) ☉ IITU 2017, creado por Zhandos Ainabek el 17/12/2017.

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SDP7 (1) ☉ IITU 2017

Pregunta 1 de 100

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1. Storyboard tells the story of :

Selecciona una de las siguientes respuestas posibles:

  • a. User’s interaction with a feature or the system.

  • b. A specific process flow.

  • c. How you came up with the ideas for your design.

  • d. A persona’s pain points and frustrations with the system.

Explicación

Pregunta 2 de 100

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2. A storyboard shouldn’t closely related to your personas and scenarios.

Selecciona uno de los siguientes:

  • VERDADERO
  • FALSO

Explicación

Pregunta 3 de 100

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3. Storyboards can contain all of the following, except:

Selecciona una de las siguientes respuestas posibles:

  • a. People

  • b. Objects

  • c. Texts

  • d. Dialog

  • e. Context

Explicación

Pregunta 4 de 100

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4. Having too much detail in your storyboard can detract from the story telling.

Selecciona uno de los siguientes:

  • VERDADERO
  • FALSO

Explicación

Pregunta 5 de 100

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5. Both GTNs and sitemaps should provide the following, except:

Selecciona una de las siguientes respuestas posibles:

  • a. Overall flow between pages, within groups of pages, and across groups.

  • b. Logical grouping of pages.

  • c. Font selection and color selection.

  • d. Overall consistency of the site being designed.

  • e. Overall structure of the site being designed.

Explicación

Pregunta 6 de 100

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6. Sitemaps are typically created using XML.

Selecciona uno de los siguientes:

  • VERDADERO
  • FALSO

Explicación

Pregunta 7 de 100

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7. A sitemap can typically be all of the following, except:

Selecciona una de las siguientes respuestas posibles:

  • a. A visual depiction of a user interacting with the site to accomplish a goal.

  • b. A top-view, hierarchical view of the site’s structure.

  • c. Done in HTML to allow user to view the site’s overall structure as well as a specific page.

  • d. A visual display and layout of the site’s pages.

Explicación

Pregunta 8 de 100

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8. A GTN can typically be all of the following, except:

Selecciona una de las siguientes respuestas posibles:

  • a. Designed to show interactions and flow among pages.

  • b. Created before the site is fully completed and detailed.

  • c. Designed to show the site’s overall structure.

  • d. Designed to show transitions between pages using arrows.

  • e. Designed to show the features and functions provided by each page.

Explicación

Pregunta 9 de 100

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9. Creating a sitemap is a process of hierarchical decomposition. This means you:

Selecciona una de las siguientes respuestas posibles:

  • a. Create layout of all of the pages and remove all of the pages that don’t belong.

  • b. Write down every page of your website and then organize the pages in a way that makes sense to you.

  • c. Start at the top, with the homepage, and show all of the pages you can navigate to from the homepage. Then you show all of the pages you can navigate from those pages, and so on.

  • d. Start at the bottom and begin linking pages back up to the homepage.

Explicación

Pregunta 10 de 100

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10. For a typical feature or user – story for an application your storyboard will contain …. Panels.

Selecciona una de las siguientes respuestas posibles:

  • a. 3-5

  • b. 2-5

  • c. 1-3

  • d. 2-4

Explicación

Pregunta 11 de 100

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11. Both wireframes and mockups should provide the following, except:

Selecciona una de las siguientes respuestas posibles:

  • a. Allow designers easily communicate the design to various different audiences.

  • b. Relate to and lead to the actual design of actual interfaces.

  • c. Communicate a typical user’s personal traits, pains and frustration points.

  • d. Allow designers to easily track progress of later design and development activities.

  • e. Communicate the design’s original intent and vision.

Explicación

Pregunta 12 de 100

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12. When applying user-experience design in reasonable order, from early-development higher-level methods to lower-level, more detailed methods – the most logical time to create mockup is:

Selecciona una de las siguientes respuestas posibles:

  • a. After GTNs and sitemaps, but before wireframes.

  • b. After wireframes.

  • c. After personas and scenarios, but before storyboard.

  • d. After personas, but before scenarios.

  • e. After storyboards, but before GTNs and sitemaps.

Explicación

Pregunta 13 de 100

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13. When applying user-experience design in reasonable order, from early-development higher-level methods to lower-level, more detailed methods – the most logical time to create wireframe is:

Selecciona una de las siguientes respuestas posibles:

  • a. After GTNs and sitemaps, but before wireframes.

  • b. After mockups.

  • c. After personas and scenarios, but before storyboard.

  • d. After personas, but before scenarios.

  • e. After storyboards, but before GTNs and sitemaps.

Explicación

Pregunta 14 de 100

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14. Wireframe typically include all of the following, except:

Selecciona una de las siguientes respuestas posibles:

  • a. Types of information provided by the design

  • b. Rules for information and function

  • c. Priorities and order of information and function

  • d. Font selection and color selection

  • e. Range of features and functions offered by the design.

Explicación

Pregunta 15 de 100

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15. Mockups typically include all of the following, except:

Selecciona una de las siguientes respuestas posibles:

  • a. Range of features and functions offered by the design.

  • b. Font selection and color selection

  • c. Images, videos and other visual or dynamic content.

  • d. Any other content missing in earlier design representations.

  • e. Complete navigation offered by the design.

Explicación

Pregunta 16 de 100

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16. Providing progress indicators for long operations is an example of which of the following usability heuristics?

Selecciona una de las siguientes respuestas posibles:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Explicación

Pregunta 17 de 100

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17. Getting rid of irrelevant or extra information on a website, then removing half of what’s left, is an example of which of the following usability heuristics?

Selecciona una de las siguientes respuestas posibles:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Explicación

Pregunta 18 de 100

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18. Providing the user online or video tutorials on how to use the system is an example of which of the following usability heuristics?

Selecciona una de las siguientes respuestas posibles:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Explicación

Pregunta 19 de 100

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19. Providing the user clear and immediate feedback, as well as guidance on how to proceed is an example of which of the following usability heuristics?

Selecciona una de las siguientes respuestas posibles:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Explicación

Pregunta 20 de 100

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20. Providing the user with keyboard shortcuts and accelerators for frequently used operations is an example of which of the following usability heuristics?

Selecciona una de las siguientes respuestas posibles:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Explicación

Pregunta 21 de 100

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21. A Generalized Transition Network GTN is typically expected to show the complete structure of a site.

Selecciona uno de los siguientes:

  • VERDADERO
  • FALSO

Explicación

Pregunta 22 de 100

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22. Sitemap is typically expected to show the complete structure of a site.

Selecciona uno de los siguientes:

  • VERDADERO
  • FALSO

Explicación

Pregunta 23 de 100

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23. Microsoft Windows operating system make use of metaphors such as folders and files. The use of metaphors is an example of which of the following usability heuristics?

Selecciona una de las siguientes respuestas posibles:

  • a. Visibility of system status

  • b. Aesthetic and minimalist design

  • c. Help and documentation

  • d. Help users recognize, diagnose and recover from errors.

  • e. Match between the system and real world.

Explicación

Pregunta 24 de 100

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24. Microsoft word allows users to preview items such as fonts and colors prior to making a selection. Allowing users to preview items is an example of which of the following usability heuristics?

Selecciona una de las siguientes respuestas posibles:

  • a. Visibility of system status

  • b. Recognition rather that recall

  • c. Help and documentation

  • d. Help users recognize, diagnose and recover from errors.

  • e. Match between the system and real world.

Explicación

Pregunta 25 de 100

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25. Providing ‘undo’ and ‘redo’ options for users is an example of which of the following usability heuristics?

Selecciona una de las siguientes respuestas posibles:

  • a. Visibility of system status

  • b. Recognition rather that recall

  • c. User control and freedom

  • d. Help users recognize, diagnose and recover from errors.

  • e. Match between the system and real world

Explicación

Pregunta 26 de 100

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26. In some cases, menu options such as Undo, Redo, Cancel or Delete are grayed out and unavailable to user is an example of which of the following usability heuristics?

Selecciona una de las siguientes respuestas posibles:

  • a. Help users recognize, diagnose and recover from errors.

  • b. Match between the system and real world

  • c. Error prevention.

  • d. Visibility of system status

  • e. Recognition rather that recall

Explicación

Pregunta 27 de 100

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27. Sitemap is different from a Generalized Transition Network GTN in that-

Selecciona una de las siguientes respuestas posibles:

  • It’s typically done after a site is designed and developed, while GTN is developed during design.

  • It’s typically done during a site is designed and developed, while GTN is developed after design.

  • There is no difference.

Explicación

Pregunta 28 de 100

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28. Mockup is different from wireframe in that-

Selecciona una de las siguientes respuestas posibles:

  • Mockups include more visual details and complements any information missing in the wireframe.

  • Wireframes include more visual details and complements any information missing in the mockups.

  • There is no difference.

Explicación

Pregunta 29 de 100

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29. An exploratory usability test is:

Selecciona una de las siguientes respuestas posibles:

  • a. Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

  • b. Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn.

  • c. Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.

  • d. Performed in the middle of a development cycle and usually evaluates the usability of specific tasks or features.

Explicación

Pregunta 30 de 100

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30. When preparing for usability testing, recruiting from a larger population base by using mailing lists, user groups, online forums and online ads supports the goal of:

Selecciona una de las siguientes respuestas posibles:

  • a. Finding individuals for your test who represent your target audience

  • b. Creating a demographic profile for your target audience.

  • c. Determining whether an individual is a good fit for the usability study.

  • d. Establishing the target audience for the usability test

  • e. Convincing an individual to participate in the usability test.

Explicación

Pregunta 31 de 100

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31. When preparing for usability testing, defining personal characteristics such as age, gender, education level, income level, behavior and familiarity with technology, is an example of:

Selecciona una de las siguientes respuestas posibles:

  • a. Finding individuals for your test who represent your target audience

  • b. Creating a demographic profile for your target audience.

  • c. Determining whether an individual is a good fit for the usability study.

  • d. Establishing the target audience for the usability test

  • e. Convincing an individual to participate in the usability test.

Explicación

Pregunta 32 de 100

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32. Usability testing is a tool that you to:

Selecciona una de las siguientes respuestas posibles:

  • a. Discover usability issues before the products is developed or goes live.

  • b. Gain direct input on how real users use your product or website.

  • c. Provide an objective basis for making a decision on a design

  • d. Decrease the number of help desk calls after implementation

  • e. All of the above.

Explicación

Pregunta 33 de 100

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33. When considering how many participants to recruit, research by Jakob Nielsen suggests:

Selecciona una de las siguientes respuestas posibles:

  • a. Testing with 5 test users is needed to reveal at least 50% of usability issues.

  • b. Testing with 5 test users reveals is nothing. You need at least 15 test users to gather meaningful test results.

  • c. Testing with 15 test users is needed to reveal at least 50% of usability issues.

  • d. Testing with 15 test users is needed to reveal at least 85% of usability issues.

  • e. Testing with 5 test users is needed to reveal at least 85% of usability issues.

Explicación

Pregunta 34 de 100

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34. A usability lab is:

Selecciona una de las siguientes respuestas posibles:

  • a. A public space where the evaluator can interact with a product or computer.

  • b. A private space conducting usability testing.

  • c. A necessity for conducting a valid usability test

  • d. None of the above

Explicación

Pregunta 35 de 100

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35. Moderator is:

Selecciona una de las siguientes respuestas posibles:

  • a. The individual who will be using your product.

  • b. Responsible for watching the test and provides feedback and notes about how to the test subjects performed.

  • c. Responsible for coordinating all of the testing activities and materials, as well as administering the test.

Explicación

Pregunta 36 de 100

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36. All of them can be included to the Steps to recruiting process, except:

Selecciona una de las siguientes respuestas posibles:

  • a. Determine target audience

  • b. Define goals and issues of the project

  • c. Find representatives of target audience

  • d. Screen your participants

Explicación

Pregunta 37 de 100

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37. A validation usability test is:

Selecciona una de las siguientes respuestas posibles:

  • a. Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

  • b. Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn.

  • c. Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.

  • d. Performed in the middle of a development cycle and usually evaluates the usability of specific tasks or features.

Explicación

Pregunta 38 de 100

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38. An observer should do all of the following, except:

Selecciona una de las siguientes respuestas posibles:

  • a. Take notes about expressed opinion about the product or site

  • b. Interfere with the test

  • c. Take notes about experienced issues with product

  • d. Note positive and negative experienced

Explicación

Pregunta 39 de 100

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39. A moderator should do all of the following, except:

Selecciona una de las siguientes respuestas posibles:

  • a. Help participants open up and share us much information as possible without influencing test

  • b. Be as impartial as possible

  • c. Judge participants

  • d. Be aware of how you may be influencing the participant.

Explicación

Pregunta 40 de 100

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40. Observer is:

Selecciona una de las siguientes respuestas posibles:

  • a. The individual who will be using your product.

  • b. Responsible for watching the test and provides feedback and notes about how to the test subjects performed.

  • c. Responsible for coordinating all of the testing activities and materials, as well as administering the test.

Explicación

Pregunta 41 de 100

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41. Participant is:

Selecciona una de las siguientes respuestas posibles:

  • a. The individual who will be using your product.

  • b. Responsible for watching the test and provides feedback and notes about how to the test subjects performed.

  • c. Responsible for coordinating all of the testing activities and materials, as well as administering the test.

Explicación

Pregunta 42 de 100

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42. Recording your usability sessions:

Selecciona una de las siguientes respuestas posibles:

  • a. Requires you to have a usability lab.

  • b. Means you don’t have to pay close attention to the participant during the usability session.

  • c. Will make participants feel self- conscious because they know they are being recorded.

  • d. Allow you to review your sessions more thoroughly after the sessions have been conducted.

Explicación

Pregunta 43 de 100

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43. When conducting a usability test session, you should do all of the following except:

Selecciona una de las siguientes respuestas posibles:

  • a. Be as impartial as possible

  • b. Be aware of how you may be influencing the participant

  • c. Make assumption about the participant based on his or her background and experience

  • d. Guide the participants’ experience but do not help them

Explicación

Pregunta 44 de 100

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44. In generative techniques, participants:

Selecciona una de las siguientes respuestas posibles:

  • a. Group together objects in ways that represent their experiences and perspectives.

  • b. Use physical objects to represent their thoughts and feelings.

  • c. Have conversations with researchers to help them gain insight into experiences and perspectives.

  • d. Express their frustrations and pain points

Explicación

Pregunta 45 de 100

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45. In dialogic techniques, participants:

Selecciona una de las siguientes respuestas posibles:

  • a. Group together objects in ways that represent their experiences and perspectives.

  • b. Use physical objects to represent their thoughts and feelings.

  • c. Have conversations with researchers to help them gain insight into experiences and perspectives.

  • d. Express their frustrations and pain points

Explicación

Pregunta 46 de 100

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46. In associative techniques, participants:

Selecciona una de las siguientes respuestas posibles:

  • a. Group together objects in ways that represent their experiences and perspectives.

  • b. Use physical objects to represent their thoughts and feelings.

  • c. Have conversations with researchers to help them gain insight into experiences and perspectives.

  • d. Express their frustrations and pain points.

  • e. Help researchers draw visual representations of desired user interactions.

Explicación

Pregunta 47 de 100

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47. Card sorting is:

Selecciona una de las siguientes respuestas posibles:

  • a. A dialogic technique where participants discuss images to gain insight into their experiences and perspectives

  • b. A generative technique where participants use objects to show how they view physical relationship

  • c. A generative technique that groups elements together in a way that represents participants’ experiences and perspectives

  • d. An associative technique that helps participants describe their experiences and perspective by way of association.

  • e. An associative technique that can be used to help organize information such as site content or navigation.

Explicación

Pregunta 48 de 100

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48. When analyzing the results of a card-sorting exercise, you should look for all of the following, except:

Selecciona una de las siguientes respuestas posibles:

  • a. Items that confused the participants

  • b. Uncommon groupings and categories

  • . Trends across participants

  • d. Items that could belong in more than one category

  • e. Alternate groupings or paths for content.

Explicación

Pregunta 49 de 100

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49. A persona should be all of the following, except:

Selecciona una de las siguientes respuestas posibles:

  • a. A real persona

  • b. A memorable character

  • c. An archetype with characteristics relevant to the design

  • d. A typical user representing a meaningful segment or subset of the user population

  • e. A character with personal and professional attributes, goals, background and context relevant to the design.

Explicación

Pregunta 50 de 100

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50. How is navigating a website similar to visiting a department store?

Selecciona una de las siguientes respuestas posibles:

  • a. You are usually trying to find something;

  • b. There are signs that help you brows.

  • c. There are signs that help you understand the size and scale of the website and all it has to offer.

  • d. a and b.

Explicación

Pregunta 51 de 100

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51. Every research plan should:

Selecciona una de las siguientes respuestas posibles:

  • a. Identify and profile the competition

  • b. Set expectations for the research plan

  • c. Specify inputs into the plan

  • d. All of the above

Explicación

Pregunta 52 de 100

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52. Part of research planning is setting goals for research. Setting goals includes all of the following, except:

Selecciona una de las siguientes respuestas posibles:

  • Make a list of the most important issues regarding how the user experience affects the business goals of the company.

  • Present issues as goals- Each issue represents a goal for the research plan.

  • Prioritize the goals.

  • Rewrite the goals as questions to be answered.

  • Expand specific research questions into larger, more general questions to be addressed by the research plan.

Explicación

Pregunta 53 de 100

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53. When people visit a website for the first time, they most often:

Selecciona una de las siguientes respuestas posibles:

  • a. Quickly scan content related to their goals and quickly follow links to achieve their goal

  • b. Read all content available on the site

  • c. Follow all links available to click on the site

  • d. Follow all links related to achieving their goal.

  • e. Follow all links related to finding the most optimal way to achieve their goal.

Explicación

Pregunta 54 de 100

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54. The second Law of Usability says: the number of times the user has to click does not matter as long as each click is a mindless, unambiguous choice.

Selecciona uno de los siguientes:

  • VERDADERO
  • FALSO

Explicación

Pregunta 55 de 100

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55. In usability testing, the purpose of an exploratory test is to:

Selecciona una de las siguientes respuestas posibles:

  • a. Evaluate the efficiency of specific features during development and implementation.

  • b. Try out preliminary design concepts early in the development cycle.

Explicación

Pregunta 56 de 100

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56. In usability testing, the purpose of an assessment test is:

Selecciona una de las siguientes respuestas posibles:

  • a. Try out preliminary design concepts early in the development cycle.

  • b. Evaluate the efficiency of specific features during development and implementation.

Explicación

Pregunta 57 de 100

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57. An assessment usability test is:

Selecciona una de las siguientes respuestas posibles:

  • a. Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

  • b. Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn.

  • c. Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.

  • d. Performed in the middle of a development cycle and usually evaluates the usability of specific tasks or features.

Explicación

Pregunta 58 de 100

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58. A scale or full- size model of a design or device used for teaching, demonstration, design evaluation, promotion.

Selecciona una de las siguientes respuestas posibles:

  • a. Scheme

  • b. Mockup

  • c. Schedule

  • d. Circular flow diagram

Explicación

Pregunta 59 de 100

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59. Small program that provides an addition to the capabilities provided on the operating system.

Selecciona una de las siguientes respuestas posibles:

  • a. Menu

  • b. Utility

  • c. Usability

  • d. Button

Explicación

Pregunta 60 de 100

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60. Choose the correct one:

Selecciona una de las siguientes respuestas posibles:

  • a. Users like multiple choices

  • b. It must be a large list of choices for users

  • c. Users like mindless choices

  • d. As less happy talk as possible

Explicación

Pregunta 61 de 100

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61. Users prefer more noise on web-site

Selecciona una de las siguientes respuestas posibles:

  • a. Is good-looking and has trendy elements

  • b. Has to be on the web-site

  • c. Provides sufficient time for everything, especially recruiting, guide writing, and enough flexibility to be able to make a mistake or two

  • d. Footer

  • e. Variant 'f' netu

  • f. Ha-ha, a ty proveril :P

Explicación

Pregunta 62 de 100

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62. One of the type of visitors:

Selecciona una de las siguientes respuestas posibles:

  • a. Potential

  • b. Favorite

  • c. Ex

  • d. Future

  • e. Zdes' byl Jambo (18.12.2017 06:11 AM)

Explicación

Pregunta 63 de 100

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63. Strategy for efficiently dealing with things that are hard to predict:

Selecciona una de las siguientes respuestas posibles:

  • a. Designing

  • b. Building

  • c. Prototyping

  • d. Interviewing

Explicación

Pregunta 64 de 100

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64. Prototypes are:

Selecciona una de las siguientes respuestas posibles:

  • a. Easy to change

  • b. A complete product

  • c. Made of paper

  • d. Made of wood

Explicación

Pregunta 65 de 100

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65. What question should we AVOID while interviewing people in order to discover user needs, values and goals:

Selecciona una de las siguientes respuestas posibles:

  • a. Open-ended question

  • b. Yes/No question

  • c. Easy questions so that people know

  • d. Concrete and specific questions

Explicación

Pregunta 66 de 100

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66. What questions are better to ask while interviewing people in order to discover user needs, values and goals:

Selecciona una de las siguientes respuestas posibles:

  • a. Asking people how they would enhance the product

  • b. What they would like in hypothetical scenarios

  • c. How often they do things

  • d. Asking people to compare the product to something else.

Explicación

Pregunta 67 de 100

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67. Which one of the following DOES NOT characterize the lead users?

Selecciona una de las siguientes respuestas posibles:

  • a. They turn individual solutions to something general

  • b. They can provide valuable design ideas

  • c. They face people’s needs unknown to public

  • d. They benefit from finding solution to their needs

Explicación

Pregunta 68 de 100

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68. Who are the extreme users?

Selecciona una de las siguientes respuestas posibles:

  • a. Typical users

  • b. They benefit from finding solution to their needs

  • c. They can have interesting jobs

  • d. Average user

Explicación

Pregunta 69 de 100

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69. Storyboard should NOT convey:

Selecciona una de las siguientes respuestas posibles:

  • a. Setting

  • b. Sequence

  • c. Satisfaction

  • d. Pictures

Explicación

Pregunta 70 de 100

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70. What the video prototype should NOT show?

Selecciona una de las siguientes respuestas posibles:

  • a. Motivation and success

  • b. Important tasks your system enables

  • c. Changes what design teams argue about

  • d. Things that are irrelevant to your system

Explicación

Pregunta 71 de 100

1

71. Which one is true?

Selecciona una de las siguientes respuestas posibles:

  • a. Parallel design has more clicks than serial

  • b. Parallel design has more higher expert ratings than serial

  • c. All of the above

  • d. Serial design has less diverse designs than parallel

Explicación

Pregunta 72 de 100

1

72. Which one is false?

Selecciona una de las siguientes respuestas posibles:

  • a. In early stages of design process, we should use serial prototyping

  • b. Parallel design has more time spent on the site than serial

  • c. Parallel design encourages comparison and transfer

  • d. All of the above

Explicación

Pregunta 73 de 100

1

73. Which is NOT the benefit of sharing multiple prototypes?

Selecciona una de las siguientes respuestas posibles:

  • a. More individual exploration

  • b. Decrease in Group rapport

  • c. Better consensus

  • d. More feature sharing

Explicación

Pregunta 74 de 100

1

74. Alternatives provide:

Selecciona una de las siguientes respuestas posibles:

  • a. Vocabulary

  • b. Design

  • c. Prototype

  • d. Money

Explicación

Pregunta 75 de 100

1

75. Which of the following is NOT the phase of heuristic evaluation?

Selecciona una de las siguientes respuestas posibles:

  • a. Pre-evaluation training

  • b. Evaluation

  • c. Severity rating

  • d. Recognition rather than recall

Explicación

Pregunta 76 de 100

1

76. Which of the following is true about good design?

Selecciona una de las siguientes respuestas posibles:

  • a. As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design.

  • b. Strategy for efficiently dealing with things that are hard to predict

  • c. Ask people to compare the product to something else instead of evaluating on an absolute scale

  • d. Is a usability inspection method for computer software that helps to identify usability problems in the user interface (UI) design.

Explicación

Pregunta 77 de 100

1

77. How much percent of total project budget most organizations spend on user design activities

Selecciona una de las siguientes respuestas posibles:

  • a. 10%

  • b. 20%

  • c. 30%

  • d. 5%

Explicación

Pregunta 78 de 100

1

78. Which heuristic is described as “Keep users informed of what’s going on”

Selecciona una de las siguientes respuestas posibles:

  • a. Error prevention

  • b. Consistency and standards

  • c. Aesthetic and minimalist design

  • d. Match between system and the real world

  • e. Visibility of system status

Explicación

Pregunta 79 de 100

1

79. In which type of heuristic we should follow platform conventions

Selecciona una de las siguientes respuestas posibles:

  • a. Aesthetic and minimalist design

  • b. Consistency and standards

  • c. Flexibility and efficiency of use

  • d. Match between system and the real world

  • e. Help users recognize, diagnose and recover from errors

Explicación

Pregunta 80 de 100

1

80. In which type of heuristic we should speak user’s language?

Selecciona una de las siguientes respuestas posibles:

  • a. Match between system and the real world

  • b. Help users recognize, diagnose and recover from error

  • c. Error prevention

  • d. Flexibility and efficiency of use

  • e. Help and documentation

Explicación

Pregunta 81 de 100

1

81. User feedback can be… I. Mapping II. Heuristic evaluation III. Think aloud

Selecciona una de las siguientes respuestas posibles:

  • a. I. Mapping, II. Heuristic Evaluation

  • b. III. Think aloud, I. Mapping

  • c. I. Mapping II. Heuristic evaluation III. Think aloud

  • d. II. Heuristic evaluation III. Think aloud

  • e. I. Mapping

  • f. II. Heuristic evaluation

  • g. III. Think aloud

Explicación

Pregunta 82 de 100

1

82. How you should start prototyping? I. Storyboarding; II. Creating and testing paper prototype; III. Digital mockups

Selecciona una de las siguientes respuestas posibles:

  • a. I. Storyboarding

  • b. II. Creating and testing paper prototype;

  • c. III. Digital mockups

  • d. None of the above

Explicación

Pregunta 83 de 100

1

83. Which are concerning in settings of storyboard? I. People involved; II. Task is being illustrated; III. Environment.

Selecciona una de las siguientes respuestas posibles:

  • a. Only I

  • b. I and II

  • c. III and I

  • d. I, II and III

  • e. II and III

  • f. Only II

  • g. Only III

Explicación

Pregunta 84 de 100

1

84. Which of the following is true about apprentice? I. Set up a partnership with the people to be observed; II. Be taught the steps in the process; III. Observe one of the practices

Selecciona una de las siguientes respuestas posibles:

  • a. Only I

  • b. I and II

  • c. III and I

  • d. I, II and III

  • e. II and III

  • f. Only II

  • g. Only III

Explicación

Pregunta 85 de 100

1

85. What are things that a homepage needs to convey and provide? I.Site identity and mission; II.Search; III.Schedule

Selecciona una de las siguientes respuestas posibles:

  • a. Only I

  • b. I and II

  • c. III and I

  • d. I, II and III

  • e. II and III

  • f. Only II

  • g. Only III

Explicación

Pregunta 86 de 100

1

86. What type of information do you include in a scenario? I. Persona’s goals and tasks to be achieved; II. Steps toward achieving the goal (from beginning to end); III. Improving long-term brand-name recognition and reputation

Selecciona una de las siguientes respuestas posibles:

  • a. Only I

  • b. I and II

  • c. III and I

  • d. I, II and III

  • e. II and III

  • f. Only II

  • g. Only III

Explicación

Pregunta 87 de 100

1

87. This example: “The staff member indicates she wishes to add a new volunteer” refer to:

Selecciona una de las siguientes respuestas posibles:

  • a. User Story

  • b. Use Case

  • c. Scenario

  • d. Swimming Lane Diagrams

  • e. Storyboard

Explicación

Pregunta 88 de 100

1

88. This example:” Skype icon for mobile devices “ refer to:

Selecciona una de las siguientes respuestas posibles:

  • a. Consistency and standards

  • b. Flexibility and efficiency of use

  • c. Aesthetic and minimalist design

  • d. Visibility of system status

  • e. Help and documentation

Explicación

Pregunta 89 de 100

1

89. What is the “First Law” of Usability

Selecciona una o más de las siguientes respuestas posibles:

  • Users don’t want to think.

  • The best designs are self-evident and self-explanatory.

  • Good designs seem better and less time-consuming.

  • Don’t make me think

Explicación

Pregunta 90 de 100

1

90. Choose less tangible benefits

Selecciona una o más de las siguientes respuestas posibles:

  • Reducing the risk of lawsuit and other legal action

  • Reducing frustration and improving the motivation of product developers

Explicación

Pregunta 91 de 100

1

91. When competition isn’t clear:

Selecciona una o más de las siguientes respuestas posibles:

  • Perform internet searches;

  • Talk to users, friends, colleagues, etc.;

  • Use other user experience techniques such as surveys and focus groups

Explicación

Pregunta 92 de 100

1

92. For what we use navigation

Selecciona una o más de las siguientes respuestas posibles:

  • Main goal is to provide users with clear, simple and consistent navigation;

  • Helps users find what they’re looking for;

  • Shows users where they are in the site;

  • Tells users what options are available in the current location;

  • Shows users what they can do in the current location;

  • Helps users feel oriented in the site

Explicación

Pregunta 93 de 100

1

93. How much basic steps we use for conducting a persona interview:

Selecciona una de las siguientes respuestas posibles:

  • Step 1: Understand Your Interview Goals
    Step 2: Plan Your Interview
    Step 3: Prepare for Your Interview

  • Step 1: Understand Your Interview Goals
    Step 2: Make Your Interview

  • Step 1: Understand Your Interview Goals
    Step 2: Prepare Interview without plan

  • Step 1: Understand Your Interview Goals
    Step 2: Plan Your Interview
    Step 3: Prepare for Your Interview
    Step 4: Run Vasya Run ))0)

Explicación

Pregunta 94 de 100

1

94. Interview goals should include finding out:

Selecciona una o más de las siguientes respuestas posibles:

  • The background of the people you are interviewing

  • What tasks they have to perform

  • How those people accomplish the task in question now

  • How they’d like to do them better in the future

  • What corresponding features they look for

  • What other comparable applications are currently available

Explicación

Pregunta 95 de 100

1

95. What include 2 step: Plan Your Interview:

Selecciona una o más de las siguientes respuestas posibles:

  • Know what types of people you will interview and how many people you will interview

  • The more varied or diverse your target user population is, the more people you will need to interview

  • When possible, interview potential users

  • Also consider interviewing additional stakeholders, such as administrators and managers

  • If you have difficulty finding potential users, find people who can role-play or speak on behalf of a potential user

Explicación

Pregunta 96 de 100

1

96. Prepare an opening statement that includes:

Selecciona una o más de las siguientes respuestas posibles:

  • Goals for interview

  • Major topics to be covered

  • An estimate of how long the interview will last

Explicación

Pregunta 97 de 100

1

97. What are scenarios:

Selecciona una o más de las siguientes respuestas posibles:

  • Short stories about the persona using the system to complete a task or achieve a goal.

  • Typically a complete story, from beginning to end.

  • Details a persona achieving a goal or completing a task.

  • Can also describe failure to achieve a goal or complete a task.

Explicación

Pregunta 98 de 100

1

98. Mockups include:

Selecciona una o más de las siguientes respuestas posibles:

  • Emphasize form rather than functionality

  • Communicate the visual aspects of the design

  • Include fonts, colors, and images

  • Are used by designers and developers to implement the actual designs

  • Complement and add detail to wireframes:
    Fill in any missing detail, such as text and content, font, images and color
    Fill in to make the user experience fully detailed

Explicación

Pregunta 99 de 100

1

99. How much Jakob Nielsen’s Usability heuristics exists:

Selecciona una o más de las siguientes respuestas posibles:

  • Visibility of system status

  • Match between system and the real world

  • User control and freedom

  • Consistency and standards

  • Error prevention

  • Recognition rather than recall

  • Flexibility and efficiency of use

  • Aesthetic and minimalist design

  • Help users recognize, diagnose, and recover from errors

  • Help and documentation

Explicación

Pregunta 100 de 100

1

100. Match between system and the real world:

Selecciona una o más de las siguientes respuestas posibles:

  • Users should interact with the system in their own language

  • Use words, phrases, and concepts familiar to the users

  • Avoid terminology that is specific to the system

Explicación