HSE204 - Study Area 1, Topic 1 - Introduction to motor learning and classification of skills, games, and sport

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Motor Learning and Development (Deakin 2014)
Tori Tuau
Flashcards by Tori Tuau, updated more than 1 year ago More Less
rob.nash1984
Created by rob.nash1984 about 10 years ago
Tori Tuau
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Resource summary

Question Answer
Motor Control Behavioural and neurophysiological processes that control movement
Motor Learning Learning a skill through practice and feedback
Motor Development How learning and control of movement changes over a lifespan
Early Period of Motor Learning Research 1880-1940
Middle Period of Motor Learning Research 1940-1970
Present Period of Motor Learning Research 1970-Present
Lab Motor Learning Research Controlled lab environment Abstract movements Low relevance to real situation
Applied Motor Learning Research Controlled sports and PE settings
Teaching, PE and Sport Science Research Research in actual teaching/sport settings
Roles performed by motor learning experts Teaching Research Professional Practice
Skill Voluntary, goal-directed activity learnt from practice, experience or direction
Ability Inate, stable traits underlying performance
Gross Motor Skills Large muscle groups Large powerful movements Eg - Long throw of a ball
Fine Motor Skills Smaller intrinsic Muscles Precision Tasks Eg - Drawing a picture
Discrete Skill Clear start and finish One movement Short in duration Eg - Punch
Serial Skill Several discrete actions linked together Specific Order Eg - Dancing
Continuous Skills Repetitive movements Longer in duration Eg - Running
Gentiles (2000) Two Dementional Taxonomy 1. Environmental Context 2. Function of the Action
Gentile - Environmental Conditions Regulatory Conditions Intertrial Variability
Regulatory Conditions Conditions that directly influence movement Eg - Can't use hands
Intertrial Variability Whether conditions change from one trial to the next
Gentile - Function of the Action Whether body orientation changes Whether there is object manipulation
Primary Rules Rules that dictate how to play a game Eg - How to score goals
Secondary Rules Modifiable rules that don't change the essential nature of the game Eg - Size of the ball
Invasion Games Opposing teams invading territory (soccer)
Net/Wall Games Players sent an object into an opponents area divided by a net/wall (Volleyball)
Striking/Fielding Games Batting team vs fielding team (Cricket)
Target Games Aim to get an object as close to a target as possible (Darts)
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