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Final Exam Review

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COM375 (2)

Pregunta 1 de 57

1

About what percentage of Americans are gamers?

Selecciona una de las siguientes respuestas posibles:

  • Relatively few --- about 32%

  • A little less than half --- 49%

  • Almost two thirds --- 58%

  • Almost all --- 91%

Explicación

Pregunta 2 de 57

1

What is the average age of gamers in America?

Selecciona una de las siguientes respuestas posibles:

  • 12 years old

  • 18 years old

  • 24 years old

  • 30 years old

Explicación

Pregunta 3 de 57

1

Adult women:

Selecciona una de las siguientes respuestas posibles:

  • Play fewer games than adult men

  • Represent a greater proportion of gamers than teenage boys

  • Mostly ignore video games

  • Only play games based on romantic television shows

Explicación

Pregunta 4 de 57

1

Which of the following is true?

Selecciona una de las siguientes respuestas posibles:

  • Boys like video games more than girls

  • Boys play video games more frequently than girls

  • Boys and girls play video games about the same number of hours per week

  • Very few girls play video games

Explicación

Pregunta 5 de 57

1

Which of the following games is liked more by male players than female players?

Selecciona una de las siguientes respuestas posibles:

  • Racing games

  • Strategy games

  • Simulations

  • Educational

Explicación

Pregunta 6 de 57

1

Which genre of game is liked more by female players than male players?

Selecciona una de las siguientes respuestas posibles:

  • Racing games

  • Strategy games

  • Simulations

  • Educational

Explicación

Pregunta 7 de 57

1

Which genre of game is liked more by female players than male players?

Selecciona una de las siguientes respuestas posibles:

  • Racing games

  • Strategy games

  • Simulations

  • Educational

Explicación

Pregunta 8 de 57

1

Which type of game is liked equally by both male and female players?

Selecciona una de las siguientes respuestas posibles:

  • Racing games

  • Strategy games

  • Simulations

  • Educational games

Explicación

Pregunta 9 de 57

1

Which of the following would be liked more by girls than boys?

Selecciona una de las siguientes respuestas posibles:

  • A game that features turn-taking

  • A game that expresses natural orientation

  • A game that has explicit goals

  • A game that features many options

Explicación

Pregunta 10 de 57

1

Which type of play style is more typical of boy play than girl play?

Selecciona una de las siguientes respuestas posibles:

  • Low player interdependence

  • Turn-taking

  • Individual play

  • Role differentiation

Explicación

Pregunta 11 de 57

1

According to evolutionary psychologists, play is:

Selecciona una de las siguientes respuestas posibles:

  • Leisure expressiveness

  • Rehearsal for adult behaviors

  • Required for emotional balance

  • A self-selective behavior

Explicación

Pregunta 12 de 57

1

All of the following are uses and gratifications of video games, except:

Selecciona una de las siguientes respuestas posibles:

  • Challenge

  • Motivation

  • Competition

  • Fantasy

  • Social interaction

Explicación

Pregunta 13 de 57

1

Which of the following is a cognitive skill where girls are generally better than boys?

Selecciona una de las siguientes respuestas posibles:

  • 2D mental rotation

  • Targeting

  • Object location memory

  • Selective attention

Explicación

Pregunta 14 de 57

1

Which cognitive skill are boys generally better at than girls?

Selecciona una de las siguientes respuestas posibles:

  • Visual scanning

  • Auditory discrimination

  • Verbal fluency

  • Targeting

Explicación

Pregunta 15 de 57

1

Boys are more likely than girls to prefer to play video games that feature:

Selecciona una de las siguientes respuestas posibles:

  • Object location memory

  • 3D mental rotation

  • Mapping adjustment

  • Symbolic thinking

Explicación

Pregunta 16 de 57

1

Girls are more likely than boys to prefer playing video games that feature:

Selecciona una de las siguientes respuestas posibles:

  • Object location memory

  • 3D mental rotation

  • Mapping adjustment

  • Symbolic thinking

Explicación

Pregunta 17 de 57

1

The flow state is realized when there is a balance between:

Selecciona una de las siguientes respuestas posibles:

  • Difficulty of the task and mood state of the participant

  • Difficulty of the task and skill of the participant

  • Urgency of the task and mood state of the participant

  • Urgency of the task and skill of the participant

Explicación

Pregunta 18 de 57

1

Which of the following is NOT a characteristic of flow?

Selecciona una de las siguientes respuestas posibles:

  • Intense and focused concentration

  • A merging of action and awareness

  • Loss of reflective self-consciousness

  • Increased directive competence

  • Distortion of temporal experience

Explicación

Pregunta 19 de 57

1

Which of the following activity characteristics could hinder a flow state?

Selecciona una de las siguientes respuestas posibles:

  • Concrete goals with manageable rules

  • Ability to adjust opportunities for action to one's capabilities

  • Unclear information on how one is doing

  • No distractions present and concentration possible

Explicación

Pregunta 20 de 57

1

According to the Media Flow Model, when skill is too high and there isn't enough challenge, this results in:

Selecciona una de las siguientes respuestas posibles:

  • Boredom

  • Anxiety

  • Arousal

  • Depression

Explicación

Pregunta 21 de 57

1

According to the Media Flow Model, when challenge is too high and skill is too low this results in:

Selecciona una de las siguientes respuestas posibles:

  • Boredom

  • Anxiety

  • Arousal

  • Depression

Explicación

Pregunta 22 de 57

1

According to Weber, the neurological explanation for flow is:

Selecciona una de las siguientes respuestas posibles:

  • Flow regulators

  • Working memory anticipation

  • Attentional binding

  • Perceptual progression

Explicación

Pregunta 23 de 57

1

Which two attentional networks are implicated in Weber's theory of flow?

Selecciona una de las siguientes respuestas posibles:

  • Alerting and orienting

  • Orienting and focusing

  • Executive and orienting

  • Focusing and executive

Explicación

Pregunta 24 de 57

1

According to Weber, when a person's attention networks oscillate in unison, the person experiences:

Selecciona una de las siguientes respuestas posibles:

  • Highly difficult challenges and increasing skills

  • Out of body mental orientation

  • Revisiting of neural focus

  • Super attention, lost track of time and neurotransmitter release

Explicación

Pregunta 25 de 57

1

Which of the following is an example of an actual aggression outcome measure in the violent video game experiment?

Selecciona una de las siguientes respuestas posibles:

  • Use of force to get a confederate to comply

  • Number of physical strikes against another child

  • Physically taking items away from other children

  • Adding a letter to make an aggressive word

Explicación

Pregunta 26 de 57

1

The US Supreme Court video game decision hinged on all of the following except:

Selecciona una de las siguientes respuestas posibles:

  • Whether violent video games are protected under the interstate commerce clause

  • Whether violent video games are speech

  • Whether violent video games are a significant threat to society

  • Whether violent video games are not worse than violent television and movies

Explicación

Pregunta 27 de 57

1

Which of the following is true about the music industry?

Selecciona una de las siguientes respuestas posibles:

  • Nowadays, almost everybody buys their music from digital services like iTunes

  • Digital music is only popular among college students -- almost 2/3 of people still buy their music at stores

  • Slightly more music sales in the US are digital, rather than physical

  • Digital music make up a very small percentage of digital sales (about 6-7%)

Explicación

Pregunta 28 de 57

1

Which of the following is the most popular genre of music?

Selecciona una de las siguientes respuestas posibles:

  • Rock

  • Country

  • Rap

  • Alternative

Explicación

Pregunta 29 de 57

1

What group makes us the largest audience for music in the US?

Selecciona una de las siguientes respuestas posibles:

  • Pre-teens - 10-15

  • Teens - 16-20

  • Young adults - 21-25

  • Middle adults - 26-40

  • Older adults - 41+

Explicación

Pregunta 30 de 57

1

How many record companies are there?

Selecciona una de las siguientes respuestas posibles:

  • Four

  • Ten

  • Around 20

  • Over 35

Explicación

Pregunta 31 de 57

1

In the music industry, "deep catalog" refers to what practice?

Selecciona una de las siguientes respuestas posibles:

  • Sales of intellectually complex music like jazz and classical

  • AN extensive collection of music across genres

  • Collecting all records made by a single artist

  • Selling old music to people

Explicación

Pregunta 32 de 57

1

Which of the following is one of the basic assumptions of uses and gratifications research?

Selecciona una de las siguientes respuestas posibles:

  • Media use causes arousal

  • Mass media are used by individuals in response to their felt needs

  • Media gratify escapist uses

  • Use of media leads to imitation of media characters

Explicación

Pregunta 33 de 57

1

Uses and gratifications states that all of the following are predictors of media use except:

Selecciona una de las siguientes respuestas posibles:

  • Evolutionary factors

  • Basic human needs

  • Social factors

  • Individual differences

Explicación

Pregunta 34 de 57

1

Music choice is a function of all the following, except:

Selecciona una de las siguientes respuestas posibles:

  • Social factors

  • Individual differences

  • Biological regulation

  • Market demand

Explicación

Pregunta 35 de 57

1

Listening to the radio in your car out of habit is an example of:

Selecciona una de las siguientes respuestas posibles:

  • Habitualized use

  • Social utility use

  • Instrumental use

  • Ritualized use

Explicación

Pregunta 36 de 57

1

Reading the newspaper to find out about the latest student riot is an example of:

Selecciona una de las siguientes respuestas posibles:

  • Habitualized use

  • Social utility use

  • Instrumental use

  • Ritualized use

Explicación

Pregunta 37 de 57

1

Which type of use focuses primarily on general use of the medium (e.g., people watch TV or listen to records)?

Selecciona una de las siguientes respuestas posibles:

  • Habitualized use

  • Social utility use

  • Instrumental use

  • Ritualized use

Explicación

Pregunta 38 de 57

1

Which type of use is typified by the highest amount of media use?

Selecciona una de las siguientes respuestas posibles:

  • Habitualized use

  • Social utility use

  • Instrumental use

  • Ritualized use

Explicación

Pregunta 39 de 57

1

All of the following are uses and gratifications of music, except:

Selecciona una de las siguientes respuestas posibles:

  • Mood management

  • Information

  • Diversion

  • In-group identity

  • Social learning

Explicación

Pregunta 40 de 57

1

Which medium do people choose most for learning?

Selecciona una de las siguientes respuestas posibles:

  • Television

  • Video games

  • Music

  • Film

Explicación

Pregunta 41 de 57

1

All of the following are uses and gratifications that are common across television, video games and music, except:

Selecciona una de las siguientes respuestas posibles:

  • Arousal/mood management

  • Social interaction

  • Fantasy

  • Diversion

Explicación

Pregunta 42 de 57

1

According to Selective Exposure Theory, individuals use media to get back to an optimal state of arousal known as ______?

Selecciona una de las siguientes respuestas posibles:

  • Absorption potential

  • Excitatory homeostasis

  • Hedonic valence

  • Semantic affinity

Explicación

Pregunta 43 de 57

1

According to the Selective Exposure Theory, the ability of a message to engage or absorb an aroused individual's attention is called:

Selecciona una de las siguientes respuestas posibles:

  • Absorption potential

  • Excitatory homeostasis

  • Hedonic valence

  • Semantic affinity

Explicación

Pregunta 44 de 57

1

According to the Mood Management Theory, how close the media content is to the mood that is to be reduced is called:

Selecciona una de las siguientes respuestas posibles:

  • Absorption potential

  • Excitatory homeostasis

  • Hedonic valence

  • Semantic affinity

Explicación

Pregunta 45 de 57

1

In order for mood management to work, the media must:

Selecciona una de las siguientes respuestas posibles:

  • Be excitationally equivalent to the state an individual wants to change

  • Have extremely powerful hedonic valence

  • Reverse the inherent semantic-behavior excitation

  • Be excitationally opposite to the noxious state

Explicación

Pregunta 46 de 57

1

People who wish to use music to change their mood should use songs that have absorption potential that is:

Selecciona una de las siguientes respuestas posibles:

  • Opposite the current mood

  • The same as the current mood

  • Highly absorbing

  • Moderately absorbing

Explicación

Pregunta 47 de 57

1

Which of the following events will net the largest television audience?

Selecciona una de las siguientes respuestas posibles:

  • Super Bowl

  • Summer Olympics

  • World Series

  • World Cup

Explicación

Pregunta 48 de 57

1

Changing the rules of baseball to make it easier for batters to hit home runs is an example of which appeal of sports?

Selecciona una de las siguientes respuestas posibles:

  • Affective relationships

  • Amount of suspense

  • Favorable outcomes

  • Degree of novelty, riskiness and effectiveness

  • Amount of drama and conflict

Explicación

Pregunta 49 de 57

1

Cheering for the Spartans to win the Big Ten Championship game because you are an MSU student is an example of which appeal of sports?

Selecciona una de las siguientes respuestas posibles:

  • Affective relationships

  • Amount of suspense

  • Favorable outcomes

  • Degree of novelty, riskiness and effectiveness

  • Amount of drama and conflict

Explicación

Pregunta 50 de 57

1

Watching your sister's field hockey game on TV is an example of which appeal of sports?

Selecciona una de las siguientes respuestas posibles:

  • Affective relationships

  • Amount of suspense

  • Favorable outcomes

  • Degree of novelty, riskiness and effectiveness

  • Amount of drama and conflict

Explicación

Pregunta 51 de 57

1

Using war metaphors to describe a TV bowling tournament is an example of which appeal of sports?

Selecciona una de las siguientes respuestas posibles:

  • Affective relationships

  • Amount of suspense

  • Favorable outcomes

  • Degree of novelty, riskiness and effectiveness

  • Amount of drama and conflict

Explicación

Pregunta 52 de 57

1

The National Labor Relations Board decided that the Northwestern University football team should be allowed to form a union because:

Selecciona una de las siguientes respuestas posibles:

  • NFL players have a union

  • It will make them more competitive than other teams

  • They need to be able to make minimum wage

  • Players already act like employees

Explicación

Pregunta 53 de 57

1

The highest paid public employee in most states is:

Selecciona una de las siguientes respuestas posibles:

  • The Governor

  • The college football coach

  • The college basketball coach

  • The Secretary of State

  • THe university president

Explicación

Pregunta 54 de 57

1

The highest paid public employee in most states is:

Selecciona una de las siguientes respuestas posibles:

  • The Governor

  • The college football coach

  • The college basketball coach

  • The Secretary of State

  • THe university president

Explicación

Pregunta 55 de 57

1

ESPN is covering the World Indoor Bullying Championship, where Nelson will attempt to set the record by beating up six nerds simultaneously. This is an example of which appeal of sports?

Selecciona una de las siguientes respuestas posibles:

  • Affective relationships

  • Amount of suspense

  • Favorable outcomes

  • Degree of novelty, riskiness and effectiveness

  • Amount of drama and conflict

Explicación

Pregunta 56 de 57

1

People on campus want the Spartan football team (affective relationships) to win and Michigan to lose (favorable outcome). The combination of these appeals is consistent with what theory?

Selecciona una de las siguientes respuestas posibles:

  • Cultivation

  • Affective Disposition Theory

  • Catharsis

  • Social Cognitive Theory

  • Uses and gratifications

Explicación

Pregunta 57 de 57

1

Cartman never misses an episode of the television show, Basketball Wives, which repeatedly portrays NBA wives as selfish and vapid. As a result, Cartman believes that NBA wives in general are selfish and spoiled. This is an example of what theory?

Selecciona una de las siguientes respuestas posibles:

  • Cultivation

  • Affective Disposition Theory

  • Catharsis

  • Social Cognitive Theory

  • Uses and gratifications

Explicación