GCSE Maths: Rules

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Mind Map on GCSE Maths: Rules, created by MegzRevision on 03/01/2015.
MegzRevision
Mind Map by MegzRevision, updated more than 1 year ago
MegzRevision
Created by MegzRevision almost 10 years ago
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Resource summary

GCSE Maths: Rules
  1. Percentages
    1. Adding %
      1. 1.(percentage)
      2. Taking away %
        1. 100 - % x 0.____
        2. Origional Price
          1. normal price x 0.(100 - %)
            1. sale price / 0.(100 - %)
            2. Compound Interest
              1. x 1.(%) and then repeat
                1. x (1.%) to the power 'years'
              2. Expanding Brackets
                1. :)
                  1. F.O.I.L
                  2. Symbols
                    1. + - = +
                      1. + + = +
                        1. - - = -
                        2. Quadratic Formula
                          1. -b+- square root b squared - 4ac / 2a
                          2. Making the Subject
                            1. multiply out a denominator
                              1. factorise an xy
                                1. divide both sides by bracket
                            2. Circles
                              1. πr2 = area
                                1. πd = circumference
                                2. Graphs
                                  1. y = mx + c
                                    1. m = gradient
                                      1. gradient = change in y / change in x
                                      2. c = y intercept
                                      3. Cumulative frequency = vertical axis
                                        1. Interquartile range = upper quartile - lower quartile
                                          1. Histograms
                                            1. Frequency density = frequency / class width
                                              1. Area = Frequency
                                            2. HCF & LCM
                                              1. LCM = multiply all the numbers
                                                1. HCF = multiply the middle numbers
                                                2. Angles
                                                  1. Corresponding
                                                      1. Look for an F
                                                      2. Alternate
                                                          1. Look for a Z
                                                          2. Interior
                                                              1. Looks for a C
                                                            1. Area
                                                              1. Pyramid
                                                                1. 1/3 x base area x vertical height
                                                                2. Curved Surface Area
                                                                  1. π x radius x slant height
                                                                  2. Vol of Sphere
                                                                    1. 4/3πr
                                                                      1. Surface Area
                                                                        1. 4πr2
                                                                    2. Perpendicular lines
                                                                      1. = -1
                                                                        1. e.g. - 1/4 = 4
                                                                        2. Surds
                                                                          1. E.g. |2 * |3 = |2*3 = |6
                                                                            1. E.g. |15 / |3 = |5
                                                                              1. 3|5 * 4|3 = 12|15
                                                                              2. Probability
                                                                                1. and = *
                                                                                  1. or = +
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